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ESPM400

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#1 ESPM400
Member since 2011 • 96 Posts
Frankly I regret selling my PS2 and games to my buddy. Long story short; bought a used PS2 w/some games, system was a lemon, made friends with downstairs neighbor and borrowed her PS2, beat games for closure. A little side note - I mentioned this in another thread a while back - the system was almost worth it just for the weird ways that every game I played on it glitched or failed miserably. Ace Combat 5 reset the console halfway through the second mission (but would play fine on any later save), Ace Combat: Zero just wouldn't start, and the blue ribbon winner, the original MGS would run fine until you tried to enter that elevator for the first time, at which point I realized there was no floor. It wasn't that you couldn't enter the elevator, you would just enter and fall into a random glitch abyss. Since all of the above play fine on my neighbor's system, I'm wondering if I just got a system that was broken by magic or something, because any game I play breaks in some really bizarre, yet entertaining way... EDIT: I guess that wasn't as short as I intended...
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ESPM400

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#2 ESPM400
Member since 2011 • 96 Posts
Currently I have a few games that are still on my computer, but I have stalled on for one reason or another. S.T.A.L.K.E.R: Call of Pripyat is pretty good, and I'm probably only a couple hours from the end, but for some reason just haven't felt like booting it up to finish. I picked Tomb Raider up shortly after launch and played it for six or seven hours straight. I don't dislike it, but again, just haven't felt like finishing it yet. Several others include Omerta: City of Gangsters, H.A.W.X 2, and La Mulana. They're all good games, I just have the attention span of a damned goldfish (swim around the bowl, 'Hey look, a castle.' Swim around the bowl again, 'Hey look, a castle...'), so there aren't many games that can hold my attention through to completion. I always finish them, it's just usually a few months down the road.
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#3 ESPM400
Member since 2011 • 96 Posts
Implementing motion controls as an afterthought, or just implementing them when they're not needed/wanted. Personally I have nightmares resembling that scene from Back to the Future II, 'You have to use your hands? That's like a baby's toy...' I will never give up my controllers/mouse and keyboard.
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#4 ESPM400
Member since 2011 • 96 Posts
Although it depends on the game itself, my general experience with DLC has been a positive one. I generally don't just purchase it just because it's there, rather treat it more like buying a cheap game. However, for the games I've purchased it for, the DLC (a couple standalone expansions are included as well) has added greatly to the game's experience. Specifically Fallout 3 and New Vegas had great content (although less so for NV, Old World Blues was fantastic though), I also purchased the SoaSE:Rebellion and Civ V: Gods and Kings standalone expansions were great. The only disappointments have been certain FPS map packs that seemed lacking.
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#5 ESPM400
Member since 2011 • 96 Posts
Back about six or seven years ago I had a laptop hard drive damn near explode under my fingertips and lost everything on it, games and all. Also, it's not game related, but similar. Back in high school I had a little side project where I would update media formats for people at school, i.e. take VHS tapes and transfer them to DVDs, or cassettes, LPs, or 8-tracks to CDs. The downside to this was that everything was in real-time, so one cassette could take an hour or more. Well, I was about 50 or so cassettes into a buddy's metal collection when I had a power surge that destroyed every component in the computer tower I had at the time, so not only was I out a computer, but everything I'd accomplished with buddy's collection was gone (about a weeks work).
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#6 ESPM400
Member since 2011 • 96 Posts
Arma II/DayZ and Arma III can be both perspectives as well.
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#7 ESPM400
Member since 2011 • 96 Posts

 

:lol::lol::lol:. Looks like I woke up the Bioshock fans. Yea ok bro. I just "hate" FPS. Yea you know what, I do hate all arcade FPS these days. Does that answer all your questions. If Bioshock isn't another definition of an generic "arcade" shooter like all others: Homefront, COD, BF, Borderlands, Halo, Crysis, Medal of Honor, Alien Colonieal Marines, Rage, Far Cry 3, Resistance, Killzone, Brink, Metro 2033 then I don't what is. Should my list go on? Because I can. Take away the "perks", "storyline", "characters", "art direction" and they all play the same. Name something that Bioshock did that Far Cry 3 didn't do that makes them a whole different experience in gameplay only. Hell, you can change the perspective and put some 3rd person games onto this list. Let me give you an example of some games in the RPG universe that has different gameplay: Skyrim, Dark Souls, Final fantasy 13. So if every RPG came with a side-battle system like Final Fantasy with an action menu and subtle differences and I call that generic RPG gameplay would I be wrong? Oh wait, that has happened before. :roll: You want a game that actually feels different? Try Arma, hell try the rip off Operation Flashpoint Dragoon Rising. Would I prefer Bioshock to play like Arma? No, but I sure as hell don't see any difference between it and any other arcade shooters as far as gameplay is concerned. And yes, Bioshock was meant for Bioshock fans. My original post was not meant to disrespect the game nor its fan but to tell the TC that he shouldn't complain about Bioshock because he should have known what he was getting himself into, in my opinion--another arcade shooter. 

cdragon_88
I think the main problem with your previous comment was that you're taking the vast majority of the genre and large percentage of the titles and calling them all the same, and despite your opinions, they're not. Sure, in the FPS genre you definitely see a good number of similarities between titles, but generalizing the way you're doing it is just plain incorrect. For example, the titles you mentioned above vary from straight run and gun shooters to ones that contain drastically different levels of RPG elements, story quality, overall game quality, feel, etc. The only thing that a game like CoD has in common with a game like S.T.A.L.K.E.R: Call of Pripyat, is the fact that you use guns whilst in a first person perspective (hence the genre). You mentioned Arma, and the same goes for it as well. I would hesitate to compare it directly to any non-simulation FPS out there, because it's just that, a simulation game, and though I'm not a big fan of Arma II, I still haven't shut up about how much I enjoy DayZ, and I started playing that in July. You also mention RPG as having superbly different feels between games, well that's because almost every single game that has ever been released could be considered an RPG in some way, shape, or form. Two random examples; in the 'game' Forza 4, you're 'playing' the 'role' of a racing driver, and in the 'game' Civilization V, you're 'playing' the 'role' of some generalized god character. The issue that you don't seem to realize is that the entire FPS genre is a well that isn't even as deep and some of the smaller RPG sub-genres and making games that are drastically different is much more difficult of a process. RPGs can literally be almost any game, while an FPS is just that, shooting from a first person perspective, and there's not much you can do about that. You also said that if you take away the storyline, characters, and art direction, they all play pretty much the same... If you do that to any number of genres you get very similar games. Take away those things in Starcraft and Command & Conquer and you get very similar games, and the same goes for a lot of other genres. Hell you could go as far to say that if you take away those three things, The Walking Dead is the same as Monkey Island. In closing, you're a colossal idiot, who doesn't deserve a keyboard and internet connection. If you don't like a genre in such a non-descript manner as you do, stay the hell out of the bloody conversation you tw*t. Jeez.
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#8 ESPM400
Member since 2011 • 96 Posts
I would say yes, especially when people put a lot of money into what they do like this guy with a homebuilt 737NG cockpit.WhiteKnight77
Two points: Why can't the people who can afford to do something ridiculous like this do something cool? Don't get me wrong, it's impressive as hell, but a 737 is a very boring jet, doing this for something in the D.C.S. world would've been pretty damn cool. Second, for what this probably cost, he probably could've been certified to fly the real thing.
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#9 ESPM400
Member since 2011 • 96 Posts
Sure I come back, although sometimes it requires a break from said game. In DayZ for one, although my characters tend to last a fairly long time, and I'm fairly good with the game, I still die a lot. Mainly because I play solo, and that puts you at a huge disadvantage. However, since my guys tend to last a few weeks and I end up getting pretty well kitted, when I die it becomes very frustrating to start from scratch again, so I'll often take a few weeks off. This is especially true if the death is caused by the game glitching out. My last death was with a 15 or so day old character. My normal server was down for some reason, so I loaded up a different one. Well, I spawned 20 odd feet in the air and immediately fell to my death. Hence, I haven't played it in about two weeks.
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#10 ESPM400
Member since 2011 • 96 Posts

Did you expect anything else? I haven't bought the game nor plan to because I knew exactly what Bioshock was. If you "dont" buy into or like Bioshock's aura, feel, art direction, story--then it's going to be a another generic FPS. Bought Far Cry 3 and Crysis 2--two mistakes--that lead me to learn that lesson the hard way. Rented Borderlands 2--same generic FPS. Bioshock? Crysis 3? No buy, no rent. I just youtubed Bioshock the other day and it turned out exactly the way I thought it would. With all that money in funding, not a single fvck was given to make the game have a different gameplay from all FPS. 

cdragon_88
So, what's your idea of a non-generic FPS game? I'm assuming it's a game with a 3/4 top-down or isometric view of a world where you build large numbers of units in an attempt to take over said world. Perhaps it's a game where you view the character from the side and attempt to negotiate an increasingly difficult series of platforms in an attempt to make it from the left side of the screen to the right. Honestly, there isn't much to separate FPS games from one another, aside from creating a unique atmosphere, story and characters, and/or mechanics in the game. I thought the previous Bioshocks had this in spades, and although I've not yet played the current iteration, from what I've seen so far, it seems to live up to, if not surpass its predecessors. On a side note, although the story was ultimately somewhat disappointing, and it had some other minor flaws, I thought FC3 was fantastic. Any game that allows you to use tigers in a tactical sense is sold for me.