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Drakshark2424

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#1 Drakshark2424
Member since 2012 • 74 Posts

Looks great, but no support for my fanoundatec means no buy for me. Plus Forza isn't about motorsport anymore it feels like, I think I'm sticking to GT this time around.

pl4yer_f0und


Fanatec did mention that they're working on an adapter for the newer gen systems. So I'm hopeful, if not then I'm giving up on console games in general.  

More screengrabs:

jrzlhSb.jpg 
yQWP2jh.jpg 
9Nc9CIn.jpg 
6Jeu0oh.jpg 

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Drakshark2424

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#2 Drakshark2424
Member since 2012 • 74 Posts

[QUOTE="Drakshark2424"]

[QUOTE="Douevenlift_bro"]

[QUOTE="Drakshark2424"]


Aidenfury19

 

Does not compute. 

How about some gameplay screens now? I'll give you a tip and suggest that the tunnel in the city seemed to be the most well-balanced lighting IMO at least.



No problem. 

 CgPuNF6.jpg
gqzCL8X.jpg
noVBwmk.jpg
DigLAQ4.jpg

Edit: the last 2 were more for showing off the architecture of the buildings and the surrounding environments.

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Drakshark2424

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#3 Drakshark2424
Member since 2012 • 74 Posts

[QUOTE="Drakshark2424"]

[QUOTE="Aidenfury19"]

It's..off.

There is nothing really egregious and the game looks good, but that somehow makes the flaws more noticeable.

The environments feel lifeless (very little is going on around the tracks, trains don't move, etc.), the lighting is overdone in spots and doesn't seem to really behave realistically, while the shadows don't seem to move or change at all, and once some of the effects are toned down in the game there are a lot of flat textures (building facades, trees) and undetailed textures that pop out pretty clearly.

By comparison while Drive Club looks worse in a number of ways, it seems more natural also.

Aidenfury19


Unbelieveable, it's funny because I've been reading comments about how theres actually "too much" going on in the environments and that it's "a little overwhelming". I can't possibly see how it's sterile when there birds flying about, pit crews and a flag girl near the start, trackside spectators modeled very well that are actually moving, cheering and waving their flags about - even helicopters could even be seen in the sky in some gameplay videos. Come on man, what more could you ask for, at this poiint, you're just nit-picking.

Graphics? Turn 10 has always gone an artistic and 'stylized' approach when it comes to their visuals, that's nothing new. And the textures on the buildings? Have you seen actual pictures of the architecture in Prague? Most, if not - all building have a "flat look" to them. Jesus christ, you guys are worst than GAF, and I didn't think that was possible..

AS far as the pop-ups is concerned, the game is still in its beta stages. It's not done. 

The only things I saw moving were some flags (in the same way at roughly if not exactly the same rate), a couple of helicopters (barely), and a bird or two. There definitely wasn't much going on that I noticed.

The biggest deal though was the lighting and shadows, they didn't really change at all and that destroys your ability to suspend disbelief. If they actually had dynamic lighting/shadows then I imagine I'd be very impressed, the lack of it just makes the whole thing look wrong.

As for their 'stylized' approach as you call it, you're free to consider it that way and I'm free to consider it as I always have: plasticky and bad. Oh and the buildings don't just look flat, they are flat in many cases (flat 2D surfaces with drawn-on window details), I'd be VERY surprised if that actually isn't the case. I really don't think I'm being unfair to the game here.


Was that based solely on gameplay or screenshots?

Oh and the window textures? They aren't flat 2D surfaces. I'll see if I can grab some screengrab some from the 1080p videos floating around. 

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Drakshark2424

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#4 Drakshark2424
Member since 2012 • 74 Posts

They STILL can't get lighting right...

 

Shit looks cartoony.

Douevenlift_bro





e887f75d-5fbd-4303-94c9-e524333e467b.jpg


Drakshark2424
 

Does not compute. 

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Drakshark2424

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#5 Drakshark2424
Member since 2012 • 74 Posts

It's..off.

There is nothing really egregious and the game looks good, but that somehow makes the flaws more noticeable.

The environments feel lifeless (very little is going on around the tracks, trains don't move, etc.), the lighting is overdone in spots and doesn't seem to really behave realistically, while the shadows don't seem to move or change at all, and once some of the effects are toned down in the game there are a lot of flat textures (building facades, trees) and undetailed textures that pop out pretty clearly.

By comparison while Drive Club looks worse in a number of ways, it seems more natural also.

Aidenfury19


Unbelieveable, it's funny because I've been reading comments about how theres actually "too much" going on in the environments and that it's "a little overwhelming". I can't possibly see how it's sterile when there birds flying about, pit crews and a flag girl near the start, trackside spectators modeled very well that are actually moving, cheering and waving their flags about - even helicopters could even be seen in the sky in some gameplay videos. Come on man, what more could you ask for, at this poiint, you're just nit-picking.

Graphics? Turn 10 has always gone an artistic and 'stylized' approach when it comes to their visuals, that's nothing new. And the textures on the buildings? Have you seen actual pictures of the architecture in Prague? Most, if not - all building have a "flat look" to them. Jesus christ, you guys are worst than GAF, and I didn't think that was possible..

AS far as the pop-ups is concerned, the game is still in its beta stages. It's not done. 

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Drakshark2424

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#6 Drakshark2424
Member since 2012 • 74 Posts

I like Forza but things like weather need to be in, especially in a next gen game. Just not accetable any more.

The game looks great but pass.

Blazed



I agree, 4 iterations and still no night or weather is a bit disappointing. But you've got to remember that they're on a 2 year-based cycle and they haven't been accustomed and used all the power on the hardware yet. It's not that they couldn't do it, it's just they had some time contraint issues. 

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#7 Drakshark2424
Member since 2012 • 74 Posts

[QUOTE="Martin_G_N"]

Looking at how good Project Cars is looking, I can't say I'm impressed with Forza 5's visuals. Forza 5 looks like Forza 4 running at native 1080p, while Project Cars looks like what a next gen racing game should have looked like. 

tormentos

That is basically what it is,it has baked effect every where,fake lighting fake car damage,no dynamic day to night changes,no wheater,and is enclosed.

 

I don't even know how lemmings dare to compare it with Drive Club,which is 35% done and already has dynamic lighing,wheater changes,eal car damage no 2 bumps are alike,dynamic day to night changes and is open world..

Forza 5 is not even close to what Drive Club is doing,is basically a last gen game with better textures and 1080p 60FPS.



Driveclub also doesn't offer hundreds of cars from all parts of the world. Nor are any of them extensively customizable. One thing that set the Forza series apart from any other game was that it really made you feel like you really own the car. The car was a part of you, and not was just some paint swapped car you had to buy and trade chips from another user.

By the way, I hate to break it to you. But DriveClub was confirmed to NOT be open world. 

edit: You're comparing an arcade game to a semi-sim. lol hilarious considering that the physics are laughably horrendous in DC. And besides, the game itself is basically a game featured around Forza's Rivals mode. That's it. 

http://www.youtube.com/watch?v=VEhFGncwkn0

I mean come on....  

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Drakshark2424

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#8 Drakshark2424
Member since 2012 • 74 Posts

[QUOTE="Martin_G_N"]

Looking at how good Project Cars is looking, I can't say I'm impressed with Forza 5's visuals. Forza 5 looks like Forza 4 running at native 1080p, while Project Cars looks like what a next gen racing game should have looked like. 

StrongBlackVine

Too bad it is PC only so sales will suffer.



PCARS was originally meant to come out for just PC this year, but the amount of press and notoriety it has gained since it's early builds has caused to push the developmental time further until it was pushed until sometime around 2014. And wiuth a much larger budget than expected, it's now coming out to all consoles in 2014. It's a great and quality game for what it is, but I just can't help but feel how similar to the Shift series it was with each build. Physics wise, you can still throw a car into a corner and slide around at approx. 100+ mph with no consequences at all.

And besides, it doesn't even come near to the content of what either Forza or GT has.

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Drakshark2424

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#9 Drakshark2424
Member since 2012 • 74 Posts

Cool, I can post pretty bullshots as well. 

d55115f0-5174-40fe-8f0a-b1399787f43e.jpg

image_forza_motorsport_5-22266-2721_0007

*shrugs* all game developers do this. It's not a true representative of the game at all.

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#10 Drakshark2424
Member since 2012 • 74 Posts

[QUOTE="Drakshark2424"]

[QUOTE="kuraimen"] Smoke and mirrors. M$ won the Natal E3 too according to in many places but they only showed misleading crap.kuraimen



Game is obviously still in its developmental stages, so I don't see how that's hard to understand. Remember Forza 3 showed with cockpit that ran @ 30 fps but was then turned to 60 fps?

And besides, the smoke effects look fine.  

LOL I bet they do



http://www.youtube.com/watch?v=XU_tQv8cdmw

Like i said, looks fine. It's significantly more than FM4's smoke output and it even dissipates with the direction of the wind.