[QUOTE="Daggerfallfan"][QUOTE="555SSOO"]And why is Oblivion better? no matter what he says you dissagree so forget about it.... I still think people should give reasons and actually play the games for more then say five minutes. I till think we should use the idea in my last post on the other page though. Besides, I do think that the AI was an improvement and that Bethesda had the right idea with the physics system. Perhaps Oblivion was even setting us up for Daggerfall 2, just like Oblivion was more of an Arena 2.I'm just gonna not read all you're posts and say Oblivion.
dakan45
Daggerfallfan's forum posts
And why is Oblivion better? Also, perhaps you should read my previous post, I said that perhaps the fans should try an unmodded version of the other game with an open mind (Graphic enhancers are, of course, an exception).I'm just gonna not read all you're posts and say Oblivion.
555SSOO
No, they are not. In Morrowind the dungeons actually allow you to come across Daedric Gear at level 1 if you look at the right locations since they are HAND MADE. Oblivion's dungeons are mostly cookie-cutter with a few exceptions. Not to mention that tropes gave Oblivion the "Dungeons for the sake of Dungeons" trope and said that Morrowind had dungeons that actually made sense in the game world. (Like Dwemer ruins having beds, dressers desks, etc. (And not just Dwemer ruins either)[QUOTE="Daggerfallfan"][QUOTE="dakan45"] meh they are the same as oblivion i traveled both in towns and dungeons they are the same as oblivion both loot and danger but require that you level up firs or you die... on the other hand fallout 3 has better balance in "dangers" and the areas ARE unique and the loot is just fine.dakan45
Honestly i dont understand why would anyone prefer to level up his character from wealkling to superman and at the same time collect unique powerfull high level items?
Because when you level up your supposed to get more powerful, the dungeons should actually give you motivation to explore them, and the game shouldn't be leveled to your character.Same thing with combat in Oblivion, all you do is press a mouse button and move around. Also, why do I care what a reviewer says? If a reviewer is saying that the game did an amazing job with the voice acting then I really don't think that I would ever listen to their reviews. Also, what's your opinion on the level scaling and removal of skills, spells etc.?[QUOTE="Daggerfallfan"][QUOTE="dakan45"] mediocre? every reviewer says they are cutting edge and having voice acting is better than not having, the combat is the best i ever seen in an rpg, hows button mashing? in morrowind all you do is press the attack button for ever no actual block only a skill that you can use with right mouse IF you have a shield...dakan45
last time i checked i didnt miss as often as morrowind and i could block like an action game, as for the reviews...ok but if you ever say "but that game has so many high scores" ... i wont listen to you and i cant say i care for the opinion of a single old pc gamer as much as i care for the fanbase, sales and reviews.
I came to Morrowind as an Oblivion player. Also, I would actually trust the reviews of other players far more then official reviewers. If you even go to the official forums Morrowind is clearly the winner in the (Now locked for a while) 3 Morrowind vs. Oblivion threads. Also, with the combat, you said that all Morrowind's combat was pressing the attack button. Same with Oblivion, with block it depends on the players preference. I prefer Morrowind's block system over Oblivions. To me, it seems like you didn't really approach Morrowind with an open mind.[QUOTE="KHAndAnime"]It isn't like that at all. There probably isn't a "last time you checked" because I doubt you played the game. You could come up on several quests just traveling from town to town - and dungeons are filled with danger and possibilities of great loot. meh they are the same as oblivion i traveled both in towns and dungeons they are the same as oblivion both loot and danger but require that you level up firs or you die... on the other hand fallout 3 has better balance in "dangers" and the areas ARE unique and the loot is just fine. No, they are not. In Morrowind the dungeons actually allow you to come across Daedric Gear at level 1 if you look at the right locations since they are HAND MADE. Oblivion's dungeons are mostly cookie-cutter with a few exceptions. Not to mention that tropes gave Oblivion the "Dungeons for the sake of Dungeons" trope and said that Morrowind had dungeons that actually made sense in the game world. (Like Dwemer ruins having beds, dressers desks, etc. (And not just Dwemer ruins either)[QUOTE="dakan45"] so morrowind is not like that? because it was last time i checked....dakan45
[QUOTE="Daggerfallfan"][QUOTE="heydude111"] never played morrowind what is it?heydude111Morrowind is TES III, the game that came before Oblivion and is much better then Oblivion. You could probably by the GOTY version at a Best Buy if your in the US. ooh. sounds nice. might drop by BB today. Read this first. http://www.uesp.net/wiki/Morrowind:Morrowind_for_Oblivion_Players Also, there is no hand holding in Morrowind. It really is a good game but you actually need to be patient and also, READ, READ, and READ!!! You must read in Morrowind (Directions and other things like knowing what the great houses are requires reading)
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