Cevat Yerli wasn't even trying to defend anything but telling a hard cold truth, he explained it very professionally and logically, i don't see what the buzz is about.
unfortunately 99.99% gamespot meatheads aren't intelligent enough to comprehend Yerli's statement or just simply lack the patient to read through the whole thing before their fantardism take over and jump to conclusion
by saying "gamer fatigue" he doesn't mean it's console or pc gamers fault or their preference, it's console maker's fault to keep the same hardwre running for 8 years. according to a forb market study, the whole gaming industry are declining because of long running console life, the only factor that can once agin wake up gamers' buying interests are high quality console games, meaning next xbox and ps4.
for me, crysis3 is the best crysis out of all 3, I'm out of words to those who thinks crysis1's graphic can put a dent on crysis3 or even 2.
Yerli's last statement summed it up perfectly. . "People remember Crysis 1 much bigger than it was, because it had a high impact." I highly recommand to replay crysis1 again to see the real crysis1 vs "pc virgins legendary imaginary version"
this is coming from a CE2/CE3 modder gaming on GTX690SLI. I post screenshots often in PC screenshot threads.
will only buy if it set's in Japan. . Ninja + samurai+kanata = done deal! Ninja is the most original and appealing assassin of all! I can't believe there isn't an assassin's greed in Japan yet!!
TW1 is not a bad game so I gave second one a chance, and it turned out to be one dullest experience I ever had in years, 40 hours gameplay in TW2= the character is playing me. how can one find this enjoyable?
@Link3301 other than a dozen of Arma virgin fans and internet retards. I don't think any army or navy personnel would find that clunky animation system, the flat lighting and 1995 building destruction engine will get anywhere close to their goals. they already made a realsitic and wisest choice, cryengine 3
wants DS 2 to be a sleeper mega hit again? easy, worry nothing about "accessbility" that build for idiots who can't find their way in a 200 feet linear hall way, just contunie doing what you have been doing with demon's souls and dark souls and you next game will get loved forever.
No1 expected demon/dark souls to became anywhere as big as they are now. reason? cause you are the only developers stopped treating your players like idiots. you put a stick in our hands in a cruelly world, force us to explore, to discover and take every of our steps carefully or face our deadly consequence. that teach all of us what's the maximum joy and rewarding feeling when the true victory is earned but not given.
many people still underestimate soul games think they are just about HARRRRRD, no souls games were never just about hard(it's not even hard) it's a game demand players' full attention, it's a rare game where you have total control of your character, it introduce a system that make every death meaningful by a fair punishment instead of hit numerous "retry" soul games are a genjiusly designed master piece, for me quite frankly, not only the best game this gen, but the best game ever created.
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