To get to the Witch which has the mushroom needed to wake the shoe maker, One had to first solve the problem at the ranch. All that needed to be done was shrink down to Minish size and find that key. I then traveled through the area and explored a bit. After some more time passed, I flew over a patch of water(via a wind current) and arrived at the entrance to the appropriate part of the Minish Wood. It was a strait forward path from there.
I attained the mushroom, (after having to pay 60 rupees for it) and returned to the shoe shop. It was there that I attained the legendary Pegasus boots. Now I could get across Castor Wilds. I headed for the area right away, after buying a larger bomb bag with the help of the new wallet I found.
The treacherous terrain of Castor Wilds was interesting to experience again. The swamp was filled with thorns and was also the area for the first Dark Nut battle of the game. There is nothing like a battle with something else that carries a sword and shield to see how awesome the Dark Nuts are. At any rate, the whole point of this area was to find the bow, and then find three special kinstones. These kinstones are distinctive due to their gold colour and odd shape. Leon had to fuse the three kinstones with statues... yeah. A path then opens up to the next area.
The ruins according to Elzo, were the remains of the Wind tribe. Of course, he still thought the Wind Element would be located in this area, so I had no choice but, to travel onwards into the ruins until I reached the dungeon.
Inside, there were great patches that could only be dug through using a special item found in the dungeon. This, and the Dark Nut located in the dungeon were the main attractions. There was a bit more backtracking then normal, yet this was probably my fault as I overlooked a certain portion some way through. The dungeon also featured those friendly Stalfos and those ever so frustrating Wall and Floor Masters. They did not prove to be difficult to deal with. The dungeon was quickly explored and thus, I came to the boss fight. Picture a floating head and floating hands with on eye ball on the palm of each, thats the boss in a nut shell. One must shoot the eyes with the bow and then shrink to Minish size and enter the boss' head via its mouth. A pillar would then need to be attacked. The process would repeat until the boss was defeated and Leon finds out that the Wind Element had been moved. Instead, the Ocarina of Wind was the prize. Looks like the Wind Element will evade my grasp... for now.
Log in to comment