For anybody wondering if I made it home alive, you can breath a sigh of relief. For those of you who did not attend or watch Player's Ball, you missed out. I say that only because I was live, in-person . . . in the local vernacular, "Dude, I was there."
The tournament of tournament TV, the stage demos and interiews of On the Spot, and the unbridled riffing of the editors and producers all combined to make last night's event the best of the live events.
G.A.M.E. offered the first legitimate opportunity to rub shoulders with the GameSpot staff, but it was really big and seemed to be a couple days too long. Despite a wide range of artists in attendance and games on display, some of the attendees I talked to couldn't help but feel finished after a few hours. The selection of games, music, and movie trailers was wide-ranging and prolific, but the Moscone Center just seemed a bit too big. The games section of the floor was great, and packed very close to the GameSpot stage. The editors and producers did a great job of mixing and minging. G.A.M.E. was the first face-to-face meeting with Ryan Mac Donald, Jeff Gerstmann, Bob Colayco, and Greg Mueller. One might even call G.A.M.E. the last gasp for breath the N-Gage ever took. Out of the 20-ish stations, I was the sole user. It was really quite sad considering Nokia's booth representatives had nobody to talk to but themselves.
After Hours was an excellent streamlining of the G.A.M.E. formula. One night and one night only! The San Francisco Pier scene has never been the same since GameSpot and the accompanying community descended upon it. Multiple cameras, multiple artists, and multiple opportunities made After Hours a great event to watch. While i did not tune in from home, I did watch the coverage after it was over. The interactivity provided by questions, cameras, game feeds, and the undeniably awesome Homercam made for quite an evening. Viewers got emblems, attendees got emblems, but how can you really go wrong with a games event in a pier warehouse? The food was quite expensive. I was glad my wife packed us snacks.
Last night's Gamer's Ball was a hoot. The food was free, the games were available and the experience was rich. . . even if Rich wasn't there. I played all the games on display. Playing Rock Band was pretty fun. One of the dudes from Team Professional Skills tried to sing along with Kiss, but he proved to be no Paul Stanley. I then took my turn as Matt Sharp on "Say it Ain't So." I convinced a team to play a cherished Pixies track, only to meet with disappointment. Since I was relegated to guitar for all three tracks, the game seemed a lot like Guitar Hero; no surprise considering the developer. Of course, Guitar Hero III seemed like Guitar Hero II, er too. As Caro and I discussed the premise behind Need for Speed ProStreet, we both concluded this year is the year to skip Need for Speed. It saddens me since I was really hoping for less sim and more Most Wanted. Unfortunately, from what I played, it seems like less Safari and more Track. While I was hoping Orange Box would be in attendance, I understand not all wishes come true. The bar of the club was converted into a game-playing bar. Personally I didn't feel there was any great loss. Chatting with Tom Magrino, Kevin VanOrd, and the irrepressable Vinny Caravella had to be the staff highlights of the evening. Though I spent time chatting about site history with Sam Parker, I can say I am about to have some more of that right about . . . now.
Ricardo, Aaron, Vinny, and Brian just left the CNET building. I wonder where they are going. Regardless of the destination, the CNET walls are incapable of holding Brian in . . . especially with the resurgence of the beard.
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