[QUOTE="GoldenGlove"]Gears is only 8 players online because the maps are too small to be even imaginable for more players. If the maps were as huge as Resistance then you'd see more players. REVENGEotSITH
Well, there IS a reason why the maps are small. The game can only handle 4on4 or else the game chugs badly. Prior to the last patch, when playing Annex, the game would chug when there were a lot of players in the same area (kind of the whole point of Annex) and there were any amount of body parts laying on the ground. Epic fixed this by making the parts disappear faster than they do in Execution, but it showed how Gears could NOT handle more than 8 people online at one time.
The maps are small because the game can only handle a small number of players - make sense? Gears PC will probably see game modes that allow for more than 8 players at a time - still tbd.
I know that's why. I didn't want Xbots to get mad if I pointed that out. PS3's exclusive titles will always have bigger maps then the 360. Gears is a masterpiece on a lot of levels, but when you sit there and analyze the game you see that they really could of done more.
And Gears does lag. And the host advantage on the game is horrible. I hate when people say it's minimal when that one more shotgun shell that the host takes while downing you AFTER you shot him numerous times is VERY noticeable. The game doesn't have HUGE lag issues but it does have a lot of minor lag problems that add up to be very annoying at times. I hate how you get meleed by the sniper then DIVE away from the attack again and STILL get hit by a MELEE from pleny feet away. That's LAG.
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