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CrankyStorming

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#1 CrankyStorming
Member since 2010 • 223 Posts

I find it curious how the Super Nintendo and Mega Drive both seem to have 100% perfect libraries in the eyes of everyone, yet no other console has been so lucky.

I was too young for this era, but everywhere I look I find someone declaring whatever obscure 16-bit shoot-'em-up as the game that defined their childhood, or that the world should have paid more attention to that RPG with whatever bizarre mechanic they tried this time, or that this movie-license platformer not being remade will ruin that developer. Yet I find a lot of these games just seem to be nothing special, some of them even plain bad. It's like how people only remember the really good black-and-white films, but without the ones that just get forgotten about for just being okay.

What's even more interesting is the almost complete lack of any mention of either consoles bad game selection. Even the AVGN seems to completely ignore the consoles, only occasionally bringing up one or two games for the SNES and MD every now and then, none of which I'd ever heard of before. Why is it that no one ever talks about whatever the 16-bit era had that was on the same level as something like, say, Too Human?

What is it about this era that people seem to love unconditionally? Perhaps it's just nostalgia, but that never removed Superman 64 from public memory. I'm just interested, that's all.

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#2 CrankyStorming
Member since 2010 • 223 Posts

OH! That's what that was suppose to be?! I totally disagree with that too. Canvas Curse is one of the most innovative Kirby titles out there and won my confidence over with the DS.Double_Wide
Then how come it controls like reversing a golf cart with no brakes across a mass of ice? The game was precision engineered to slap you in the face. You never have enough ink to get up to the next part of the level, and it refills so slowly making you suddenly drop 100 feet right when you're about to finally reach the end of the most uninspired and monotone environments ever in a Nintendo game. This happens every time. And it's impossible to know whether running into an enemy will attack it or you, no matter how fast you're going.

Just about the only redeeming factor was that minigame where you launch Kirby to go as far as possible.

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#3 CrankyStorming
Member since 2010 • 223 Posts

1. Superman 64 (N64)

2. Action 52 (NES)

3. Final Fantasy XIII (Multi-Plat)

4. Kirby's Power Paintbrush (DS)

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#4 CrankyStorming
Member since 2010 • 223 Posts

Pick up Kula World. Probably one of the weirdest games I've ever played. Goes for crazy amounts so you could probably save money getting a PSP and downloading it from the store.

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#5 CrankyStorming
Member since 2010 • 223 Posts

infinite space would be my fav by miles if they just didnt screw up the battle system completly. possibly could have been my fav game of the gen on any platform. such staggering potential. i really really hope they take a shot at it again with a sequal. but sadly as it is its a bit of a mess. so im going with the world ends with you.osan0
I found that game way too easy. All I needed to do every time was just wait at the back while the meter fills up then Special all the enemies to death from just out of range of their weapons. Not even the boss battles were immune to this. The dialogue was flat and childish as well.

What is it that people seem to love about The World Ends With You, anyway? I found it to be the most repetitive game I've ever played, all I ever did was slash up and if I ever died it was more to do with dumb luck than any kind of mistake on my part. The script was somewhat above average but took way too long to explain things, and all the streets looked the same.

As for my favourite, I'll hold up Dragon Quset 9. This is everything a turn-based game should be. You have a truckload of attack options, plenty of reasons to use most of the attack options, a challenge curve that keeps level-grinding as a last resort and when you do need to, it doesn't artificially lengthen the game more than it needs to. The script manages to combine wit and emotional weight so well, when normally one would only ever expect one or the other, and it manages to dangle an overhanging mystery overhead without making you angry.

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#6 CrankyStorming
Member since 2010 • 223 Posts

Do go back there, it's just east of Coffinwell.

As a head start, the sequence immediately following has to be one of the defining moments of the game.

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#7 CrankyStorming
Member since 2010 • 223 Posts

In the Misc. menu, go to the Party Tactics option and set them all to 'Follow orders'. To be honest, there's never really any reason to let the AI control them at all.

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#8 CrankyStorming
Member since 2010 • 223 Posts

No matter whether or not the game was terrible, it could only have been a let-down because it didn't change anything.

Over the last few years, the games we play have changed a lot. The original ground-breakers have embraced nostalgia like never before, once-throwaway genres have become hot talking points. Pretty much every major series has evolved not just from a mechanical standpoint, but in terms of what they represent. Not only does Final Fantasy 13 not do this, but it goes back on the franchise's evolution. Practically the series' entire remit last gen was shifting from 'grandiose because it needs to be' interactive theatre to a more contained yet also more open-ended approach, but this latest instalment is all backward with a plotline so unnecessarily huge you can hardly see most of it.

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#9 CrankyStorming
Member since 2010 • 223 Posts

"Oh hey, it's been one year so I dunt recognize my own brother, gtg rob my own castle", "ow hey ye i no im teh only 1 dat can save teh wrld with my uber faiery powers but children r cuiteeee heart33 sry xPPPPPPPPP"xWoW_Rougex
Do you have any understanding of what is well-written and what just isn't?

I promised myself I wouldn't stoop to your level, but if it gets the message across... "Oh hey I'm about to help assassinate the most obvious villain in the world but I'm going to run away because I feel sorry for some idiot who came up a terrible alternative plan that could only fall flat on her face!", "Oh hey I just went on a suicide mission to save you because I'm romantic, but now I'm going to hand you over to these incredibly dubious looking people because they said so!"

Can you not see the dramatic weight of someone of great power brought down by her inability to prevent mass devastation? Terra was such a pushover at that point because up until then both sides of a war she didn't volunteer for were reinforcing the notion that she was the only one who could stop millions from dying needlessly. And then when she can't, she questions whether her powers are useful at all and this gets the better of her.

Did you even get to the castle? It's actually explained pretty believably that Edgar was just pulling a ruse to get back in and that the other people were idiots to believe there was treasure. There's a part where none of the thieves were on screen and he still pretends to be Gared, but it's still reasonable to expect someone using a false name not to break cover in case the thieves do show up unexpectedly.

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#10 CrankyStorming
Member since 2010 • 223 Posts

I'm skeptical, somehow. I guess it's because the original game was made by Heartbeat, who of couse made DQ7 which apparently dragged on and on for hours before anything interesting happened.