Dragonriders: Chronicles of Pern Review
It takes the primary elements of the Pern novels and uses them to fashion a run-of-the-mill adventure game that offers very little actual adventure and too many frustrating mechanical issues.
It takes the primary elements of the Pern novels and uses them to fashion a run-of-the-mill adventure game that offers very little actual adventure and too many frustrating mechanical issues.
The fact that the basic formula of The Settlers is fun makes it all the more frustrating that, four games later, little has been done to keep the formula fresh.
Majestic is a very passive experience, and as the novelty fades, so will your interest.
Poseidon is as enjoyable as Zeus and suggests that Impressions' city-building series will just keep getting better.
Fans of previous Resident Evil games will like it, but those who have yet to enter the world of survival-horror would do better to start with Resident Evil 2.
It's a testament to Startopia's fundamentally sound design and attractive presentation that you'll enjoy it despite the fact that, at times, it'll make you feel slightly alienated.
If the business elements were deeper, or if there was some sort of strategic combat in the game, Gansters 2 could have been a much more interesting game.
It's good that the story of In Cold Blood is so interesting, because the game suffers from being a bit light on both action and adventure.
It'll provide dozens of hours of entertainment to both fans of squad-based combat games and fans of the series and stands a good chance of turning one into the other.
Dracula: The Last Sanctuary has huge lapses in logic, no atmosphere, and very little in the way of respect for Bram Stoker's original story.
What's most disappointing about The Messenger is how it misses the opportunity to take advantage of a great premise.
The Ward has some good puzzles and some interesting points in its story, but these moments only punctuate a very bland game.
The easy puzzles and outstanding graphics make Stupid Invaders seem more like a lengthy exercise in computer animation than a fully realized adventure game.
SimCoaster dismisses the elegant design of its predecessor, and instead favors the often-overwhelming amount of management found in the original Theme Park.
Riddle of the Sphinx makes up for its technical shortcomings with a great location and an impressive amount of detail.
The real problem with Seven Games of the Soul is that it's not only nonsensical, but it's also pretentious.
Though it has some startling moments and a few fun sections, it's mostly just a mediocre version of a mediocre game.
It can be endlessly frustrating, but it also has most of the elements that make the Jagged Alliance series so outstanding.
Sea Dogs turns out to be more than the sum of its parts, and its effective combination of three genres makes for an adventure that can be enthralling despite its ...
The main problem is that the Tomb Raider series hasn't grown with the times.
The game is far too short, and the puzzles would be easy for even the most novice gamers.
Veterans of the Monkey Island series will surely enjoy the game in spite of its occasional problems.
It may be a novelty, but it's still a mostly worthwhile one for those who fondly remember Myst.
Zeus is a major improvement for Impressions' line of city-building games, and it's a significant advancement for city-building games in general.
Loopy Landscapes features additional rides, themes, and scenarios - and it makes RollerCoaster Tycoon even more fun.
Rustin Parr won't take you very long to finish, but it will give you a few good scares along the way.
It's a nonsensical story periodically interrupted by a string of infuriating puzzles.
It's a simple pinball game that's just trying to provide some innocuous fun.
While it has some interesting sequences, and can be really enjoyable at times, more often F.A.K.K. 2 merely seems like the framework for a much better game.
Cleopatra adds more of just about everything, and makes Impressions' Pharaoh a more complex and interesting game, without disrupting the fine balance of the original.
Beyond Atlantis is just a chain of nonsensical puzzles and conversations, albeit nonsense that attempts to be mystical.
The Longest Journey is one of the best adventure games in years.
Dracula Resurrection is a somewhat interesting adventure only because it's quick, easy, and atmospheric.
You'll need to learn lock picking, security-code deciphering, and computer hacking; it's like job training, albeit for what seems like a really, really fun job.
The mission design is more consistent than the original's, and some of the missions are among the best in any action game to date.
The designers have neutralized the fast pacing and complex mechanics that made the first game so much fun.
An accurate simulation of a somewhat generic pinball table isn't quite as impressive as it used to be.
The game's well-designed levels and novel game types make it a fun alternative to its more visceral inspirations.
Despite its amusing setting and visual appeal, SimTheme Park is at heart a business simulation.
While it may seem overly familiar to fans of Caesar III, it offers enough variety and innovation to keep things interesting.
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