PSAS was a good idea that was terrible executed. Its not that they didnt have the right cast of characters, its just that they didnt exploit each characters unique features quite well, and the core game mechanic was just lame. Nintendo diverged from typical fighter conventions and brought about the "percentage" system which I believe was a complete stroke of genius. PSAS lacked that core stroke of genius. Then the characters and levels just looked drab. I would have much rather they had taken a some form of stylistic freedom so the characters feel like they can exist in the same universe. The luck Nintendo has is that its like Disney. While Disney characters all come from different worlds, its not too far fetched to see them all in a single world/movie/game.
Sony's characters go from more child friendly, to brutally violent, so its hard to see Kratos in a ring with someone like Ratchet and not find that odd. I would have much rather they just took some artistic license and kept kratos, but rather than a pure copy/paste of how he looks in GoW, alter him a bit, so he looks like he could exist in the same universe as Ratchet and Clank. Same with all the other more realistic characters (Drake, Radec)...they needed to be "cartoonized a bit more". The game just looked like a collage of unrelated pieces just thrown together
Anyways, all that is irrelevant considering the core gameplay mechanics were ultimately flawed.
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