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Hanass

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#1 Hanass
Member since 2008 • 2204 Posts

[QUOTE="jalexbrown"][QUOTE="ironman388"]lots of games can do that (if i understand it right). stalker, BFBC2, halo 3 (i think), crysis, fallout 3, etc.

i_am_interested

I don't know if any of those games do that exact same thing or not, to be honest. I'm taking the quote in the context of them saying it couldn't be done on a 360, because to suggest such a thing couldn't be done on a PC is asinine.

they never said HDRL is only possible on ps3

they said GOW3's lighting implementation (he used HDLR as an example) is only possible on the SPUs

does anyone here work for SSM? do you know what their HDLR implementation is?

but like i said, i wouldnt put too much emphasis on what a product manager in the UK says when the games being made in california

Well at least I'm not a ****ing a**hole...

See what I did there? I never said YOU were an a**hole, but guess how that sounds.

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Hanass

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#2 Hanass
Member since 2008 • 2204 Posts

[QUOTE="Hanass"]

I'm not getting it either because it has a short single player campaign and no replay value.

LastRambo341

Short campaign and no replay value? Do you work in Santa Monica Studios or something? Nobody knows about the game much

They said the campaign would be 10 hours long, and everybody knows there's never a multiplayer section in a GOW game.

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#3 Hanass
Member since 2008 • 2204 Posts

[QUOTE="Hanass"]

[QUOTE="Persistantthug"]

Here's something that pretty much shows that you are wrong in your premise and principle, jalexbrown

GOW III devs: SPUs are faster than you think

In fact, the God of War III team rely on the SPUs to accelerate both the PlayStation 3's GPU (RSX) and the PPU. They then detailed the systems running on the SPUs, which include animation, cloth, collision, procedural textures, culling, shadows, push buffer generation, meta tasks, geometry conditioning, and sound. Indeed, most (if not all) of the heavy lifting is left to the SPUs.

i_am_interested

GOW3 devs also said that HDR was an innovative feature "only possible" on the Cell. You expect us to take them seriously after they said that?

im not denying your statement, but do you have a quote on that or are you simply paraphrasing your misguided understanding of a quote?

Here you go:http://www.computerandvideogames.com/article.php?id=230832

They stated that the "dynamic lighting solution" is only possible on the PS3, and they gave HDR lighting as an example to prove their claim.

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Hanass

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#4 Hanass
Member since 2008 • 2204 Posts

[QUOTE="Phoenix534"]

[QUOTE="Chaos_HL21"]

Also you are crying about people brining up Crysis. But when you make fanboy claims such as GoW 3 being the new graphics king, you should expect getting flak.

peaceoutmedusa

Exactly what I've been saying. He gets pissed at us talking about Crysis and Shattered Horizon being off-topic when he started the mess by making drastic claims.

"drastic claims". No, I think that it was his opinion that he shoved down everyone's throat and claimed to be the only correct one.

Fixed.

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Hanass

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#5 Hanass
Member since 2008 • 2204 Posts

[QUOTE="jalexbrown"] One particular benchmark only proves that the Cell is better with that one particular benchmark. The fact that the PS3 plays Blu-Ray in 1080p with 7.1 audio is more of a credit to the GPU and the sound processor than it is to the Cell itself, which at most offers marginal assistance with such tasks; it doesn't do the grunt of the work.Persistantthug

Here's something that pretty much shows that you are wrong in your premise and principle, jalexbrown

GOW III devs: SPUs are faster than you think

In fact, the God of War III team rely on the SPUs to accelerate both the PlayStation 3's GPU (RSX) and the PPU. They then detailed the systems running on the SPUs, which include animation, cloth, collision, procedural textures, culling, shadows, push buffer generation, meta tasks, geometry conditioning, and sound. Indeed, most (if not all) of the heavy lifting is left to the SPUs.

GOW3 devs also said that HDR was an innovative feature "only possible" on the Cell. You expect us to take them seriously after they said that?

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Hanass

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#7 Hanass
Member since 2008 • 2204 Posts

So without mod, Crysis looks like crap?XenogearsMaster

Dude, we know you hate PC gamers and think they're elitist, but you don't have to troll.

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#8 Hanass
Member since 2008 • 2204 Posts

[QUOTE="sirk1264"]

[QUOTE="iKINGBOBi"]

No, they don't

iKINGBOBi

Yes they do. Stop being blind. GOW3 doesn't even look better than UC2 which is the best looking PS3 game. Oh and both games don't touch the PC ones listed above.

This is the last screenshot battle I'm doing in this thread afterwards, stay on topic.

You think Napoleon looks better than PS3 games, Genji Days of the Blade looks better

Stalker? Are you serious

and Shattered Horizon? Really? Killzone 2 SMOKES this game

Hermits need to come to terms that Crysis is the only good looking game on PC. PS3 exclusives look just as good as Crysis IMO.I find it funny how people are trying to squeeze in other games to be considered graphical juggernauts.You guys can just stop it wih the "this game looks better than this game, cause I'm a PC gamer and I said so" attitude

You really want to play that low? With compressed JPEGS?

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#9 Hanass
Member since 2008 • 2204 Posts

[QUOTE="Hanass"]

Wait, wasn't Kingbob the one accusing PC gamers of only caring about graphics?

iKINGBOBi

At least cows talk about more than one freakin' game

Glad to see you admitted being a hypocrite :)

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#10 Hanass
Member since 2008 • 2204 Posts

Wait, wasn't Kingbob the one accusing PC gamers of only caring about graphics?