The reason why Move is only pushed by 1st party is because of sale numbers, much like what happened with the Eyetoy on the PlayStation 2.
Its been said time and time again the Wii Mote could have been a GC accessory instead of a "system" but if it was it would have been a flop. Nintendo was smart enough to make an actual system for it, making it STANDARD.
And that's the key here, the Eyetoy, Move and PSEye didn't got too much 3rd party support because of the lack of sales expectation, by making this a standard PS4 feature it will inevitably get the attention.
As for the SixAxis, the problem was people never really understood how to use it. It was spouse to be used as a "plate-with-a-ball" but people insisted on shaking it. Even devs made a mess outta it like in Lair where you had to "throw" the controller forward when it was never meant to be used like that. Some good examples were Warhawk, which made flying jets very pleasing, and Ghost Recon, where you could aim with the scope coupled with the thumbstick.
@Incubus420 @DeanTaker Well, "suck" might have been a strong word, I apologize, but KZ2 had this incredible atmosphere to it that I loved it which was gone in KZ3 because following "feedback" they made it more colorful.
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