Keeps getting better.
it will keep getting even better in 2020 and more in 2025.
I lol'ed.
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Keeps getting better.
it will keep getting even better in 2020 and more in 2025.
I lol'ed.
Point n Click adventure games are fairly mediocre at the being a game part. The puzzles are fucking abysmal half the time in even the well received point n click games. I like Grim Fandango here n there, but speaking as someone who loves puzzle games. I'd much rather be playing a proper fucking puzzle game like The Swapper or Antichamber or Talos Principle or The Witness or Infinifactory or Snakebird or even something as middling as QUBE over what Wadjet games (and I like the characters of the Blackwell series) or what I've played of Kathy Rain, or old Lucas Art joints, or Gabriel Knight's puzzles.
Which I'll at least appreciate that the old point n click format, is at least a fucking game, unlike Telltale's shit, but Telltale's method has made a level of sense to me. Besides just playing to their own strengths, their games are one giant indictment on this mediums ability to tell a story. Because when Telltale is good, they are actually pretty freakin solid, right down to them having more interesting cinematography in their game to go along with their writing to carry a production. And as a result, they are actually able to tell a more coherent linear story. The biggest problem is they did it by making the gameplay as close to non-existent as possible while still having the pretense of being a game of some kind.
And even bouncing off cloud's post, I used to think they have diversity, but now I just think they benefit from having a certain story type that action games flat out just can't do. And that's mystery/detective shit, becasue on balance, they all end up on some level being some mystery shit. Be it Blackwell, Kathy Rain, the broken sword games (which admittedly I'm at least sort of digging the lead, she's my kind of sassy). Would love try the Deponia games tho.
Plus more to it, they replace action gameplay, with puzzle gameplay. Which goes back to my thread of gaming's biggest hurdles, with one of them being, at some point you have to let me play a game. And a game is fundamentally at odds with telling a story, a game is a series of rules, that will get more n more elaborate to continue to test the players understanding of the systems going forward. So by its very nature, it asks for set ups that are contrived, because Grim Fandango yeah on one hand the puzzles themselves are a problem in Chapter 3 of that game, but also it's because the stories momentum comes to a screeching fucking halt. Where as Rubacava's puzzles never got in the way of the momentum of the story during that chapter, also happens to be among the many reasons it's the best chapter in that game.
Too long; didn't read - Adventure games have certainly told better stories, maybe, at least by benefit of having a range of characters who aren't serial killers for starters, so there is some genuine dramatic weight to those games. But, even the well received games, aren't actually that good as games or puzzles if held any scrutiny. They often try to get away with complexity, without realizing a puzzle benefits from clarity. And any other sort of mechanics in those games, is usually way too shallow.
Point and click adventure game puzzles are lazily cobbled together for the most part. There's a layer of craftsmanship required in designing narrative-driven puzzles that many don't realise. That's why abstract puzzle games seem to fair better, or on the other hand, Telltale games which just do away with most of the puzzles and concentrate on the narrative.
But damn when a narrative-driven puzzle hits the spot, it really freaking hits the spot. Broken Sword 5 was mostly mediocre, but one puzzle toward the end was just absolutely on point.
@appariti0n: Dude, this is my first post in months on this forum. Convincing gamers how wrong they are about their own hobby is the last thing on my mind.
@Maroxad: I believes games lend themselves better to world building rather than linear plots like in books and movies. That way a game can give exciting gameplay context without forcing any hands-off time.
I'm replaying an old horror adventure called Darkness Within: In Pursuit of loath nolder. There's a meaty Lovecraftian story to absorb, but the real fun is the puzzle/detective work to get to the scarier parts of the mysterious house. Games relay experience through good gameplay, it doesn't even need to be said.
@FrozenLiquid: All depends what the game is setting out to achieve.
It's only similar to judging a female engineer by how much makeup she puts on, if she's trying to become a model.
Anyways, who are you to say what the "function" is of all video games? This varies pretty far and wide depending on the genre.
If a female engineer is putting too much make up on to stop being a female engineer, then great, you've proved my point.
Likewise if a game is adding lots of storytelling techniques in an attempt to be something other than a game, well it ceases to be a game. An example of this is the pejorative term "walking simulator".
What makes a video game successful is what makes all games throughout history (even regardless of species) successful: 1) they're all built on systems, 2) given direction through objectives, 3) and the participant is tasked with completing it within the given constraints. Those three points can be applied to anything from a game of baseball to Bayonetta. Remove, change, or de-emphasise those points, and you weaken the potential quality of the game.
But never mind all that critical thinking. What's more important to understand is that if you're actually playing video games because you want a good story, you are the world's dumbest motherf*****. The stories and storytelling are legitimately average in even the most acclaimed game narratives.
Having good storytelling in video games is like judging a female engineer by the amount of makeup she puts on.
Sure, she can look nice and people appreciate it, but that's not her function.
Likewise, games should concentrate on having good gameplay. The best games in the world get by with serviceable storytelling.
That battery life and price point is a deal breaker for me though.
I would've bought one at launch if it was cheaper, even though I don't really play games much.
I wonder if they'll iterate it, like have a Switch Pro which increases battery life or something.
1) Metal Gear Solid - It's probably the greatest game ever made. Didn't really follow the series after MGS 2 though.
2) Broken Sword 1 - Adventure gaming masterpiece. Was Uncharted before Uncharted.
3) Shenmue 2 - Would you like to play a game of lucky hit, fam?
Not gonna be a cheat and list honorable mentions.
*cough*Syberia*cough*
I really want to play XCOM 2, but I just don't make the time.
I should literally book a holiday to a five-star hotel package in Barcelona for 3 nights and stay in the room all day playing it as much as possible.
Anyone else who doesn't really play video games anymore? You might even come here just to post on System Wars out of habit than actually have an interest in games.
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