DemoPan7's forum posts
Crysis's maps were very very big, and unlike the above the entire level was dumped onto the systems memory, assets, a.i.s and everything. As soon as the level loaded everything was live and constant. The others, all of them for that matter in your examples except for ArmA 2 all feature level streaming and not a memory dump (ArmA's tech was well in development before OFP for that matter). It's linear in progression structure it's non-linear in game design and often non linear in map architecture - though there's plenty of instances where it does actively funnel the player.[QUOTE="skrat_01"][QUOTE="dakan45"]far cry had bigger and more "open world" so ddi far cry 2, the elder of scolls games, fallout 3 and new vegas, gta games, saboteur, just cause 2, arma 2, crysis maps were small and gameplay wise the game was pretty linear, you had to go to a specific point or stop by a secondary objectives, you could try turning invisible or shooting things up, which resulted into a flare being fired and bringing more reinforcements, when there are games like mass effect and alpha protocol, crysis is pretty linear, what isnt, is heavilly scripted and on rails.dakan45
They are not big. They made an island, picked an area and put stuff into them. With the exception of the tank map and the next one, the rest of the game blocks you to stray from the path with watr or hills. You follow a road or two and end up in the same place. They are not big maps. fc2 has "big" maps.
Actually Crysis' levels were huge in the sense that the whole level was loaded at once. All those other games you mention uses cell streaminguh... how is that a bad thing? Have you seen warface's graphics? And that's not even made by Crytek frankfurt.too bad cryteck is going F2P LOL :lol:
inb4uall
It looks good for a console game, but compared to the other games on the list, it's nothing. I seriously thought Star Wars 1313 was CGI until it was revealed it was all in-game footage; with TLOU I could spot the low-res textures, jaggies, pop-ins, and low draw distance. I'm not saying TLOU is objectively a bad-looking game, but compared to the other games shown at E3, it doesn't even rank in the top five.[QUOTE="princeofshapeir"][QUOTE="GamerwillzPS"]
No.
Go to YouTube and watch the gameplay in HD then come back.
Only a fanboy would say that TLOU doesn't look good.
GamerwillzPS
I can see a major flaw in GameTrailers' part. They mixed PC games with consoles.
PC games always looks better, and they are on the list... I think that's unfair. PC and consoles don't mix and they should be separated.
If it's a list consisting of console games, I'm pretty sure that TLOU would be there.
The only flaw is in your thinking.... Using your logic, we should also include the best looking wii games, DS, 3DS, iphone games etc... and just somehow supposed to compare them all and in some mysterious way, figure out which one uses it's hardware the best.If only they made a single $3 cable you could use to hook up your pc to a tv. Maybe one day someone will think of that. senses_fail_06HA like that'll ever happen...
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