To cut the inevitable incoming hate pre-emptively, I am going to say the following:
I love The Witcher. I think it is one of the best games I have played in years, and it actually makes me excited about RPGs again. Hell, in what other game can your character's level of sobriety affect your UI like this?
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Eh? Whatdid joo say about my mutha?
That aside, I am nearing the completion of Chapter 1 in this game, and I find myself tasked with the destruction of a giant devil dog (no, it's not a poodle).
This boss is SO ****ING DIFFICULT that even taking a gander at Google shows a littany of people whining. Ok, so that last link was just for chuckles. You would think that the developers would grab this idea and say to themselves, "ourselves, we have a problem. Too many noobs are getting their asses whipped by our devil dog. Maybe we should lower his forward-facing shield array and remove his teeth-of-biting +3." But nooooooooooooooooo...
Instead, I find the answer to my problem lies in my character's past. Specifically, I can destroy this dog with two simple moves IF ONLY I HAD LEVELED UP MY CHARACTER IN A SPECIFIC WAY. Now, I'm no math teacher (errrr, I am, actually), but I bet the permutations of all the possible ways to level your hero is a nightmare... and this battle is only easy if you choose ONE specific combination. Good thinking, CDProject.
Alas, I have to resort to loading an earlier save - and since I'm nowhere near the next level - and
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See that little amount of blue in the upper-left corner? Yeah, THAT'S my current amount of experience at this level.
grinding until I can earn that next ding. I guess I'll be getting back to the fun in about a week.
*grumble*
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