Elite has a ton of systems to visit, but after you see 30-50, you've seen them all. There is only so much variety, so many combinations. This game may have bazillion planets, but, just like in real life, it's impossible to make them all unique.
@kingslayer22: What are you babbling about? ESO was made by a separate studio created specifically for it. That studio has nothing to do with Bethesda Softworks, which does Fallout and Elder Scrolls games, other than the fact that Zenimax is their parent company. Considering the size of the team, which is much smaller than the Witcher 3 team, and the complexity of their games, it takes about 4-5 years for them to release a new game. They've just done Fallout 4... which they started right after Skyrim, released in 2011. If you think they'll start releasing games yearly like COD or Madden, you know nothing about game development.
Sorry. Until they come up with something better than teleportation (without additional expensive hardware), VR is a waste of money. Current crop of VR games is absolute crap, with exception of Elite and now Fallout, but even with Fallout, without proper movement/sneaking/running, it's not something I'd want to play.
A slightly different take on the Diablo/Borderlands formula. Kill mobs to get better gear so you can kill harder mobs and get even better gear, and so on and so on.
@halvedlife: Constant upgrades? I'm sorry, but that's simply false. I still play on the PC I got in 2011 and the only upgrade I've made was a better graphics card. This may be true if you buy a budget PC with minimum specs, but gamers rarely do that.
I've been playing PC games since the early 90s. Back in the day, every 2-3 years I would get a new PC because of the exponential improvement in graphics and processor power. This is no longer the case. As Carmack has predicted, we've reached a point where it's really difficult to make further noticeable by gamers improvements to graphics technology. The difference between 2006 Crysis and whatever hottest game is right now, (like Witcher 3, for example), is not as great as you would expect from two games separated by almost a decade. My 4, almost 5 year-old PC with a second generation i7 still handles all games at high settings without any problems.
With GOG and HD remakes, all relevant 20-year old games ARE playable and don't need much tinkering to run. How is that backwards compatibility on consoles?
And for every Arkham Knight, there are hundreds of PC-exclusive indie games that are more fun and are moddable.
@juboner: What switch? Put that tinfoil hat away. Steam isn't flipping any switches for a long long time. They are THE leader of digital distribution and have no meaningful competition -- even counting GOG and Origin.
I guarantee you one thing: in 5-10 years, there won't be any physical games to buy.
Having played the SNES version numerous times, this is exactly how I was hoping it would look. It's nice to hear that the battle music is a remix of the SNES battle theme. This and Wasteland 2 are going to be awesome.
@Volgin FTL didn't have the same type of expectations or budget. Wasteland 2, Shadowrun, this game, Project Eternity -- those games got millions in funding and, as a result, are going to be scrutinized a lot more than an unknown indie game like FTL.
That's great. But, I wouldn't get too excited until at least one of many multi-million dollar Kickstarter projects is actually delivered. People tend to forget that it's not a pre-order -- it's an investment in an idea.
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