In the instance of this game it seems the two people who put it together managed to write a decent story and characters, but this isn't a novel, it's an interactive experience where the visual element plays an integral part or portraying the product. From now on, whenever you guys review one of these indie games and I feel the criticism is warranted, I'm just going to post "HIRE AN ARTIST".
I've liked the Ubi-Art stuff more than the actual Ubisoft games as of recent. This game and Child of Light were both really great games. In my opinion both are near perfect examples of what I think makes a good "indie" game. Fun to play, not overly complex, and artistically interesting.
I was looking forward to this one, but from the time I spent with it, I felt it was yet another by the numbers, retro platforming attempt. And coming from someone who is usually a sucker for anything that can by compared conceptually to old school Castlevania, I felt the game had little in the way of personality. Glad you enjoyed it sir, but this one missed the mark for me. Even at the very gracious $7 asking price.
I'm personally tired of the retro graphics and hard as nails difficulty painted up as "nostalgia". I"d rather play Spelunky, which 1001 Spikes seems to share an awful lot in common with.
Nice review, and it sounds like a good time for the right gamer.
DinoBuster's comments