As I await the return of Need for Speed in a
Carbon form, I have been pondering what a common
racing game has become. After some evaluation, I discovered Need for Speed has been polymorphing into an RPG. Since this change could not have come overnight, the process seems to have been incremental but somewhat conventional.
Need for Speed Carbon may be a weaponless version of
Car Wars or an automotive Final Fantasy. Suspend your disbelief for a moment and indulge my exploration of a possible improvement to be credited to EA.
The CharactersNeed for Speed Most Wanted had some attractive, curvaceous, eccentric, and sometimes repulsive characters, but you were the protagonist. Despite memorable performances by
Derek Hamilton and
Josie Maran, the main characters of the game were the cars. You could customize the look with different items and equipment. The customizing being offered in Carbon isn’t too different from the character customization in EA’s sports games or any pen-and-paper role-playing enthusiast’s sketchbook.
In Carbon, each car has a class. Muscles, Imports, and Tuners aren’t too different from Fighters, Deckers, or Juicers. Regardless of class, you can customize the appearance of some stock models. These models improve as you progress through the story. The cars could improve their attributes with money won by completing quests, trading items, and defeating foes. How is that any different from buying a new Buster Sword or equipping a cloak of invisibility?
Curiously, the currency in Need for Speed Most Wanted is more of a confluence of experience and money. In an RPG you increase your stats by gathering experience, in Most Wanted you buy upgrades to improve your stats and adjust the attributes of your cars.
The PartyWith all of the different classes available in Need for Speed Carbon, it only makes sense to round out a party with which to go adventuring. Gauntlet taught game players what D&D parties already knew, you need four members of varying classes to clear any dungeon. Carbon takes that party mentality and tosses it into a high-stakes racing scene. You battle on the streets and wind your way through treacherous canyons with individuals who are loyal to you and have special skills and abilities. Though you don’t control them as you would Tifa, Vivi, or any of the
108 Stars, you can issue orders and depend on their assistance to get you through some tough scraps. If you come out victorious, everybody shares the spoils and the progression.
Boss FightsStrategy and determination are required components for any good RPG boss fight. While I can’t speak to the Underground entries into the Need for Speed franchise, Most Wanted created an open world that allowed you to explore, level up, unlock bits of story, and ultimately draw ever nearer to confronting 15 of the most notorious bosses in the realm of Rockport. Though you defeat Sonny, Taz, Ronnie, and Baron, Razor looms large at the end. As you play the machinations of Sgt Cross frequently influences the course of the game. And what of the enigmatic Mia? So many factions swirl about you; the quest to retrieve the BMW will surely not be an easy ride.
ExpositionAs with any RPG wrought within the last 10 years, cut scenes are a necessary break from the harrowing action and a reward for all of the rote level grinding. Unlocking the spectacular full-motion video cut scenes of Most Wanted was almost reward enough for playing. Without spoiling the twist ending, the final cut scene proved the game is not over until Razor says it is over. The additions of the cinematics and character exchanges throughout the questing provided not only a continual reminder of the goal, but also dramatic transitions to the next chapters.
I’ve never played a racing game with so many role-playing elements to it. Though it was not purely high fantasy, the Need for Speed series is incrementally innovating its way closer and closer to be a role-playing game than any mere racer. Hopefully EA will continue to expand the customization options and perhaps provide some powerful summons to defeat the demons of the driveways. I don't think a
Smokey and the Bandit style call into a semi-driving friend would be too far out of scope to satisfy that checkbox.
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