Other people's opinions of me do not matter in my book, but now that I think of it, every time I proposed going to see a movie, one or more friend always wanted to see it too.... Of course, I believe that's just because I only go to movies that really spark my interest and nearly all my friends share many of my interests. ;)
DaMattGuy-360XL's forum posts
Haven't played many for PS3 and I own even fewer. In fact, the only PS3 game I purchased at all is Disgaea 3: Absence of Justice.
That sums up the general opinion most superbly. Kudos- PSone was a "first" attempt for Sony in delivering 3D games.
PS1 had a lot of graphical flaws which could be improved on. Blocky textures as an examply. Another texure glitch I don´t know how to descibe.- With the PS2 Sony showed how games should be done in 3D. Not only sharper textures and more polygons. The PS2 could do a lot more graphically.
PS2 fixed a lot of the PSone faults and added more memory for sharper textures and more polygons. But PS2 could also display, more realistic light-effects, water-effects, particle-effects, procedural-geometry, post-processing effects etc. I think Sony asked themself: "what can we do in 3D games besides more polygons and sharper textures".
So the jump from PS1 to PS2 was a revolutionary step.- PS3 gives the developers a lot more power to do the things they couldn't do on the PS2 on a big scale. The only new thing the PS3 adds are shaders, which the PS2 didn´t have. Everything else is just more. So I think Sony thoughts were: OK, now we know what is possible. How can we add more ...?"
From PS2 to PS3 was more of an evolutionary step.For me the PS2 is actually about making 3D games better. And the PS3 is about the visuals being better, more, bigger, richer and more functions besides games. A lot of things the PS3 can do in a game, the PS2 can also do. But on a lot smaller scale. Sony even advertised it that way: with the emotion engine (PS2) creating a single rain-drop and the Cell (PS3) creating a thunderstorm.
So the jump to PS2 was much bigger. But a lot of people were expecting near-prerendered stuff in those pre-PS2 days. Even this PS3-gen people are expecting pixar visuals. I think with each generation the jump in grapics will be even less obvious.
Bunnyslippers
The last time a video game scared the bejesus out of me was playing Residant Evil Zero on the N64 some 6+ years ago. For the most part the game was rather predictable, but that one scene in the interrogation room... The first time in the room I was expecting something to happen, but nothing did. The second time I was heading back there because I had something I didn't last time. Needless to say I wasn't expecting anything on trip 2, but sure enough a Licker crashed through the mirrored window! I barely managed to hold onto the controller... Which goes to show you don't need fancy graphics to scare the **** outta someone. :lol:
Yikes. I have a 2gb and while that's not enough, I dunno what I would do with a 16gb portable I only use when at a friend's house.I bought 16 gb for 60.
4dry4n
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