- the guards seem a bit oblivious to some things...
- the 3rd target went directly to inspect the thrown wrench...I think it would be more realistic if he went to inspect from where the wrench came before...I mean, anyone with a decent sight can see from that distance that that's a wrench.
- the way 47 killed the guard that caught him in the garage terrace was also pretty unrealistic...the guy let him approach and then simply pointed his gun away while 47 stabbed him with the screwdriver...
@Blitztrick Well, I think it's somewhat justified because it helps compensating the fact that agent 47 is an genetically engineered long-experienced super assassin while the player isn't...but I can see your point, it makes the game easier.
there were no "shades of gray" in AC II and Brotherhood. Ezio and his family wre the good guys, and the Borgias were almost (if not completely) manichean evil.
Awfully short level. I hope this is only because it's an early one (designed to be more player-friendly maybe?), but even in comparsion to the other one they showed last year (wich was supposedly the 1st one), this one was way too short.
That reinforces my theory that the most important thing in an assassin's inventory isn't hidden blades or advanced gadgets, but a pretty badass longcoat. I mean, they're always wearing one of those...
Dreamagus' comments