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GreyViper

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#1 GreyViper
Member since 2004 • 122 Posts

I got a real Eye Of Beholder vibe from it and that is a good thing. God I do miss these games and would like play some enhanced versions of Ravenloft ones.

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#2 GreyViper
Member since 2004 • 122 Posts

Would be Ironic if they did buy THQ. Still thanks for info, was interesting to read.

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#3 GreyViper
Member since 2004 • 122 Posts

Oh man, it gets worse, someone at BSN collected all the Pre-release developer quotes, that if you look at certain angle comes out as false advertising.


Whether or not you enjoyed the conclusion to Mass Effect 3 (personally I feel
it tarnished an otherwise masterful series) please take a look at the
pre-release quotes below from websites and interviews with the game's
developers, writers and producers.

Does all that talk of meaningful player choice, multiple significantly
different endings and closure for the characters and series not seem,
at the very least, strange?

I believe Bioware can be legitimately accused of, at best, fudging the
truth if not outright deceit given the inconsistency between notions
of choice, closure etc. expressed before the game was released and
the ending as it currently stands.

In my opinion Bioware produced a badly written, ill-conceived shambles
of an ending riddled with plot holes and logical inconsistencies but
even if you loved the final moments of this great game do you really
think what was stated in the interviews below has been proved true?

Maybe Walters, Gamble, Hudson et al will be proved right when a decent
ending is released via (presumably free) DLC that explains the
original ending was just some sort of hallucination/indoctrination.
I'm not holding my breath waiting for that though.


Official Mass Effect Website
http://masseffect.com/about/story/

"Experience the beginning, middle, and end of an emotional story unlike any
other, where the decisions you make completely shape your experience
and outcome."

Interview with Mac Walters (Lead Writer)
http://popwatch.ew.com/2012/02/28/mass-effect-3-mac-walters/

"[The presence of the Rachni] has huge consequences in Mass
Effect 3. Even just in the final battle with the Reapers."

Interview with Mac Walters (Lead Writer)
http://business.financialpost.com/2012/03/05/qa-mass-effect-3s-mac-walters-on-how-the-game-tries-to-reach-all-audiences/

"I'm always leery of saying there are 'optimal' endings, because I think
one of the things we do try to do is make different endings that are
optimal for different people "

Interview with Mike Gamble (Associate Producer)
http://www.computerandvideogames.com/334598/interviews/mass-effect-3-weve-brought-back-a-lot-of-what-was-missing-in-me2/

"And, to be honest, you [the fans] are crafting your Mass Effect story as
much as we are anyway."

Interview with Mike Gamble (Associate Producer)
http://www.360magazine.co.uk/interview/mass-effect-3-has-many-different-endings/

"There are many different endings. We wouldn't do it any other way. How
could you go through all three campaigns playing as your Shepard and
then be forced into a bespoke ending that everyone gets? But I can't
say any more than that…"

Interview with Mike Gamble (Associate Producer)
http://www.eurogamer.net/articles/2012-02-02-bioware-mass-effect-3-ending-will-make-some-people-angry

"Every decision you've made will impact how things go. The player's also the
architect of what happens."

"You'll get answers to everything. That was one of the key things. Regardless
of how we did everything, we had to say, yes, we're going to provide
some answers to these people."

"Because a lot of these plot threads are concluding and because it's being
brought to a finale, since you were a part of architecting how they
got to how they were, you will definitely sense how they close was
because of the decisions you made and because of the decisions you
didn't make"

Interview with Casey Hudson (Director)
http://www.gameinformer.com/b/features/archive/2011/04/28/casey-hudson-interview-mass-effect-3.aspx

"For people who are invested in these characters and the back-story of the
universe and everything, all of these things come to a resolution in
Mass Effect 3. And they are resolved in a way that's very different
based on what you would do in those situations."

Interview with Casey Hudson (Director)
http://venturebeat.com/2012/03/02/casey-hudson-bioware-co-created-mass-effect-3-with-the-sometimes-cranky-fans-interview/

"Fans want to make sure that they see things resolved, they want to get
some closure, a great ending. I think they're going to get that."

"Mass Effect 3 is all about answering all the biggest questions in the
lore, learning about the mysteries and the Protheans and the Reapers,
being able to decide for yourself how all of these things come to an
end."

Interviewer: "So are you guys the creators or the stewards of the franchise?"
Hudson: "Um… You know, at this point, I think we're co-creators with
the fans. We use a lot of feedback."

Interview with Casey Hudson (Director)
http://www.gameinformer.com/b/features/archive/2012/01/10/mass1525-effect-3-cas5ey-fdsafdhudson-interviewae.aspx?PostPageIndex=2

Interviewer: [Regarding the numerous possible endings of Mass Effect 2] "Is that
same type of complexity built into the ending of Mass Effect 3?"
Hudson: "Yeah, and I'd say much more so, because we have the ability to
build the endings out in a way that we don't have to worry about
eventually tying them back together somewhere. This story arc is
coming to an end with this game. That means the endings can be a lot
more different. At this point we're taking into account so many
decisions that you've made as a player and reflecting a lot of that
stuff. It's not even in any way like the traditional game endings,
where you can say how many endings there are or whether you got
ending A, B, or C.....The endings have a lot more sophistication and
variety in them."

"We have a rule in our franchise that there is no canon. You as a player
decide what your story is."

cato_84

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#4 GreyViper
Member since 2004 • 122 Posts

You know original Blood Omen plot on KOAR engine would have been nice. Big map with dynamic combat add some gore and the results would be fantastic.

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#5 GreyViper
Member since 2004 • 122 Posts

Max Payne sort of visual novel.:P

http://4.bp.blogspot.com/-gu34jAz0uik/T1YLUwNHFnI/AAAAAAAAAoM/O5x8g5Cg31A/s1600/maxpayne02.jpg

As to sims maybe you should ask that at HonFrie forum http://www.hongfire.com/forum/index.php?s=89733d86e70bb336681e9b6b18ab741e

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#6 GreyViper
Member since 2004 • 122 Posts

Have to also cast my vote for Legacy of Kain series, it was refreshing playing it first time and the superb voice acting it has is fantastic.

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#7 GreyViper
Member since 2004 • 122 Posts

Yes compared to BF3 MW3 was done better. Hell even Bad Company 1-2 was better then BF3 SP campagin. But MW3 is prety much MW2 story continued, it didnt add anything new and could have been in MW2 allredy. Now another itneresting thing I noticed is that BF3 had nice weapons arsenal, so I though, MW3 has probably added previous and maybe something from Black Ops. Wrong infact the rooster is somewhat smaller, the new weapons being meh, but why not include the ones from MW2 like FN2000 or Kris V etc.

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#8 GreyViper
Member since 2004 • 122 Posts

You know I am looking forward to that game, if only to wash away the bad taste of DA2. Ayway I enjoyed Dow2 Retribution so probably eny this one. Only thing I was mifed about was the lack of customization in SP.

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#9 GreyViper
Member since 2004 • 122 Posts

I get the sense that people behid STEAM want to get preemptive strike against ORIGIN. Since DA2 isnt the only game that did that Broken Steel comes to mind. But to be honest loss of DA2 and Crysis 2 isnt that bad, they were medicore games anyway. Hell you dont even need to play DA2, just watch lets plays on youtube for free.

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#10 GreyViper
Member since 2004 • 122 Posts

Might be a win7 issue where you have to drag the file to desktop edit there save and drag it back it to original folder. Besides most stalker mods involve just extracting gamedata folder to your main CS directory.