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D4W1L4H

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#1 D4W1L4H
Member since 2011 • 1765 Posts

Nintendo makes bad hardware?

:lol::lol::lol::lol:

That's why I've gone through:

3 xbox's, 2 PS3's, 2 PS2's and 4 PSP's.

:lol::lol::lol::lol:

By the way. My sister has the top half of her DSL torn off, and the bottom screen still works and plays games. :lol:

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D4W1L4H

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#2 D4W1L4H
Member since 2011 • 1765 Posts

I have a friend who spends atleast 100 a fortnight on online MMORPG's. People will buy this.

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D4W1L4H

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#3 D4W1L4H
Member since 2011 • 1765 Posts

3DS. More future proof than the Wii, as the Wii U will be out soon.

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#4 D4W1L4H
Member since 2011 • 1765 Posts

[QUOTE="nightshade869"]Too much to read but I do agree. The quality of graphics reflects a lot on the developer. Crappy visuals=laziness. Madden is a great example. These "huge" graphical leaps for the game are a joke. MLB 09 The Show still looks better than Madden 12. It is sad really. A lot of the time graphics aren't pushed to the extreme due to deadlines or a lack of incentive. Modern Warfare is another perfect example.StrongDeadlift
This. Instead of hating on graphics all the time, Nintendo fans should be DEMANDING that Nintendo gives you better hardware. I mean, they sh*t on Sony fans all the time for being "drones", blind loyalists, and "eating up anything Sony throws at them, yet Nintendo is intentionally shorting you on hardware just so they can sell you a console with a high markup. They basically pulled an Apple on you with the Wii. They intentionally made their product less than what it could have been, because they know you'll run out and buy it anyways, and they can sell you a BETTER one in a few years. And you're happy with that nintendo fans?



I'm sure you know that the PS3 and 360 were both sold at a loss right? Do you honestly think Nintendo could've released the Wii with high end graphics and power and sold it at a loss, ad still survive as a company, after the 2 generation sales disaster of the n64 and GC? The only reason that Sony and MS released over powered Systems was due to the fact that they, unlike Nintendo, had the necessary resources and revenue to do as such, and guess what? It didn't work out for them. After selling the 2 most successful consoles the PS2 and the PS1, Sony released the last place console that is the PS3 which they lost money on every unit sold. From a bussiness perspective, that is a failure to the brand.

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D4W1L4H

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#5 D4W1L4H
Member since 2011 • 1765 Posts

I used to be like what the TC is explaining. Then I grew up.

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#6 D4W1L4H
Member since 2011 • 1765 Posts

I couldn't help but read the OP in this voice.

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#7 D4W1L4H
Member since 2011 • 1765 Posts

This things such a gimmick not every game will support it and games having to be designed for install base 1 circle stick will hurt gameplay mechanics.

3ds is a disaster.

heeeeeeeeeweeee

How is this a gimmick? :roll: It seems people these days lable anything Nintendo related a gimmick.

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#8 D4W1L4H
Member since 2011 • 1765 Posts

I think they'll all be pretty equal. Maybe the Wii U will be the least graphically powerful, but not by much.

I predict the the gap between the Wii U and the PS4/720 will be similar to the gap between the PS2 and the GC/XBOX.

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#9 D4W1L4H
Member since 2011 • 1765 Posts

I thought consumers were ruining the industry.Badosh

Yep you're right. Never have I seen an industry where the consumers wish 2/3 of it to fail.

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#10 D4W1L4H
Member since 2011 • 1765 Posts

Shigeru Miyamoto has told Wired that he thinks the development studio behind the Metroid Prime series and Donkey Kong Country Returns could be a good fit for creating an instalment of The Legend of Zelda franchise.

Wired.com: It's come out since Mario Kart 7 came out, there have been some articles about how Retro Studios was very deeply involved in the making of this game, and it's considered a landmark for the series because you had this collaboration between EAD and Retro. And I'm curious as to whether you think that this would be an interesting model for more games, like a Mario platformer or a Zelda game, to have a Western team and a Japanese team working in close concert to produce a game like that.


Miyamoto: First of all, let me talk a little bit more in detail about how we collaborated with Retro Studios this time. Of course, they were taking care of the game designing aspect. Specifically, they were taking care of the design of the courses and the artwork about that. But when it comes to the gameplay and the control mechanism itself, that's being taken care of by EAD once again.


People often say that videogames made by Western developers are somehow different in terms of taste for the players, in comparison with Japanese games. I think that means that the Western developers and Japanese developers, they are good at different fields. And that resulted in a different taste in [their games]. Mario Kart, I believe, was good in order to express that kind of different taste because we have many kinds of different courses for the Mario karts to run and race around. So for each of the different courses, we could identify: Retro is supposed to take care of this course, and EAD is going to do that, and such and such. Then, we were able to join forces in order to realize a variety of different courses, a variety of different tastes. I think that's one reason how it worked out well between a Japanese development team and a Western development team.


As you know, we have already collaborated with Retro for the Metroid Prime series in the past. And I think when we talk about any other franchise, Zelda might be a possible franchise for that collaboration