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Grive

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#1 Grive
Member since 2006 • 2971 Posts

[QUOTE="Grive"]And you're claiming that there is absoluely nothing else in fallout that is unique to both games?Vandalvideo
Nothing that was provided by verge in any way, shape, or form is unique to Fallout in his own definition. Anything else is nothing more than a hypothetical.

As for the atmosphere, my begging the question example is a mistake, you're right. The overall argument still stands. If we limit ourselves to the atmosphere: Post apocalyptic, retro-50's future, a dark satire. The prevailing mood is created by the effects of the government's vault experiment in said future, along with those of nuclear radiation. Fallout has it. Nothing else has. Fallout 3 fulfills all these.But let's play your game. Under your definition, the Fallout on your head is not fallout. Dark humor? not unique to Fallout. Light satirical story? Not unique to fallout. Deep consequence system? not unique to fallout. The story? well it's different between Fallout 1 and 2, it can't be part of the atmosphere. Or you're implying that the specific application of each of these is what makes fallout? Hmm. Then there are variations on all these between Fallout 1 and Fallout 2. Minor, to be certain, but if there are any, and you're accepting Fallout 2, then you are implicitly accepting that there can be variation. Where are the boundaries on these variations? Can you objectively pinpoint them? I'll save you the answer: No. It will be a subjective assessment.

Atmosphere is the pervading tones [general character |the distinctive nature (the inherent qualities or characteristics of a person or thing) of something|]. These are ALL things that are inherent in the "Fallout" franchise, which includes the dark humour, light satirical story, and deep consequence system. It is the combination of all these things at the same time in their own genre that is unique. There are other games in OTHER genres and OTHER mediums that have similar set ups, but Fallout is "unique among its peers" because of these elements.

You didn't answer my question.

Heck, you sidestepped my argument. I can safely assume you don't have a valid answer, since you don't seem to have. Right now, you're parroting your initial, subjective assessments as objective truth.

I was right, then. There was little to add here.

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#2 Grive
Member since 2006 • 2971 Posts

Those four screens are... terribly underwhelming in the Epicness department. Only the fourth even seems to be generally acquainted with Epicness.

Not saying MGS4 isn't epic at all, just that those aren't a good way of showing it.

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#3 Grive
Member since 2006 • 2971 Posts

*snip snip*Vandalvideo

And you're claiming that there is absoluely nothing else in fallout that is unique to both games?

If you can honestly assert that, then your argument stands. If you don't, your argument falls to the ground quite harshly.

And no, I don't mean implicitly. I asked you a direct question.

As for the atmosphere, my begging the question example is a mistake, you're right. The overall argument still stands.

If we limit ourselves to the atmosphere: Post apocalyptic, retro-50's future, a dark satire. The prevailing mood is created by the effects of the government's vault experiment in said future, along with those of nuclear radiation. Fallout has it. Nothing else has. Fallout 3 fulfills all these.

But let's play your game. Under your definition, the Fallout on your head is not fallout. Dark humor? not unique to Fallout. Light satirical story? Not unique to fallout. Deep consequence system? not unique to fallout. The story? well it's different between Fallout 1 and 2, it can't be part of the atmosphere. Or you're implying that the specific application of each of these is what makes fallout? Hmm. Then there are variations on all these between Fallout 1 and Fallout 2. Minor, to be certain, but if there are any, and you're accepting Fallout 2, then you are implicitly accepting that there can be variation.

Where are the boundaries on these variations? Can you objectively pinpoint them? I'll save you the answer: No. It will be a subjective assessment.

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#4 Grive
Member since 2006 • 2971 Posts

[QUOTE="Grive"]There is a set of elements that you personally attribute as essential to the fallout franchise.There is another set, which partially overlaps your own, and that someone else (not you!) attribute as essential to the fallout franchise.Now, can you see how it is even possible that someone else (as in, someone who isn't you) might consider Fallout 3 to be a worthy successor to Fallout 1 & 2?Or once again, do you believe that your personal experience and expectations of what made Fallout 1 and 2 what they were have to be the standard for everyone else on planet earth (and likely, beyond?). Vandalvideo
Wrong again. I'm not saying that these elements are "essential" to Fallout. I'm saying these are the unique elements that stand out FOR Fallout that makes it unique among its peers. According to the Oxford English Dictionary, atmosphere is the pervading tone or mode. Tone is the general characteristics, characteristics are unique to the specific instance. In other words, they are the pervading unique characteristics specific to that name that defines the title. I'm solely using lexicon here, not my own opinions or perceptions about the title. These are the things that can't be found anywhere else. These are the things that are unique to FALLOUT. These are the things that make up the fallout atmosphere. From a purely objective point of view, the things that define fallout are; dark humour, light satirical story, deep consequence system, and its story. All of which have changed drasticailly or are simply not present in Fallout 3. I am not using my personal experience in anyway, shape, or form. I'm using the most reputable source of the english language in the world.

You are using your personal experience. You're just rimshooting "the most reputable source of the english language" in the world to discredit any possible argument.

You're arguing that your perception of what "set" the atmosphere in Fallout, and that your limited perception of what Fallout 3 will include will not be able to live up to that. So far, so good.

However, you're also explicitly stating that nobody else is allowed to have a different set of characteristics unique to Fallout that they consider essential to the game.

I could simply kill your argument with a claim of petitio principii (begging the question).

"The atmosphere of fallout is essential to what Fallout is. The current fallout, according to Oxford, does not have the same atmosphere. Thus, this is not worthy of the name fallout".

There is a problem in the first proposition.

That atmosphere is integral to what "fallout" is. This is not true on the very basis that we're talking about a subjective assessment of importance. Yours can be different from mine without either one being wrong..

Your thumping of the dictionary seems like nothing but a rather cheap attempt to cover this through a definition that doesn't really matter.

However, we can go further: "From a purely objective point of view, the things that define fallout are; dark humour, light satirical story, deep consequence system, and its story".

This is flat out incorrect. You cannot claim that what made fallout for you is an objective assessment. Just because you find a partial subset of elements common to both games appealing doesn't mean they're the only elements common, or that they're the essential ones.

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Grive

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#5 Grive
Member since 2006 • 2971 Posts

These are great news.

SNK-Playmore, please, put all them titles on XBL. Heck, would it be possible to release an "official" emulator for 360, price it 800 points with a game included, and then just put up roms there for, say, 400-600? I'd bite. A lot of times. I have a credit card, the limit is decently high.

Pretty please? Pretty, pretty please with sugar on top?

Waiting for KoF2002, thanks to my irrational love for that game and it's weird blonde pirate mexican wrassler.

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#6 Grive
Member since 2006 • 2971 Posts

[QUOTE="Grive"]So you were saying it, then.Yes, this is quite scary. I don't think there is much that can be added to this.Vandalvideo
Once again, I'm not saying that. Fallout is defined by the distinctive characteristics of the game that are unique to it. Saying that the mere post apocolyptic setting defines fallout isn't true to the definition. There are tons of games that are in similar environments. What sets Fallout apart from these games are the things such as; dark humour, light satirical story, indepth consequences system, etc whicha re absent from Fallout 3. Not to mention there are serious retcons that cannot be overlooked. This isn't Fallout, "It is oblivion with guns"-Bethesda.

Once again, you're saying it. To quote you, "I'll set it out nice and clear to you":

There is a set of elements that you personally attribute as essential to the fallout franchise.

There is another set, which partially overlaps your own, and that someone else (not you!) attribute as essential to the fallout franchise.

Now, can you see how it is even possible that someone else (as in, someone who isn't you) might consider Fallout 3 to be a worthy successor to Fallout 1 & 2?

Or once again, do you believe that your personal experience and expectations of what made Fallout 1 and 2 what they were have to be the standard for everyone else on planet earth (and likely, beyond?).

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#7 Grive
Member since 2006 • 2971 Posts

[QUOTE="Grive"]So you are saying it, then. Vandalvideo
Nope. Fallout is more than a name. "Fallout" is a brand name which has grown to incorporate all of the successes and failures that go along with such a name. By using the Fallout name and claiming it to be a faithful sequel you take on the responsibilities of all the things that made that name what it is. Those things, the distinctive characteristics of "Fallout"; The dark humour, the light satirical story, the indepth consequence system, etc are all absent from Fallout 3. Not to mention there have been a lot of retcons as well, some of them so glaringly bad that it makes you wonder how much of the game the story boarders played.

So you were saying it, then.

Yes, this is quite scary.

I don't think there is much that can be added to this.

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#8 Grive
Member since 2006 • 2971 Posts

Actually, the Arcade is the only x360 model I would buy today. If you buy an Arcade + the upcoming starter kit (or what it's called) @ $99 you get a 60 GB HDD, headset, ethernet cable, 3 months XBL gold etc. So for the same price as a Pro you get a 256 MB memcard and 3 months gold as a bonus, and you don't have to spend more than $200 to get started. The only thing you miss out on is the component cable... but that's not a problem if you plan to use HDMI anyways.

The $99 package is called "Xbox 360 60GB LIVE Starter Pack" and contains:

· 60GB Hard Drive

· 3 Months of Xbox Live

· Xbox 360 Wired Headset

· Xbox 360 Ethernet Cable (same one that is included with Pro and Elite)

Pretty sweet deal.

Pripyat

Wait, is there confirmation of that pack?

I haven't heard anything of it and it sounds quite sweet.

Not to mention, you also save a buck over the pro :P

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#9 Grive
Member since 2006 • 2971 Posts

[QUOTE="Grive"]So you are proposing that your experience when playing Fallout and Fallout 2 is objective? That it's absolutely impossible for anyone else to have found something else that appears in both games, and that defined Fallout for him? Vandalvideo
Absolutely not. I'm saying the objective distinctive characteristics that defined Fallout 1 and 2 are absent from Fallout 3. In other words, it is not Fallout. I don't think it would have been half the problem if they had given it a subtitle and not been so obstinant about it being a faithful sequel, which it ISN'T.

So you are saying it, then.

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#10 Grive
Member since 2006 • 2971 Posts

So 4 player coop makes it better?

Its not as if 4 player coop made Halo 3s singleplayer campaign any better than the 'meh' it was.

Unless coop is completely in mind when designing the game, its not going to add much, and probably ruin some of the experience - detracting from singleplayer immersion.

What is a good coop game that has singleplayer?

Armed Assault / Operation Flashpoint works perfectly because of its design nature.

A good dedicated coop game?

Left 4 Dead seems like how it should be done.
There are loads of mods out there, specifically for coop, that deliver excellent experiences.

Just dumping more players into your single-player missions does not make the feature good, or the game better.

Just like a bigger player count in a multiplayer game doesent make it a better game.

skrat_01

Yes, yes it does.

More people around a couch monkeying around, in my experience, has improved every single game I have ever played that allowed it.