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Grive

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#1 Grive
Member since 2006 • 2971 Posts

[QUOTE="Grive"]So if a consumer's expectations are different because previous iterations of the franchise generated different ones, could it be somehow possible that this new fallout does keep to said expectations? Subjectivity. It's a word.And Verge, I do agree with you. The debate is kinda scary. Vandalvideo
Except that this Fallout is a self proclaimed direct sequel to Fallout 1 and 2, which both have all of these elements in common, and it is these elements that so define the series, and it is these elements which are absent from Fallout 3.

So you are proposing that your experience when playing Fallout and Fallout 2 is objective? That it's absolutely impossible for anyone else to have found something else that appears in both games, and that defined Fallout for him?

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Grive

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#2 Grive
Member since 2006 • 2971 Posts

Yes, it's the arcarde. It's the one designed to appeal to all the people who don't care about demos, don't care about the video marketplace, and don't care about much else other than Madden and random interesting games.

Coincidentally, those are the people who are most price-conscious. You and me, alright. I didn't mind paying full price for a 360, and while I did mind the $600 for a PS3, I had no qualm with the 40gigger's price.

The Pro and Elite are targeted at you, me, and those who frequent sites like this. The Arcade is not. It's a bit like complaining about the Honda Fit because you drool after a Ferrari.

Yeah the arcade actually is just kind of a rip off, youll end up spending more if you buy that than if you just got a proVendettaRed07

I fail to see how is that a ripoff. It's the most common rule in purchases.

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Grive

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#3 Grive
Member since 2006 • 2971 Posts

[QUOTE="zac1213"]There will be tears.Ninten007

Tears of War.

As an absolute, resolute and unapologizing fan of the Xbox 360, I can only tell you this:

Winnar is you.

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Grive

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#4 Grive
Member since 2006 • 2971 Posts

Sales are so important to gamers isn't even funny. Gamers don't even bother buying games that don't sell well because those games are just failures...Wasdie

For games with a heavy multiplayer component, sales are as important as inherent quality.

Then again, I get your point. It's just that the devil's advocate in me is on the rise :p

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#5 Grive
Member since 2006 • 2971 Posts

Sounds... well, kinda neutral. I don't see why this in particular would be considerably inflaming, even to the devout Bethesda-haters.

First, it states that the control scheme is good and intuitive, which allows people to get accustomed to the mechanis quickly. I call this a plus.

Second, it states that people won't need to be into the franchise to understand what the story is about. I don't see how this is that big of a problem. I don't see them disregarding the story of Fallout. Most likely, they won't work too much with the Chosen One storylines. People who know Fallout 1 and 2 will likely have a headstart in understanding everything, and will get references to the past games (dogmeat references too, I hope). People who haven't will just need to do what everyone else had to do in Fallout 1, knowing the world.

I'm getting more and more convinced that people want to hate this game no matter what.

Fine, I'll set it out nice and clear for you. According to oxford english dictionary, atmosphere is the pervading tone and mood. Tone is the general character. Character is the qualities of distinctive nature. In other words, atmosphere is the pervading general qualities of a distinctive nature for a product. These qualities are defiend by the brand name, which also defines the expectations of the consumer. When those distinctive qualities are GONE, the atmosphere is different.Vandalvideo

So if a consumer's expectations are different because previous iterations of the franchise generated different ones, could it be somehow possible that this new fallout does keep to said expectations?

Subjectivity. It's a word.

And Verge, I do agree with you. The debate is kinda scary.

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Grive

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#6 Grive
Member since 2006 • 2971 Posts

I'm sorry, what the hell did Halo bring to "revolutionize" gaming. Its a fun game, but it did not bring "innovation" to the next step. Last time I checked map editors and replays have been in games for a long time. Truth be told, its hard to cross an innovative game. Halo is not innovative, but it doesnt mean its not fun

u8muhrice

Wait, wait.

When in that post did I say Halo "revolutionized" gaming? Actually, the only positive comment about Halo I made is an implication of Forge not "sucking". I don't even imply this directly.

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Grive

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#7 Grive
Member since 2006 • 2971 Posts

Lmao wow

Everyone thinks im dissing LBP by calling it kiddy

When i never said anything is wrong with "kiddy"!

My all time favorite series of games are the Dragonball Z games, that would be considered "kiddy"

And i dont mind playing kiddy games, on my nes / n64 for some memories.

Im just saying, AAAA hype for this? Cmon...

Phenom316

Yes, you are. This is a really poor attempt at evading eight pages of pain. Nice of you deleting your op, which was much more clear than this whitewashing.

Tell me, exactly: How does a game being "kiddy" affect it's quality? You're dissing the whole concept of kiddy games, by arguing that giving them a 10 is somehow improper.

Oh, and you do seem to mind playing kiddy games, if you need to put "for memories".

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#8 Grive
Member since 2006 • 2971 Posts
[QUOTE="Marcus-360"]

So did Halo 3.....i i can bet it is more fun then gorgeous generic shooting

What about a video playback feature? what about customizing multiplayer maps.....like Forge?

NinjaMunkey01

forge sucks.

I had 3 friends round and I decided to turn forge on, it just ends up with people dropping tanks on eacheother. It was fun for a while, then got boring. In the end we decided the game was boring and played COD4, generic, but more fun.

I invited them all round again and when i asked if they wanted to play the game they said it was boring. Played COD4 instead.

It all depends. As long as its difficult enough having more players will make it more fun. This game is shaping up well and is doing all the right things.

I'm inclined to diagnose your party with a terminal lack of creativity.

There is a huge difference between that and "the tools suck".

I guess LEGOs suck because some people do nothing but phalluses with them.

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#9 Grive
Member since 2006 • 2971 Posts

No, it's not a kiddy game.

It's a game for kids and people who are mature enough to no longer feel insecure about "kiddy" games.

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#10 Grive
Member since 2006 • 2971 Posts

All i have to say is please attempt to play 4 players with everyone using Dual-Analog by using 2x Controllers! Ohhh you cant! Theres only 4 ports! The idea was a failure so Golden Eye may have implemented the idea but it was horrendously flawed.

Golden Eye brought the trend of FPS to Consoles before Halo.

Golden Eye was more succesfull which someone else brought up saying "Well Halo > Golden in sales = Halo more succesfull and bigger trend setter".

Everyone says "Halo was the orignal FPS to use dual-Analog" when i bring out Timesplitters then people make excuse which = Fanboyism. Sorry but it does not matter if its a bad/good game as thats a opinion.

Zoolasaurus

So it all falls down to you not being able to understand the term "trendsetter", or more appropiately, you being unable to stick to a single definition?