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Dat-tsu

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Edited By Dat-tsu

Could mean many things. Could be referring to Luke, who is referred to by both Snoke and the opening crawl in Force Awakens as "the last Jedi." It could be a double meaning, meaning that at the beginning of the movie Luke is "the last Jedi" but at some point in the movie Luke dies and Rey is now (presumably after being trained by Luke) "the last Jedi."

OR it could mean that Luke is, quite literally, whether he dies or not, the LAST Jedi. Meaning that Luke will END the Jedi Order and that Rey will be the beginning of something new that won't be bound by Jedi doctrine.

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Dat-tsu

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Edited By Dat-tsu

@Keitha313: I think it has more to do with tonal inconsistency. Having the scene where Rey talks to Finn about why he's leaving right after this one would have been really awkward.

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Dat-tsu

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@XxXDarkness0XxX: I was also a bit iffy on the "hold button down to attack" method, but after playing the Judgement Disc demo I'm really happy with the combat system. Yeah, you can hold down the button to do a basic combo, but if you're gonna play the game efficiently you to do a lot more than that. Between the different weapon types that you can switch between on the fly, teleporting and different combos that depend on spaces between button presses and what you're doing with the left analogue stick, the combat manages to create that kind of visceral, stylistic action you'd expect from Final Fantasy in a way that feels really seamless, instead of relying extensively on QTE's like the Kingdom Hearts series. It's a system I think fans will be dissecting a lot for years to come.

But that's just my opinion.

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Dat-tsu

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@Phelaidar: I didn't get that impression, personally, but that's how all recording sessions are for VO in games, at least in North America. The actors are never in the same booth together. They just record their own lines while having the recorder read back the lines of other characters as necessary. Even BioWare does it that way.

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Edited By Dat-tsu

"...we start zooming in on the characters and getting to the heart of them, challenging them, and pushing them deeper."

Sounding more and more like Empire Strikes Back. In a good way, I mean. Hell, we might even get lucky and dive into KOTOR 2 levels of "weird".

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Dat-tsu

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I'm not a big fan of mantle-passing in general. Mainly because it never sticks (How many different people have been Batman at this point?) and always inevitably goes back to the original holder.

Thor's was the one that intrigued me the most because I liked the idea of a woman inheriting Mjolnir, until they had to go and botch it by actually *calling* her "Thor", as though "Thor" was a superhero moniker that could be inherited rather than just the name he was born with (Makes about as much sense as calling Rey "Anakin" now that she has his lightsaber).

I think my issue with these characters is that, given the ephemeral nature of mantle-passing, instead of becoming memorable characters in their own right, they're effectively doomed to go down in history as "female Thor" or "female black Iron Man" or "the black Spider-Man", solidifying the idea that white men are the "norm" while everything else is just a cute deviation. It certainly doesn't help that their race and gender are the primary traits that the media, both progressive and regressive, fixate themselves on. Hell, there was even a Miles Morales comic about that very thing.

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@texasgoldrush: Characters in Mass Effect were fine. I'm talking recently with DAI. Cassandra... I *like* Cassandra. She was easily the best female character in the game, but the only thing I remember being all that memorable about her was that I thought it was cool BioWare wasn't afraid to have a female character covered in scars. Aside from that, what exactly was really all that noteworthy about her? Dragon Age: Origins gave us Leliana, a woman of faith trying to come to terms with the fact that part of her enjoys violence and killing. What's Cassandra got? The fact that she's a pious woman who enjoys trashy romance novels? Well AREN'T WE JUST QUIRKY. Vivian was so forgettable I forgot she existed half the time, and Sera is so completely batshit that it's a *safe* kind of batshit. No one could ever possibly relate to her. She's so emotionally immature that anything morally questionable she does can just be attributed to her not knowing any better.

David Gaider and the other writers at BioWare who had a hand in DAI are fans of FeministFrequency and it shows. It falls into a trap in feminist criticism that's really easy to fall into; You hold women in fiction to a cripplingly disproportionate degree of scrutiny compared to men, and it ends up being creatively inhibiting in a way that's ironically detrimental towards your original goal of writing better female characters. Men in fiction are allowed to just represent themselves individually while women in fiction are saddled with the responsibility of somehow representing femininity as a whole.

Look at Iron Bull. He's hedonistic, self-objectifying, runs around without a shirt, gets made fun of for his weight by his friends, likes to host orgies in his quarters and has a thing for hardcore BDSM. You really think a character like Iron Bull could be female in the current climate without people losing their shit?

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I always used to really love BioWare games for their excellent female characters, but recently... eh... it feels like they've been detrimentally self-conscious about it. It used to be they just wrote female characters as people, but nowadays it feels like they them as "representations of an oppressed social class", which just leads to characters that feel very stilted and safe, especially compared to their male counterparts.

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@amdreallyfast: It's true, most of the people who worked on past FF games moved on to either Mistwalker (The Last Story) or Monolith Soft (Xenoblade) and it shows, but Square is still capable of telling really good stories with FF. I dare even say that Heavensward was the best FF story I've experienced since FF9, which is my favorite game in the series. Here's hoping FFXV will be something to remember (for the right reasons :p)

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Given that the game's original intention was to mimic a Shakespearean tragedy I always kind of assumed that the ending was going to be pretty tragic. My current assumption is that Luna is gonna end up being the final boss of the game and that the reason King Regis weeps for his son in the Dawn trailer is because he knows the gods have given Notics and Luna opposing destinies that will force them to be enemies. Or maybe not. Could be something else entirely. We'll see.