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GreyViper

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#1 GreyViper
Member since 2004 • 122 Posts

Some interesting news have surfaced that have pretty much cemented my opinion that most big publishers are acting in bad faith or covertly hostile toward hired small developers. It seems that example set by EA and Activision has become a norm in gaming industry, where developer is used up and cast aside after delivering a project. Because there is no shortage of other developers who will take their place and the process is repeated again.

Thanks to sgc_meltdown from Codex pointing out Black Hole spent more than one million euros out of its own pocket just to finish H6

http://heroescommunity.com/viewthread.php3?TID=37279&pagenumber=8

I worked for Black Hole during the whole H6 development. For us, it was a dream project as we were real fans of the Heroes series, having played it since the original King's Bounty on Commodore 64. And I can tell you it was the UBI producers who didn't keep their deadlines, and that was what led to a total failure of the whole development. Back in 2008, during the contract negotiation process, UBI business decision makers didn't want to hear about making it into the contract that in case of any UBI delays there would be any penalty for UBI. This was a stupid decision of a business development boss (she said "UBI would never be late with any deliverables".... HAHAHA). And that led to an awkward situation where the whole development got snowed up... but the UBI producers kept telling Black Hole that "no worries, guys, there would be more time and budget, just do what we say". It was then that one faction, Academy had been removed from the content list, as well as many other things. And then, at half of the development, Romain suddenly quit, Erwan was removed from the project - he was "elevated" to the position of Might and Magic Brand Director, which meant his direct involvement in the development was over -, and BH was left there with the blame. Just an example, the final story script - which was UBI responsibility - was delivered to BH after 27 months... while originally there was 24 months for the whole development. No comment.

As for BH commitment, BH used up all its 6 months reserves just to be able to finish the project... this was more than 1 million Euros!!! And they (we) did this knowing it would never be payed back, as royalty would only be paid after 2M Heroes sold at full price. We all knew 2M copies would never be sold (neither at full price nor at reduced price), still we wanted to finish the project. During the last 10 months, our full team worked 24/7, without any chance for compensation... and because of this, we didn't have any resources to find other projects and make sure BH would survive after the release of Heroes 6. In the meantime, our new UBI producers kept telling that "the BH team is not working during the nights and weekends, and is not committed to the project at all...". I can only say, just ask any of the BH team members of their commitment...

As for the many bugs: Heroes 6 is a gigantic project, with 1.5-2 million lines in the source code. This is bigger than most RPGs. Such a project can only be finished with good quality if there are several years and a huge budget (i.e. Blizzard games), or if there is a strict design lock date after 7-9 months of the start of development... in case of Heroes, the UBI guys were adding new ideas and were changing existing features during the whole development, even at the last months, so it was simply impossible to make a stable game for release. Just see what they are now doing with patch 1.3 (BH is not involved in that at all btw.). They cannot release a simple patch with a few smaller fixes in time, they are already in a 2-3 weeks delay. This is because the code is extremely complex, and UBI does not have the team to overview it and make it work in time, even if the Limbic guys are really great (and no, they are not involved in the Heroes development from the project start, they joined like 20 months later).

Some examples of what BH added to the game at their own cost, just to make the game better:
- Town screen (we hate the current version, but it is still better then the "let's make a screen shot from the adventure map 3D town and use it as a town screen" that UBI wanted - we could have made a much better one, but didn't have money and time).
- Additional ingame cutscenes (I know cutscenes are not great, but again, we received the story after 27 months... we only had a couple months to make the cutscenes from scratch, and a very limited budget - and I think that the overall visual quality of the game proves to anyone that we could have made really great cutscenes if we had had the time and budget).
- 300 unique Combat Maps (there were 20 in the contract)
- 3D animated Main Menu (UBI wanted a simple still image)
- Additional NPCs
- Campaign Overview Map (Campaign Window)
- and many more........

And what were the UBI decisions:
- Less resources
- No fullscreen town screens
- Only five factions (as a consequence of the continuous delays of UBI deliverables)
- Creature pool
- and many more such "great" changes.........

This project cost Black Hole its existence... while UBI is making profit on Heroes 6.

And just some more thoughts: UBI EMEA were working with four 3rd party developers during the Heroes development:
- Capibara - They made the really good (and financially successful) Clash of Heroes. The are not working with UBI anymore.
- Eugene Systems - They made R.U.S.E. They are not working with UBI anymore.
- Black Hole - They made Heroes 6. They are not working with UBI anymore.
- Techland - They made a 47% game for UBI (Call of Juarez: The Cartel - http://www.metacritic.com/game/pc/call-of-juarez-the-cartel) - They are still working with UBI EMEA on a big project.
We heard the UBI guys blame those developers (and Nival) many times... I guess BH was blamed the same way to those developers.

It is always the developer who is responsible...



Aonther Intersting news that caught my eye was Zynga expects to acquire more companies to rival OMGPop deal

When some people are rejected they use it as motivation to improve their own lives: start working out, eat healthier, study harder, create something beautiful. Other people take it personally and start manically hitting on anything in a 50-mile radius to prove that one person was so terribly wrong. Zynga, it turns out, takes rejection personally, and as companies are more people than people are, it's planning a years-long acquisition spree, CEO Mark Pincus tells Bloomberg.

Rovio, the developer of Angry Birds, rejected an offer from Zynga for $2 billion, Bloomberg writes, and from 2010 to 2011 Zynga spent $147 million to acquire 22 companies, and $180 million on Draw Something's OMGPop alone. Zynga's merger chief Barry Cottle is searching for companies with blockbuster social games on the same scale as Farmville and Cityville, Bloomberg says.

Zynga plans to handle "a few" deals similar to or larger than the OMGPop acquisition in the next three to five years, Pincus says.

"We're sitting in a very advantageous position," Cottle says. "We have a significant amount of cash, we have no debt, and we have access to debt to be as aggressive as we need to be." Zynga has $1.81 billion in cash and short-term investments and its stock is unstable, dropping 3.2 percent this morning to $10.59, Bloomberg notes. Let's hope that with all those new employees Zynga is transplanting and taking on, a few of these acquisitions work out as expected.



What makes this interesting is that string of high-level EA corporate defections to rival Zynga. So right now it looks like they are trying to recreate EA over again with same attitude.

http://www.mcvuk.com/news/read/rumour-ea-preparing-for-500-1-000-layoffs/094475

Edit: Original post was eaten so this is fixed version

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#2 GreyViper
Member since 2004 • 122 Posts

The topic of this thread is similar like piracy is killing gaming, but then it turns out nope its the used game sales thats the real reason. So no PC gaming isnt dying really, its cheaper to own a gaming tower PC, then it is to buy a next gen console and games. And PC has patches, that disabels must be allways connected to internet crutch for singleplayer. Untill that happens to console I dont see PC gaming dying.

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#3 GreyViper
Member since 2004 • 122 Posts

Similary related, is Capcom trolling Bioware or consumers, with their latest DLC release to Asura's Wrath? I give you Asura's Wrath DLC "The TRUE conclusion to Asura's Wrath". I Suspect they just might be serious and didnt learn anything from the Bio fiasco, they are kind of rubing salt on the wound for their customers.

Strange thing is Asura's Wraths ending was ok for what its worth, so it kind of comes as suprise and the way they deliver.

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#4 GreyViper
Member since 2004 • 122 Posts

Maybe, but I dont think so since the article was writen 27.03.2012.

"Das Spiel soll jetzt am 22. Juni 2012 in den Handel kommen. (Lars Craemer, 27.03.2012)"

Still it reminded me more of Quest For Glory series then usual Drakensang. Guess we have to hope Drakensang Demonicon gets released at 2013.

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#5 GreyViper
Member since 2004 • 122 Posts

While browsing for some Drakensang mods I came upon this, info that 3rd game will be released in Juni 2012. That was kind of suprising since I thought the online game was suposed to be it and no new Dark Eye games. Guess I was worng, but then again I havent seen any info that 3rd game was in development, all I recall is developers having money problems.

Here is the link to german article http://www.pcgameshardware.de/aid,874860/DSA-Satinavs-Ketten-Release/Rollenspiel-Adventure/News/

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#6 GreyViper
Member since 2004 • 122 Posts

Warwind 2 comes to mind, other then that Spellforce series

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#7 GreyViper
Member since 2004 • 122 Posts

Well you do have "Standoff" right, so there was something to kill time while WC Saga was made. Also recall WC Arena with its asteroids esque single player and co-op multi for Xbox. And the fact that most of the SP content was cut and what fans got was, mostly good multiplayer experience, but even that was limited.

As to WC Saga I like it, but have few points that cause me irritation. Some of the banter dialog you cant skip, with certain missions you hear it to much and it WILL get on your nerves. Chasing missles and escort missions, youl know what I mean if you play it. Overall it gives as good as full game for its content, so I recomend this Mod anybody who likes space combat sims.

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#8 GreyViper
Member since 2004 • 122 Posts

Oh my I almost can't believe it! FINALLY I heard from someone else what I dream the most: enhanced, new remakes of the Ravenloft series! The most immersive and atmospheric games EVER!

Congrats!

And thanks.

Lithos_

Oh I have quite fond memories towards the games you listed. I guess I can be glad that Realms of Arkania got some conclusion with Drakensang Series., but I do miss the awsome soundtrack from Shadows of Riva.

Anway another game to must buy list.

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#9 GreyViper
Member since 2004 • 122 Posts

How can we know this is not a EA Viral Marketing thread? I say let the things run natural course and recover what we can form the ashes.

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#10 GreyViper
Member since 2004 • 122 Posts

Hope it gets released and it is mod friendly. But yeah I can live with SP, if it has a large world dynamic combat and tons of WH40K fluf.