The day I see pawn shops being shut down because they don't actually own the things they sell that others bought from different stores will be the day I keep an open mind about used game sales. Yes, used games aren't that much different than buying that really sick Rolex watch from a pawn shop (hell, pawn shops even sell videogames! $10 for each, no matter how old or recent they are). I'll admit that yes, buying used games means money isn't going to the right places, but to label it as bad as piracy? That's being a little extreme.
I never really got the reason developers got so worked up over it. Hell, the used game sales were booming since the Playstation 2 days, and I never heard anyone complaining about that :|. See, what I don't understand is that...well, say a million people bought the same title used...it's not like they flat-out stole the damn thing because having a million used games means a million people originally bought the game new (and seriously...if you're not satisfied with that, then I don't know what to say). I'm not saying that I support it nor frown on used games, but pirating (something I definately frown upon) implies that you basically snatched the game out of developer's hands...buying it used means the previous owner paid his dues (which means giving the developers their money) and decides to sell it back to get some money for himself. I can see if the guy copied the game and kept a copy for himself while selling another for a profit, but something like that is nigh impossible and not even worth the time and energy to even try.
Keep in mind that I'm the type who usually never buys used games (under the rare circumstance that I stumble on a game that really blows, but it's being sold for dirt cheap and I want to try it out for the sake of morbid curiosity), so it's not like I'm bickering about it for the sake of losing something I do regularly, because I don't. But at the same time, I can't help but notice that a lot of developers find anything and everything to complain about just to ensure every dime goes to them. I know that game development is expensive, and they want to make as much money as possible, but they take measurements for all the wrong reasons. Majority of the games being bought used are the ones that have little to no support once it's on store shelves...I mean, for a bunch of companies who stress about customer loyalty, they do a s***y job in making me want to hold onto their games forever.
You know, it's not that much different than some of the "unions" I've seen around here. They bicker on and on about fair treatment, higher pays, better benefits, and when it's all said and done, I've realized that it's the workers themselves, same people who threaten a strike unless they get said things, never quite improve on their work quality. I'm not saying all unions are like this, but there's quite a lot I've seen that fall into this category. I mean, it's like the time the teachers went on strike here: how ironic, then, that they eventually recieved their demands, but at a cost...the outstanding, more deserving teachers got the same benefits as some of the worst teachers I've had the mispleasure of attending (you know those people you wonder why they went to college to be a high school teacher when they half-ass their assignments, don't give a f***, and you haven't learned a damn thing from that person?). You know what that is? Communism :|.
I must've heard more complaining from developers this gaming generation than all the other generations combined. I'll go as far as to say that developers continue to sink to a new low everytime something doesn't go in their favor. I know it's no easy task to create a game that appeals to the masses, but gaming has long ago left that niche audience in favor of a widespread spotlight. As such, not everyone who wants to be a gamer can afford to be a gamer, so unless developers want to alienate a fraction of their userbase by forcing them to shell out the money they don't have, well...either way, I see them losing money no matter which route they choose.
It all boils down to, "if I buy a game, is it really mine?" With so much red tape on what to do with something you bought with your own money, gaming is adopting unwanted restrictions just to enjoy it. I mean, this day and age where some developers are using creative, rewarding ways to convince people to buy new (like bonus DLC, free upgrades) to flat-out handcuffing you by the balls ($10 to access multiplayer) you're telling me that it's still not enough to please these guys? :| Perhaps, and maybe I'm just going out by a limb here, but if we could actually trust the developers not to screw us, then maybe some of us would be more supportive. I mean, paying $60 for some games just seems like a cruel prank by these guys. Or maybe they know their product is so short-lived in entertainment that they forsee customer reactions, and beat them to the punch.
When it's all said and done, we're giving developers waaaay too much slack. Hell, at times, I'm not sure if it's the customers job in supporting these developers, or if the customers are merely bending to their whims. Sometimes it's like customers are the ones serving the developers. Like I said earlier, if developers truly want people to stick with their games, they should focus less on sequels and me-too titles and more on giving us a reason to to keep looking foward to it. I'm no developer, but I think that expansion packs and add-ons are a lot cheaper and easier to produce and keep an old game feeling alive than it is to sit in the corner and pout because people don't understand the value of their product. Look at it this way: games are coming out way too fast nowdays...not only that but the majority of them are so identical that the average gamer would at times, be hardpressed to see any value in something that's nothing more than a face in the crowd. Or worse, when one's favorite series starts adopting stagnant features to appeal to more people...and honestly, what's the value of a clone?
Am I trying to justify my opinion? No. It's just that, an opinion. Agree or disagree, it's what I'm seeing nowdays in the gaming industry. Developers promise the world with their games, then turn around and change its identity so much that it doesn't even feel like a different game. Then they wonder why people only take the slightest interest in it by buying it at a discount? See, customers always have a voice, no matter who tries to silence it...I mean, if you sell things, then customers are the life and blood of business. I mean, if someone's too willing to part with his game and sell it off, maybe the problem isn't with the gamers after all.
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