Well this. Killzone 3 has great particle effects but it doesn't take it out on the performance, texture detail and AA like Gears 3. And the lightning is pretty decent also.[QUOTE="Cow4ever"][QUOTE="monkeysmoke"] AA realy matters,Put Gears of War 3 side by side with Killzone 3 and you'll notice how rough and jaggy the edges looks in Gears of War 3. For texture Killzone 3 uses higher resolution texture compared to Gears 3. One problem with Gears of War 3 is that it repeats texture compared to Uncharted 2's dynamic texturing. If you've played unchated 2 you'll notice that every enviroment has attention to ditails to its texture. For lighting i'll say gears beats uncharted 2 but i'll still give the best lighting on console to killzone 2 for the fact it handles the highest amount of dynamic light source i've seen in a game. The only thing that impressed me in Gears of War 3 is the way it handles it smoke particle effects. Though Killzone 3 has great particle effects too.CorbraMax
Killzone 3 has low resolution particle effects. The performance shouldn't be bad at all. lolNeither Uncharted 2 or Gears 3 have dynamic texturing. Only one game this gen does that. It's called RAGE.
It's not like Xbox 360 can't do MLAA. It's inCostume Quest on XBLA. They just can't afford it. The AA used in Uncharted 3 is not good either. It's actually worse than 2XMSAA.
It has some of the best particle effects. And no the performance is top notch. Very rare and tiny framedrops and no tearing. I didn't say dynamic texturing I said detailed textures. Whereas Uncharted 2 has really detailed textures Gears 3's textures are pretty much a big pixel. Well the 360 doesn't have enough juice in it to utilize MLAA unless it's real poor graphics games. Gears 3 would have to sacrifice alot to use MLAA. That's why they didn't use it, cause there wasn't enough juice left, they couldn't even get the much lighter FXAA. But yeah from what I saw in the beta U3 had terrible AA. But that's just the beta.
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