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H0RSE

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#1 H0RSE
Member since 2004 • 2133 Posts

Hi guys i heard many of Console holders that Xbox 360 and Playstation 3 is next generation consoles because all hit and hot titles are only for these consoles is PC not a next generation gaming machine i think they r right because no hot title for PC recently GTA IV Halo3 Grand Turismo 5 Dark sector Army of 2 and much more games released for these two consoles i m a Xbox 360 holder but i like only PC gaming What u Say? genious_devil

...those games you mentioned aren't even that good...it's just a matter of time before GTA IV is on the pc. Anyone who enjoys quality shooters don't play halo, or any shooter on a console for that matter, and racing games are lame. People just like consoles because you need to have a little intelligence and mechanical aptitude to have a PC.

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H0RSE

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#2 H0RSE
Member since 2004 • 2133 Posts
the bloody mess trait in Fallout....i know its not really a power up.
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H0RSE

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#3 H0RSE
Member since 2004 • 2133 Posts
Spore should definitely win something...and more than 1 award.
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H0RSE

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#4 H0RSE
Member since 2004 • 2133 Posts
[QUOTE="H0RSE"]

UPDATE!!!

they are releasing 2 versions of the cresture editor. A free version with roughly 25% of th eavailable creature parts, and a 100% full version for $10.

details here http://pc.ign.com/articles/866/866966p1.html

Trilvester

So what the creature editor isn't part of the actual game? We are going to have to pay $50+$10 to get everything?

I think it means this...the editor will come out in june as a demo. You can either get the free 25% version, or pay $10 for the full version...that is just for the full version of the demo. If you buy the game, It will include the full version of the creature editor. So if you don't pay for the creature editor 100% version, it will still be included when the game launches in September anyway. I guess if you want to get an early start at building your creations to upload when the game launches, it would help to have all the parts. That is why people will pay for it....i guess.

So its either: 25% free version - $10 full version - or wait till September and pay $50 for the whole shabang.

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#5 H0RSE
Member since 2004 • 2133 Posts

UPDATE!!!

they are releasing 2 versions of the cresture editor. A free version with roughly 25% of th eavailable creature parts, and a 100% full version for $10.

details here http://pc.ign.com/articles/866/866966p1.html

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#6 H0RSE
Member since 2004 • 2133 Posts

If any of you are still wondering what payment plans EA and their Gestapo have for SPORE, then this post shoould help you out.

taken from an announcement on the official site - http://www.spore.com/press_033108.php

Sharing or "downloading" player created content is a core feature of Spore, not at all something that is part of the Spore Store or even under consideration for additional charge. The entire game is based on players making creatures, buildings, and vehicles which can be accessed from what we call our Sporepedia – a web based collection of all player created assets.

The Spore Store simply gives players the ability to purchase out-of-game merchandise such as t-shirts and posters or any additional game products we might make down the road such as expansion packs. For example, we are working with a company to provide the option for 3D versions of a player's creature to be made and the Spore Store is where that purchase would originate. We have also mentioned that we will be providing the Creature Creator tool as a stand alone product in the month or two before the game launches so that players can begin to design their creatures, but we do not have plans to sell individual parts via micro-transactions.

taken from google link - http://code.google.com/apis/youtube/casestudies/ea.html

The Spore Creature Creator will be released within the commercial game and as a standalone free download for PCs prior to the game's launch. Millions of creatures are anticipated to be created, many of which will be cropping up on YouTube. Spore will have its own YouTube Channel where the most popular videos of users' creations uploaded using YouTube's APIs will be showcased in front of the YouTube community.

So with a game that you only have to pay for once, AND a free demo, it looks as though EA has shown its softer side this time around. Maybe they're not so bad at all.....expect Sims 3 to cost $100 and expansion packs requiring down payments, and/or first borns.

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H0RSE

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#7 H0RSE
Member since 2004 • 2133 Posts

sorry for updating this post so late. I seem to have fixed the problem. I moved the games to favorites, and now they work...well they loaded to the start menu. When I actually started them, they would crash and reboot. So i spent a lot of time searching forums and updating drivers, and installing and deleting...but now things seem to be running smoothly. Oh, and TF2 is awesome :)

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#8 H0RSE
Member since 2004 • 2133 Posts

whenever I try to launch a game on steam it says:

unable to load g:\hl2\steam\steamapps\ripmjg1982X2003\half-life 2 episode one\bin\filesystem_steam.dll

i've searched for questions to my problem, and found that it is a circa 2004 problem..but still provide no way to fix it. I heard you had to delete your steam.dll file...i did that. I heard u need to install sp2...i've been running sp2 since it was available. I even downloaded a filesystem_steam.dll file from a .dll site. Since this is an old problem, hopefully I will be flooded with ways to fix it. Thanks in advance to all who help.

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#9 H0RSE
Member since 2004 • 2133 Posts

the spdif inputs on my mobo arent working. there is no laser light coming from my optical input, and i plugged devices into both optical and coaxial and they do not work.

My mobo is an AN832-sli deluxe. Do u have to enable these output like by connecting wires to the mobo or a bios config, or should they work by default? any suggestions on how to fix it would be great.

thanks in advance :)

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H0RSE

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#10 H0RSE
Member since 2004 • 2133 Posts

When I load the game, a script error window pops up, and displays the following. upon exiting the window, it says "script complie fail." Any ideas on how to fix it or what is wrong would be great.

G:\SCS> "C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\csc.exe" /t:library /utf8output /R:"system.dll" /R:"scslib.dll" /out:"C:\Documents and Settings\H0RSE\Local Settings\Temp\MasterScripts.asm" /debug- /optimize+ /optimize "G:\SCS\Data\Scripts\Ability_AffectOccupants.cs" "G:\SCS\Data\Scripts\Ability_Attractive.cs" "G:\SCS\Data\Scripts\Ability_Conditioning.cs" "G:\SCS\Data\Scripts\Ability_Efficient.cs" "G:\SCS\Data\Scripts\Ability_Energetic.cs" "G:\SCS\Data\Scripts\Ability_FireRisk.cs" "G:\SCS\Data\Scripts\Ability_Gambling.cs" "G:\SCS\Data\Scripts\Ability_HourlyIncome.cs" "G:\SCS\Data\Scripts\Ability_HourToHour.cs" "G:\SCS\Data\Scripts\Ability_Indestructible.cs" "G:\SCS\Data\Scripts\Ability_Inspect.cs" "G:\SCS\Data\Scripts\Ability_Location.cs" "G:\SCS\Data\Scripts\Ability_ModifySims.cs" "G:\SCS\Data\Scripts\Ability_MoneyProduction.cs" "G:\SCS\Data\Scripts\Ability_Pollution.cs" "G:\SCS\Data\Scripts\Ability_Productive.cs" "G:\SCS\Data\Scripts\Ability_Sales.cs" "G:\SCS\Data\Scripts\Ability_Saturating.cs" "G:\SCS\Data\Scripts\Ability_SellsItems.cs" "G:\SCS\Data\Scripts\Ability_SimHealth.cs" "G:\SCS\Data\Scripts\Ability_SpawnFigures.cs" "G:\SCS\Data\Scripts\Ability_TransitTerminal.cs" "G:\SCS\Data\Scripts\Ability_Variable Fun.cs" "G:\SCS\Data\Scripts\BACT_AddAbility.cs" "G:\SCS\Data\Scripts\BACT_AddToTreasury.cs" "G:\SCS\Data\Scripts\BACT_Attract.cs" "G:\SCS\Data\Scripts\BACT_EmitAbility.cs" "G:\SCS\Data\Scripts\BACT_EvangelicalMegaplex.cs" "G:\SCS\Data\Scripts\BACT_FederalBank.cs" "G:\SCS\Data\Scripts\BACT_Foundry.cs" "G:\SCS\Data\Scripts\BACT_IndependentLabel.cs" "G:\SCS\Data\Scripts\BACT_KaraokeBar.cs" "G:\SCS\Data\Scripts\BACT_LoanShark.cs" "G:\SCS\Data\Scripts\BACT_MinistryOfThought.cs" "G:\SCS\Data\Scripts\BACT_NextBuildingCost.cs" "G:\SCS\Data\Scripts\BACT_RiotControl.cs" "G:\SCS\Data\Scripts\BACT_SecretPoliceHQ.cs" "G:\SCS\Data\Scripts\BACT_SendSpecialSim.cs" "G:\SCS\Data\Scripts\BACT_SpawnSims.cs" "G:\SCS\Data\Scripts\BACT_SpiritSquadroom.cs" "G:\SCS\Data\Scripts\BACT_TargetBuilding.cs" "G:\SCS\Data\Scripts\BACT_ThinkTank.cs" "G:\SCS\Data\Scripts\BACT_TreasuryDepartment.cs" "G:\SCS\Data\Scripts\BaseAbility.cs" "G:\SCS\Data\Scripts\BuildingAbilities.cs" "G:\SCS\Data\Scripts\Crisis_CharityDonation.cs" "G:\SCS\Data\Scripts\Crisis_Drought.cs" "G:\SCS\Data\Scripts\Crisis_Eclipse.cs" "G:\SCS\Data\Scripts\Crisis_EconomicBoom.cs" "G:\SCS\Data\Scripts\Crisis_Fire.cs" "G:\SCS\Data\Scripts\Crisis_HeatWave.cs" "G:\SCS\Data\Scripts\Crisis_IndustrialAccident.cs" "G:\SCS\Data\Scripts\Crisis_Jailbreak.cs" "G:\SCS\Data\Scripts\Crisis_VaultHeist.cs" "G:\SCS\Data\Scripts\Disaster.cs" "G:\SCS\Data\Scripts\Disaster_Earthquake.cs" "G:\SCS\Data\Scripts\Disaster_KillerStorm.cs" "G:\SCS\Data\Scripts\Disaster_Meteors.cs" "G:\SCS\Data\Scripts\FNV.cs" "G:\SCS\Data\Scripts\GameplayEvents.cs" "G:\SCS\Data\Scripts\GameplayEventTypes.cs" "G:\SCS\Data\Scripts\Global_Effect_AntarcticaResort.cs" "G:\SCS\Data\Scripts\Global_Effect_IslandSinks.cs" "G:\SCS\Data\Scripts\Global_Effect_MonsterSighting.cs" "G:\SCS\Data\Scripts\Global_Effect_OilSpill.cs" "G:\SCS\Data\Scripts\Global_Effect_PolarBears.cs" "G:\SCS\Data\Scripts\Global_Effect_StockMarketCrash.cs" "G:\SCS\Data\Scripts\Global_Event_Tsunami.cs" "G:\SCS\Data\Scripts\InterfaceStopsSim.cs" "G:\SCS\Data\Scripts\InterfaceVehicleSim.cs" "G:\SCS\Data\Scripts\Modifiers.cs" "G:\SCS\Data\Scripts\TCriminal.cs" "G:\SCS\Data\Scripts\TGoalArsonist.cs" "G:\SCS\Data\Scripts\TGoalArtist.cs" "G:\SCS\Data\Scripts\TGoalBePetrified.cs" "G:\SCS\Data\Scripts\TGoalBeScared.cs" "G:\SCS\Data\Scripts\TGoalBouncer.cs" "G:\SCS\Data\Scripts\TGoalBrainChild.cs" "G:\SCS\Data\Scripts\TGoalBrainHeadOfHousehold.cs" "G:\SCS\Data\Scripts\TGoalBrainSpecialSim.cs" "G:\SCS\Data\Scripts\TGoalBrainwashed.cs" "G:\SCS\Data\Scripts\TGoalBuildingModifierSim.cs" "G:\SCS\Data\Scripts\TGoalBus.cs" "G:\SCS\Data\Scripts\TGoalCaseJoint.cs" "G:\SCS\Data\Scripts\TGoalCelebrity.cs" "G:\SCS\Data\Scripts\TGoalCheerSquad.cs" "G:\SCS\Data\Scripts\TGoalConsultant.cs" "G:\SCS\Data\Scripts\TGoalCorporateSecurityGuard.cs" "G:\SCS\Data\Scripts\TGoalCultist.cs" "G:\SCS\Data\Scripts\TGoalElder.cs" "G:\SCS\Data\Scripts\TGoalEnhancementDeliveryUnit.cs" "G:\SCS\Data\Scripts\TGoalEnvironmentalist.cs" "G:\SCS\Data\Scripts\TGoalFaithHealer.cs" "G:\SCS\Data\Scripts\TGoalFarmer.cs" "G:\SCS\Data\Scripts\TGoalFightingMonk.cs" "G:\SCS\Data\Scripts\TGoalFleeBurningBuilding.cs" "G:\SCS\Data\Scripts\TGoalGambling.cs" "G:\SCS\Data\Scripts\TGoalGhost.cs" "G:\SCS\Data\Scripts\TGoalGoHome.cs" "G:\SCS\Data\Scripts\TGoalGoHomeAndDie.cs" "G:\SCS\Data\Scripts\TGoalGoToAndWait.cs" "G:\SCS\Data\Scripts\TGoalGoToVenue.cs" "G:\SCS\Data\Scripts\TGoalGoToWork.cs" "G:\SCS\Data\Scripts\TGoalHealthInspector.cs" "G:\SCS\Data\Scripts\TGoalHippie.cs" "G:\SCS\Data\Scripts\TGoalHooliganWander.cs" "G:\SCS\Data\Scripts\TGoalIceCreamTruck.cs" "G:\SCS\Data\Scripts\TGoalMadScientist.cs" "G:\SCS\Data\Scripts\TGoalMalady.cs" "G:\SCS\Data\Scripts\TGoalMenInBlack.cs" "G:\SCS\Data\Scripts\TGoalMime.cs" "G:\SCS\Data\Scripts\TGoalOgle.cs" "G:\SCS\Data\Scripts\TGoalPickPocket.cs" "G:\SCS\Data\Scripts\TGoalPlayHooky.cs" "G:\SCS\Data\Scripts\TGoalPoliceOfficer.cs" "G:\SCS\Data\Scripts\TGoalPreacher.cs" "G:\SCS\Data\Scripts\TGoalPrivateSecurityGuard.cs" "G:\SCS\Data\Scripts\TGoalProfessor.cs" "G:\SCS\Data\Scripts\TGoalRepairSim.cs" "G:\SCS\Data\Scripts\TGoalReporter.cs" "G:\SCS\Data\Scripts\TGoalRest.cs" "G:\SCS\Data\Scripts\TGoalRiotPolice.cs" "G:\SCS\Data\Scripts\TGoalScientist.cs" "G:\SCS\Data\Scripts\TGoalSecretPolice.cs" "G:\SCS\Data\Scripts\TGoalSensei.cs" "G:\SCS\Data\Scripts\TGoalSentinel.cs" "G:\SCS\Data\Scripts\TGoalSimGatherer.cs" "G:\SCS\Data\Scripts\TGoalSimHunter.cs" "G:\SCS\Data\Scripts\TGoalSimHunterFighter.cs" "G:\SCS\Data\Scripts\TGoalSimInteraction.cs" "G:\SCS\Data\Scripts\TGoalSimpleVehicleSim.cs" "G:\SCS\Data\Scripts\TGoalSimTraveler.cs" "G:\SCS\Data\Scripts\TGoalSlumLord.cs" "G:\SCS\Data\Scripts\TGoalSpawnVehicle.cs" "G:\SCS\Data\Scripts\TGoalStreetArtist.cs" "G:\SCS\Data\Scripts\TGoalStreetPerformer.cs" "G:\SCS\Data\Scripts\TGoalTeleport.cs" "G:\SCS\Data\Scripts\TGoalTemperanceAdvocate.cs" "G:\SCS\Data\Scripts\TGoalTourist.cs" "G:\SCS\Data\Scripts\TGoalTycoon.cs" "G:\SCS\Data\Scripts\TGoalVisitSim.cs" "G:\SCS\Data\Scripts\TGoalWander.cs" "G:\SCS\Data\Scripts\TGoalWatchFireworks.cs" "G:\SCS\Data\Scripts\TGoalWorkerCrew.cs" "G:\SCS\Data\Scripts\TGoalZealot.cs" "G:\SCS\Data\Scripts\TGoalZombie.cs" "G:\SCS\Data\Scripts\Tutorial.cs" "G:\SCS\Data\Scripts\TutorialActions.cs" "G:\SCS\Data\Scripts\TutorialGoals.cs" "G:\SCS\Data\Scripts\Utilities.cs" "G:\SCS\Data\Scripts\VehicleUtilities.cs" "G:\SCS\Data\Scripts\Ability_Emitter.cs" "G:\SCS\Data\Scripts\BACT_PowerDistributor.cs" "G:\SCS\Data\Scripts\TGoalBurglar.cs" "G:\SCS\Data\Scripts\TGoalFireman.cs" "G:\SCS\Data\Scripts\TGoalFootFirefighter.cs" "G:\SCS\Data\Scripts\TGoalGoToPlace.cs" "G:\SCS\Data\Scripts\TGoalHooligan.cs" "G:\SCS\Data\Scripts\TGoalSecurityGuard.cs" "G:\SCS\Data\Scripts\TGoalVandal.cs" "G:\SCS\Data\Scripts\TGoalVigilante.cs"


Microsoft (R) Visual C# 2005 Compiler version 8.00.50727.42
for Microsoft (R) Windows (R) 2005 Framework version 2.0.50727
Copyright (C) Microsoft Corporation 2001-2005. All rights reserved.

g:SCSDataScriptsTGoalFireman.cs(536,25): error CS0117: 'TMill.SC5M.CS_UnitVehicle' does not contain a definition for 'AimProps'
g:SCSDataScriptsTGoalFireman.cs(547,25): error CS0117: 'TMill.SC5M.CS_UnitVehicle' does not contain a definition for 'RevertProps'