With the slow days, cutting of hours, no holidays anytime soon, all I can do nowdays is finish my shift as slowly as possible and stare at women. So, with my bored mind, concocted a few ideas that will never happen...well, because I'm not a developer. lol. 1. Zombie/Stealth Game: Imagine the first scene from Land of the Dead, but packed with Dead Rising's zombies, and a big ass lake in the middle. My character snuck past the zombies, gently pushing them so these mindless corpses would follow in that general direction. About a couple feet or so, knocked over a can, a couple dozen zombies turned around and devoured him. Second playthrough, got him on his stomach and crawled MGS style, allowing zombies to walk over him towards his path towards the lake, slowly swimming to the nearest building. Upon entering the pitch black solitude, switched on night vision, and saw himself shoulder to shoulder against zombies, and the exit (or objective) directly across the mob. Second scene: He reaches his destination, enters a small cabin a few minutes or so, and runs into one of his fellow squad members sitting against the wall. Apparently, he has been bitten and does not want to become the living dead, so he puts his pistol in his mouth and pulls the trigger. The gunshot attracts the zombies who begin pounding on the door and windows, and now must find a way out. Basically, the storyline I created was a scientist who developed a supersoldier esque strand of DNA, a mix of electrolytes, steroids, and adrenaline (and some other scientific crap that sounds cool ), that allows for increased strength, rapid healing and the like, but a side effect of the DNA strand caused people to turn psychotic, the project was shut down. So the scientist fled to a more isolated area to continue his experiment, but with no funding had to make do with the only available subjects: corpses. And thus, created an epidemic of the walking dead. The main character is then sent to the location to assassinate the scientist who has gone insane under the circumstances, doesn't want the government to seize his experiment, so he bred an army of zombies, but the infection has grown too unstable for him to control, so the entire city where the scientist is located has become overrun. 2. Crime Game (GTA Ripoff): The story I was brainstorming was about a man who has come home from a long time away, and realizing that his past life doesn't exist anymore, and the only way to survive the new world he lives in is to adapt to a life of crime. The main character is a soldier just coming home, spending years at war. Times are tough, he cannot find a job, his wife left him ( a letter in the in-game inventory), and the city is overrun by crime, drugs, etc. His only ride home is his longtime friend (who is on something), and during the ride sequence, showcases just how far the city has let itself go. The first mission I thought of was to have the character go around the entire city, looking for a legitimate job. But because the city is filled with so much crime, business is bad, and no one is hiring due to robberies and a rough economy. Second scene: The main character runs into a local street gang, prior to protecting himself, kicks all their asses. He is then approached by a shady character who loves "how he handles conflicts," and offers him a job at his office for "easy money." Cutscene: The main character is in his apartment, staring down a handful of bills that he has no money for. He gets a phone call from the shady person who states: "I can take care of that for you." He leaves the apartment, and the mission to meet this person starts. Mission: I wasn't sure how to start it, so I thought small, like a drug pickup or someone who needed "convincing." Something easy for a second mission. When completed, he meets the informant, who gives him a large wad of cash, and a "little something extra for protection. You'll need it." (or a little less corny dialogue. It's only a rough draft.) The basic premise I had for this "game" was the main character is desperate for money and other needs, but won't go against his own morals to get them. For example, one mission I had in mind was another person you meet later in the game, who wants you to kill a witness to a crime, a young woman, single mother with a son. This mission, you follow this woman as she walks her son to school, then assassinate her when she goes home. The thing is, the main character refuses to kill someone who doesn't deserve to die which in turn pissess off his employer. He then sends his own thugs to do the work, and the mission is now to protect this woman. Thus, creating a rivalry between you and the crime lord. I wasn't really sure how I wanted to make it: a full on crime game just like GTA, or a game where you bring the city back to its former glory in the end. The one thing I was certain about was there would be no reckless massacre. The main character is a soldier, so he knows firsthand the thin line between civilian and enemy. In fact, you won't even be able to pull the trigger if your crosshairs are on an innocent bystander or police officer. I mean, I did want to keep a little bit of humanity in the character. 3. Super Hero Game: What I wanted to do was create an ordiary person who has just discovered he has the powers of a god. I was aiming for a dark tone, a story about a loved hero who turns into a villain at the end. The power that has been dancing around in my head was Telekenesis, with its flexibility and interactivity and such. It just easily showcases how much destructive power and intimidation one can possess. First scene: your character is surrounded by hundreds of people aiming their guns at him, because his destructive powers cause the local law enforcement to think of him as a terrorist. The national guard is called, and ready to open fire on him. Hundreds of people open fire on him, but at the right moment, a radius opens from him, causing the bullets to suspend in mid-air (like objects in zero gravity). He walks casually in a single path, bullets beading off his body. A nearby tank fires a shell directly at him, which also suspends in midair inches from his chest, and gently rolls off his body. The character then says, " I have shown you the power of a Hero. Now let me show you the destruction of a Villain." (something like that. Corny, I know) He then, with a force-push like manuever, slams the tank with a psychic blast, creating a huge dent at the front. He grabs the second tank, raises it over his head, tears it in half, causing the driver to fall right in fron of him. Grabs the two halves of the tank, and slams them together, with the soldier in the middle. He then walks towards a single straight path towards the city, looking at two skyscrapers, crumbles them behind him to seal off the people firing at him. This was my thoughts on the last quarter of the game. From the beginning, it was all about origins, how he was born with the power, how he lives with it, what he does with it, and later on runs into a group of like-minded people like himself governed by one man who trains them to do good. (Kind of like the X-Men.) I wanted to showcase the sacrifices he makes as the hero, how he loses much and gains very little in return. So I've thought of including villains also, who destroy the city, kill civilians and the like, and he is confined to justice. Basically, the character wants to serve justice his own vigilante way, but his crew looks down on it. First scene: The only idea I had was a boss battle, pitting the character against a rival, someone with similar mastery of the same power. I made it more of a defense fight than a standard brawl, where they both have to syncronize their movies in unison. In other words, when the bad guy does a force push, the character does one also, creating a clash and causing the ground beneath them to split apart. Eventually, it led to a fight in the middle of a tall building, where the character does a radial push, damaging the beams of the building, causing the top half to collapse. The enemy is on his back, holding it up with his mind. Your character tosses a bomb ( I was thinking grenade...something small and powerful) behind him, walks away, and detonates it. The top half falls down, and tips over. Battle won. Second scene: Another boss battle, but one with someone who's mastered Pyrokenesis. I never really got any ideas for this one except how you finish him off: the boss is exhausted, and in one last desperate move, fires a supernova of fire towards you, and with the correct button presses, the character manipulates the fire to suround the boss, burning him alive in a sphere of fire. (Like Invisible Woman's mind-orb thing.) Never really put too much thought into this one, I just focused on large-scale battles and interactive destruction. For example, when the character is taking fire, he is able to grab the road underneath him and pull it up as a wall. I just wanted anything to be possible. You can level any building as well as enter them, pull airplanes out of the sky and send them crashing onto the enemies. I'd put more thought into it if I didn't feel like I was blatantly ripping off Star Wars: Force Unleashed. I just wanted to make a better one. Heh. Well, these are my ideas, if I ever do become a videogame developer. Hell, in that case, these ideas will just stay words. Or, I could just write a book. lol. Thanks for reading this long ass post, and take care.
Log in to comment