Been using it since launch, never had any problems. Sometimes it feels as though I'm not evn holding a controller. Instead of having to curl up my hands on a gamepad, I can have one hand on my left side holding the Wii mote (I'm left handed) and my right hand on my right side controlling the analog. If I was Right handed, it would be the opposite. Simple, easy to use, and comfortable. een on those 15 hour long Rune factory marathons, my hands felt fine.
D4W1L4H's forum posts
[QUOTE="ocstew"]I see. That's why I've never seen a Move demo in any store in Sydney.Nengo_Flow
there is your problem
Largest City in Australia by population? Don't get it.
[QUOTE="Slashless"][QUOTE="dracolich55"].... heck, I heard that joke being used in 2006.Eponique
The Move existed in 2006?
Well color me surprised.
There was the tacked on SixAxis.No no no! Don't you know, Sony invented Motion gaming back in 2000! Sony does what Nintendon't :cool:
Typical Cow, earlier this gen: Motion controls are a gimmick. Silly Sheep.
Typical Cow, today: Move does motion controls better. Suck on that, Sheep!
mmmwksil
No, you shouldn't have said it! Now they know not to so I can't quote them on it!
It's not enough to only know, I want that book! Will It ever be printed In english?
Sony is under the impression that its forthcoming action RPG Sorcery shows precisely why the PlayStation Move is superior to the Wii and Kinect, citing that its tighter, cleaner and more precise than anything Nintendo's or Microsoft's console has to offer.
"It's more hardcore than most motion games are," developer claims
"According to Upton, throwing magic bolts and casting spells using the Move controller will be challenging enough to appeal to hardcore gamers without being too tough for casual ones to grasp."
"What we're trying to do with this... it's more hardcore than most motion games are," he told IndustryGamers. "Most motion games are intended to be very, very casual. They have an almost Simon Says quality to them. We wanted something that would appeal to a more hardcore audience and would have depth and complexity."
"That's attention to detail that more serious gamers are interested in. It's not, 'Oh I can just button mash my way through.' By actually mastering the system, I can feel like I'm a more powerful gamer. The fact that Move is so precise, it lets us create that very technical focused, skill-based motion control game."
Earlier this week, Sony announced a spring 2012 release date for Sorcery.
"It's tighter, it's cleaner, it's more precise - I don't think you could do a game like this on either Kinect or Wii. I don't think technically they'd be able to support this kind of gameplay."
On Kinect, Upton added: "As a gamer it doesn't really appeal to me that much. I like something a little meatier."
could Sorcery overthrow The Legend of Zelda: Skyward Sword as the pinnacle of motion controlled games?
SOURCE: MyNintendoNews.com
Keep your elbow on the elbow rest. You'll only have to move your wrist slightly this way, keeps it stable. Always provides excellent accuracy for me.
[QUOTE="Giant_Panda"][QUOTE="AzatiS"] Ok will be the low end next gen system like Wii was. Happy now?AzatiS
Hardly. Wii U shouldn't lack online unlike Wii, and the graphicaldifference will not be as big due to diminishing returns.
So you think Wii-U will be on par or slightly worse than PS4/X720? Dont think so...What's the reason it won't?
Not much difference betweenthe three. I think it will be similar to the 6th gen in terms of power. Wii U will be similar to the PS2, and the PS4/720 will be like the GC and the XBOX, more powerful, but not too noticable.
There is a large fan base for this game from the PS1 days.
I know a few people who went out and bought a PS3 specifically for this game, and they still only own this game. Being a motor enthusiast my self, I also played the hell out of this game.
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