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Drulx

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#2 Drulx
Member since 2009 • 73 Posts

[QUOTE="MarioRPGer"]

[QUOTE="Thyeora"]

I'm gonna get flamed for this but The Beatles. They may have been hugely popular but they brought nothing newto the table.

Thyeora

Nothing new to the table, really? Explain this for me.

Their music was just a regurgitation of chord progressions that have been used for a few hundred years. I give them credit for inspiring people to start their own bands and being on the forefront of the whole band culture but musically they were mediocre.

I don't know if you've noticed this, but everything is a "regurgitation" of something else. Elvis Presley's music was just a "regurgitation" of the blues, the blues was just a "regurgitation" of American folk music, American folk music was just a "regurgitation" of Native American and European folk music, and that folk music was a "regurgitation" of who-the-hell-knows. Your argument isn't well-thought out, quite frankly.

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Drulx

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#3 Drulx
Member since 2009 • 73 Posts

inFAMOUS, it's basically to symbolize the karma system if you ask me.

Raikoh_

I'm just learning about this karma system from you, but I can already tell that it's a bad idea. It probably doesn't even translate the concept of karma correctly, as most, if not all, Western things do.

you write it how you feel most comfortable writing it. who really cares man. DRULX DRulx hahah :D Mr_Fujiv1
Nothing personal, just a pet peeve.

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Drulx

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#4 Drulx
Member since 2009 • 73 Posts
It's a stupid idea, for three reasons: 1.) Many people, including myself, hate the idea of not having a physical copy of a game with a box and manual. Playing a game will be fun regardless of the packaging, but there's a sense of completion missing from having only a file. 2.) Many of the regions of the world that Nintendo, Microsoft, and Sony sell their consoles in (the Middle East, India, China, Australia) don't have sufficient broadband penetration or very low download caps. It wouldn't work for those regions, and these companies would have to distribute boxed copies of games anyway. 3.) They would have to release a new games distribution service, and they would have to ensure that it works in every country that is selling their consoles. Let's not even mention the countries that don't have those consoles for sale that are still importing them -- talk about being screwed over! It's just not feasible.
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#5 Drulx
Member since 2009 • 73 Posts
[QUOTE="Drulx"]Please, it's "Infamous". Mr_Fujiv1
@Drulx look on the ps3 cover its inFAMOUS actually but you dont stay it like that but anyway! its a name :]

I love to nitpick, but how exactly would the capitalization of the "famous" in the word "infamous" effect the way you say it? Besides, you don't write Halo, HALO, now do you? Or Super Mario Bros., SUPER MARIO BROS.? The logo is a graphic, not a guide.
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#6 Drulx
Member since 2009 • 73 Posts
Please, it's "Infamous".
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#7 Drulx
Member since 2009 • 73 Posts
Eurogamer has never had integrity. Not now, not then.
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#8 Drulx
Member since 2009 • 73 Posts
Most punk rock isn't anarchist. Only stuff like Crass and Zounds and Chumabwumba (lol) and Flux of Pink Indians.
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#9 Drulx
Member since 2009 • 73 Posts
Fortress Forever. Better than TF2. It's only as cheap as Half-Life 2 (I hear it's dirt cheap now), and its sequel is guaranteed to cost nothing.
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#10 Drulx
Member since 2009 • 73 Posts
In response to stike22: 1.) No, you don't understand what I mean by mechanics, because you've yet to grasp that updated and deeper mechanics are the whole point, just as it is the whole point of a new racing game, a new strategy game, or a new platformer. If you introduce a new mechanic, it'll probably be shallower than the same mechanic refined over twelve iterations of a game, and I'd rather have a polished old mechanic than an unpolished new mechanic. The fighting system from King of Fighters XI is a great amount deeper than the fighting system from the original game, and the fighting system from King of Fighters XII will be deeper than King of Fighters XI. You don't even seem to be able to comprehend the changes made in between games. 2.) What exactly is Street Fighter dead in comparison to? Halo? I will stand by the notion that Mortal Kombat is dead, but that's because it was birthed from a gimmick (violence), and when people realized that it was a gimmick (I mean, other games became more violent), it dropped off the map. It happens every time a new Mortal Kombat fighting game is released. Street Fighter II, on the other hand, is almost twenty years old, and is still played very fanatically in arcades as well as in tournaments, on emulation, and even in the mainstream. Have you forgotten about HD Remix? I'm not even going to talk about the popularity of Street Fighter III and Alpha, or even IV (which was not good, but still damned popular), but it is a series that is definitely not dead. 3.) Innovation, according to dictionary.com: "a creation (a new device or process) resulting from study and experimentation". Anybody that's played video games will know that "innovation" is only rarely ever innovation, and that most thing we see as "innovation" were just ideas without obvious precedent. Still, using what I imagine is your definition of innovation, it is still happening in fighting games. King of Fighters XII's critical counter system will probably add a lot of depth to an already relatively-deep game, but you would only know that if you had a full understanding of the mechanics and the implications of adding a new mechanic. I don't even know the full implications, and that only the developers and top players can truly say how a new mechanic will affect the dynamic of a match in a new fighting game. 4.) I am only a mid-level player, when you get down to it, so I would add nothing. I do not understand the full implications of an additional mechanic in the same way that a developer or a top player would understand them.