Curse of Atlantis: Thorgal's Quest Review
Thorgal's Quest is less of a quest and more of a short jaunt, since most players will be able to finish it in a single sitting.
Thorgal's Quest is less of a quest and more of a short jaunt, since most players will be able to finish it in a single sitting.
Regardless of whether you're looking for a turn-based strategy game or a role-playing game, Empire of Magic will probably disappoint you.
A Tale in the Desert has been described as a social experiment, and that description is startlingly accurate.
Knight Rider isn't a bad game--it's just too short and too repetitive.
Fans of Tropico may wish that this were a more direct descendant of the original, and those who like the new pirate theme may wish Frog City had built a ...
The developer clearly tried to make CSI accessible for a wide audience and in the process also removed all challenge from the game.
Shadowbane strips away the constant battle between players and the rules and simply lets you go out, meet some people, fight a bunch of monsters, and gain some levels.
The game was obviously made by people who love the subject matter, and that affection comes across in every element.
Grom has a number of frustrating elements, and it doesn't offer much of anything to make up for them.
Post Mortem doesn't put enough emphasis on its own interesting features, and the rest of the time, it's just another formulaic adventure.
There's a great deal to do in Europa 1400, and you can choose to take part in all of it or just concentrate on the areas you like best.
The problem with Silent Hill 2 is that it's all atmosphere and no real scares.
Apart from the hero's hairline, Pharaoh's Curse is a paint-by-numbers adventure game.
O.R.B. lacks inspiration, but it's a decent real-time strategy game for those who are tired of being confined to terra firma.
Though Project Nomads draws inspiration from some truly unique games, the game itself ends up being a fairly generic shooter.
Because it's such a good translation of the show, Law & Order fans will likely persevere despite the game's frustrating structure.
Earth & Beyond takes the standard high-fantasy formula of online role-playing games and replaces the castles and swords with space stations and beam weapons.
Emperor is a fun and satisfying management game, but it is primarily the same fun and satisfying management game as those that have preceded it.
It's an interesting attempt to create a soap opera with The Sims as a model, but the fact is, The Sims was already a great little soap opera on its ...
Hero X doesn't capture the spirit of the comics or the fun of the games that inspired it.
Hyperspace Delivery Boy won't appeal to everyone, but anyone who has a soft spot for classic games will doubtlessly enjoy it.
Fans of traditional adventure games will enjoy the puzzles and will likely be able to bear with the awful voice acting and the underdeveloped story.
Manhattan Project is occasionally frustrating, but when it's good, it's very, very good.
Its good premise is almost enough to outweigh its frustrating design flaws.
It has some charm, and the budget price is suited to the amount of fun it provides.
The game bears no comparison to Hitchcock's world of paranoia, intrigue, and ugly deeds.
Warrior Kings is a very good 3D real-time strategy game that could have been great.
Even with its minor problems, Freedom Force is very easy to recommend--it's a superhero game that gets everything right.
It not only makes all the wrong moves, but it also finds new and innovative ways to make them.
Mimesis Online has a long way to go before it is worth your bandwidth, your time, or your money.
Paradise Island is an expansion that every Tropico fan will be pleased to own.
Lineage looks and plays like a much older game, and unless you can drum up some fake nostalgia, you most likely won't make it past the free trial period.
Schizm has a thin story, but the puzzles were obviously created by and for people who love a daunting task.
By abandoning almost all pretense of a coherent story, the designers have simply created a series of beautiful, interesting environments filled with some good puzzles.
The setup promises both sleuthing and suspense, but Mystery of the Druids delivers neither.
Stronghold simulates castle sieges well enough to recommend it to those who are interested in the premise.
This budget-priced collection may not be as accurate as the Pro Pinball series, but the physics are good and so are the tables themselves.
It's so crippled by confusing camera angles and bad control that it seems less like a game and more like a parody of the action-adventure genre.
Jumpgate is a deep, well-designed game that incorporates the best elements of space-combat simulations and role-playing games.
The puzzles and graphics are enough to recommend Jack Orlando to serious adventure game fans.
Log in to comment