This weekend I had a rare opportunity to connect my 360 to a network port. Thus, my points have been updated (but now rendered out of date).
I had downloaded a number of XBL games. Wik, Uno, and a few others have become part of my playing experience. My wife has also caught me playing games that are less deadly than DoA4 and GRAW on our brand new machine. But when I was in a position to actually buy the full versions, like they say I can, I couldn't due to my lack of the points they accepted. My credit card was there. I would have even telephoned it in (an insame thought these days) so I could acquire a collection of budget-priced games and achievements.
Unfortunately, somewhere between the launch of XBox Live on the original XBox and the launch of the 360, Miscrosoft decided they didn't want to accept people's credit cards. Now I have to go to *shudder* a retail store to purchase the right to buy an electronic game over an internet connection.
Do they not want my money? Are they afraid of keeping the accoutn information on file? I doubt it. When I connected my original XBox to a network the other day, XBL was happy to take my credit card information to bill me for that service. So why not let me pay for microtransactions with my credit card?
Wait, I figured it out. . . the accredidation charges assessed by credit card companies are too much. The microtransactions are too small to make credit card payment a justifiable process. Dang.
Who would have thought the printing, encoding, shipping, and shelving of credit-like cards would be less expensive than taking electronic credit card orders over a secure network connection? Seriously, that boggles the mind. I'm just going to have to use my digital credit card purchasing power to get an analog card, enter the printed code into my digital system, and start a series of digital downloads. I suppose that will get me a free download of Joust.
Priceless.
Log in to comment