Sounds... well, kinda neutral. I don't see why this in particular would be considerably inflaming, even to the devout Bethesda-haters.
First, it states that the control scheme is good and intuitive, which allows people to get accustomed to the mechanis quickly. I call this a plus.
Second, it states that people won't need to be into the franchise to understand what the story is about. I don't see how this is that big of a problem. I don't see them disregarding the story of Fallout. Most likely, they won't work too much with the Chosen One storylines. People who know Fallout 1 and 2 will likely have a headstart in understanding everything, and will get references to the past games (dogmeat references too, I hope). People who haven't will just need to do what everyone else had to do in Fallout 1, knowing the world.
I'm getting more and more convinced that people want to hate this game no matter what.
Fine, I'll set it out nice and clear for you. According to oxford english dictionary, atmosphere is the pervading tone and mood. Tone is the general character. Character is the qualities of distinctive nature. In other words, atmosphere is the pervading general qualities of a distinctive nature for a product. These qualities are defiend by the brand name, which also defines the expectations of the consumer. When those distinctive qualities are GONE, the atmosphere is different.Vandalvideo
So if a consumer's expectations are different because previous iterations of the franchise generated different ones, could it be somehow possible that this new fallout does keep to said expectations?
Subjectivity. It's a word.
And Verge, I do agree with you. The debate is kinda scary.
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