Lets see.....
Regen health, lazy cover mechanics eg. gears of war, lazy "choice" and rpg design in genral eg. MassEffect 2, lazy karma or morality systems eg. ME2/Fallout 3, lack of proper dev tools with the game, dlc, unfinished releases from well funded devs and then few to no patches later, graphics over gameplay instead of aswell, drm, qte, "streamlined to a broader audenence", limited multiplayer (less than 32 players, no server browser, handful of maps), diggin up old IPs and dancing on their corpse, focus on sequals instead of new ips and friggin annoying text popping up to poison my screen (shoot a guy watch a minute of text pop up about it).
All that could be rounded up into Profit over everything though.
What happened game devs, it used to be about the games?
Log in to comment