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JabbaDaHutt30

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#1 JabbaDaHutt30
Member since 2009 • 370 Posts

[QUOTE="JabbaDaHutt30"][QUOTE="shadow_hosi"] once again. This has more atmosphere and is more immersive than this saying that the best graphics are important just shows your own narrow-mindednesshabkeinbock

Saying that graphics are unimportant clearly shows that you do not care to understand the difficulty of creating a 3D animation. Those 2D screenshots are no more immersive than a finger through frozen butter is.

:lol:

He gamespot can we have a AAA for this game ?

gamespot: Why ?

developer: because it was difficult too create the 3d animations !!

gamespot

:

/facepalm is correct, sir.
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JabbaDaHutt30

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#2 JabbaDaHutt30
Member since 2009 • 370 Posts

[QUOTE="AlexDemise"][QUOTE="shadow_hosi"] maby its complicated for you to understand, but atmosphere is far more than just graphics, graphics are quite unnecessary when it comes to atmosphere. i can take any random book and it will (unless the writer is a n00b) have far more atmosphere than any game can. thus, saying it has less atmosphere just by a screen is a joke. try playing the game and you will see the lightDragonblade01

This post says it all. Books do not have atmosphere. Your imagination is what creates "atmosphere" out of books, meaning that single persons idea of it could be different. But when you add graphics AT ALL, you take out the imagination stage, thus what you see on the screen (graphics) is what is providing the atmosphere. You are living in nostalgia. Get out of it.

How foolish. If you think that books cannot convey atmosphere than you must not have read that much, or at least not that carefully. Books are designed to spark the imagination by creating the scenario. The words cause the images to pop into your head, without the words you just find yourself thinking randomly. The words are necessary to provide the atmostphere in a book. In fact, the words are crucial to all parts of a book. Literature has some of the best examples of setting atmosphere that you will ever find. For example, the book It by Stephen King causes you to feel terror (or at least anxiety), and it's King's quality of writing that causes that to happen.

If humans would be capable of translating books perfectly into a visual format, there would be no contest.
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#3 JabbaDaHutt30
Member since 2009 • 370 Posts
[QUOTE="JabbaDaHutt30"][QUOTE="AlexDemise"] This post says it all. Books do not have atmosphere. Your imagination is what creates "atmosphere" out of books, meaning that single persons idea of it could be different. But when you add graphics AT ALL, you take out the imagination stage(it is already being provided for you), thus what you see on the screen (graphics) is what is providing the atmosphere.

You are living in nostalgia. Get out of it.

jimkabrhel

If that poster has actually read a book in his lifetime, he should know that it's much harder to immerse yourself in the events that you are reading, even if the story far outclasses anything in video games.

Each person is different. I can become more more immersed in a box than any other medium, if the story and characters are engrossing enough.

Do you feel more immersed when you are actually swimming or sitting in a box and imagining you are swimming?
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#4 JabbaDaHutt30
Member since 2009 • 370 Posts
[QUOTE="JabbaDaHutt30"]

[QUOTE="shadow_hosi"] maby its complicated for you to understand, but atmosphere is far more than just graphics, graphics are quite unnecessary when it comes to atmosphere. i can take any random book and it will (unless the writer is a n00b) have far more atmosphere than any game can. thus, saying it has less atmosphere just by a screen is a joke. try playing the game and you will see the lightshadow_hosi

Descriptions can never amount to seeing the environment itself that is described.

Visual experiences far outmatch what the best writers could describe.

i bring your attention to eragon. the movie and game's atmostphere is pathetic, a trivial joke, compared to that of the book

That's the movie creator's fault then. I do not care about Eragon. I am not referring to the plot, but atmosphere.
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#5 JabbaDaHutt30
Member since 2009 • 370 Posts

[QUOTE="shadow_hosi"][QUOTE="SAGE_OF_FIRE"][ No, sadly the atmosphere in those old screens you posted is no where near the amount in the mass effect fallout ones. And your not making a good point when you post screens and say this old game with a blue hue in the background has more atmosphere then this detailed 3d game :|AlexDemise

maby its complicated for you to understand, but atmosphere is far more than just graphics, graphics are quite unnecessary when it comes to atmosphere. i can take any random book and it will (unless the writer is a n00b) have far more atmosphere than any game can. thus, saying it has less atmosphere just by a screen is a joke. try playing the game and you will see the light

This post says it all. Books do not have atmosphere. Your imagination is what creates "atmosphere" out of books, meaning that single persons idea of it could be different. But when you add graphics AT ALL, you take out the imagination stage(it is already being provided for you), thus what you see on the screen (graphics) is what is providing the atmosphere.

You are living in nostalgia. Get out of it.

If that poster has actually read a book in his lifetime, he should know that it's much harder to immerse yourself in the events that you are reading, even if the story far outclasses anything in video games.
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#6 JabbaDaHutt30
Member since 2009 • 370 Posts

[QUOTE="SAGE_OF_FIRE"][ No, sadly the atmosphere in those old screens you posted is no where near the amount in the mass effect fallout ones. And your not making a good point when you post screens and say this old game with a blue hue in the background has more atmosphere then this detailed 3d game :|shadow_hosi
maby its complicated for you to understand, but atmosphere is far more than just graphics, graphics are quite unnecessary when it comes to atmosphere. i can take any random book and it will (unless the writer is a n00b) have far more atmosphere than any game can. thus, saying it has less atmosphere just by a screen is a joke. try playing the game and you will see the light

Descriptions can never amount to seeing the environment itself that is described.

Visual experiences far outmatch what the best writers could describe.

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JabbaDaHutt30

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#7 JabbaDaHutt30
Member since 2009 • 370 Posts
[QUOTE="JabbaDaHutt30"]

Anyone that is even remotely informed about the gaming console industry wouldn't want a Nintendo's junk because:

-It is overpriced for the technology it offers.

-There are lots of bad casual games on it.

-All the notable Nintendo characters have been done to death. Nintendo is out of ideas.

-The Wii remote is a gimmick; a normal controller would work just as good.

-Primitive graphics. Kameo probably looks better than anything Nintendork currently has.

-Granted, the Wii has good games, but there's not a single game that ever tries to offer something more complex than Mario Galaxy. No interesting video game stories - just ol' Mario trying to save the Princess again, and I guess Link does pretty much the same thing, right? :lol:

jimkabrhel

1. I would argue that every piece of hardwar and every game is overpriced, so it's up to choice to decide what overpriced system to buy.

2. Every system has bad casual games, but each system also has great games to offer.

3. Each system has franchises that have been around for a long time i.e. MGS or Halo. Franchises that have long histories have a lot of commercial appeal both for gameplay and nostalgia, so why not keep releasing games from theose franchises?

4. Motional control is not a gimmick. It is an attempt to add another layer to gameplay, that sadly hasn't been used to it's full potential, yet.

5. Less graphical capability than XBOX360 and PS3 I'll admit, but not primitive. Not every game on the Wii looks like Pong. Artistic design are just as important as graphics; even the best game graphically may not be pleasant to the eyes, and that also says nothing about gameplay.

6. Not all games have a story to begin with, let alone a good story, but with new RPGs coming out, perhaps the Wii will get some more complex storytelling. Games like de Blob, No More Heroes and Zak and Wiki aren't different than the old Nintendo standbys in gameplay and design, so the Wii is not all about Mario and Zelda.

But Nintendo has more bad casual games, Mario games releases and less complex, engaging, mature storylines (none, come to think of it).
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#8 JabbaDaHutt30
Member since 2009 • 370 Posts
[QUOTE="shadow_hosi"][QUOTE="JabbaDaHutt30"][QUOTE="shadow_hosi"] maby for a graphics *****, i find games like system shock and duke nukem to be as immersive as games like Halo 3 and Mass Effect Fire Emblem had me pulled into it far more than almost every single game on the x360. Suikoden [img]http://2.bp.blogspot.com/_JdoOOej8rx8/SKyOCrL52jI/AAAAAAAAAEY/2cYgOtEV4o4/s400/suikoden1.jpg[/imghttp://img355.imageshack.us/img355/1592/suikoden2hz3.jpg[img] had far better atmosphere than bioshock did

Graphics are extremely important. They are the 'video' in video games; they shape and define gameplay. These two elements shouldn't be viewed as independent in a video game. If graphics weren't important, tabletop roleplaying games would be much more popular.

once again. This has more atmosphere and is more immersive than this saying that the best graphics are important just shows your own narrow-mindedness

Saying that graphics are unimportant clearly shows that you do not care to understand the difficulty of creating a 3D animation. Those 2D screenshots are no more immersive than a finger through frozen butter is.
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#9 JabbaDaHutt30
Member since 2009 • 370 Posts
[QUOTE="JabbaDaHutt30"][QUOTE="shadow_hosi"]there are lots of bad casual games on every console they are all overpriced the wiimote is a gimmick? what does that make sixaxis then? graphics are not important there are plenty of games with good stories, like Fire Emblem. it also has the best downloadable games by FARshadow_hosi
Not as many as there are on the Wii. Sixaxis is pretty much a normal controller. Graphics are very important - they can define gameplay and color atmosphere and immerse you more easily into a story. Perhaps - but that just means that Nintendo is still living off its past glory. 'Sides, you can easily get most of 'em on a PC if you really want to play the oldies.

maby for a graphics *****, i find games like system shock and duke nukem to be as immersive as games like Halo 3 and Mass Effect Fire Emblem had me pulled into it far more than almost every single game on the x360. Suikoden had far better atmosphere than bioshock did

I am seriously not gonna argue the importance of 3D animation with you. Developers don't do this out of vanity, y'know. There's a good reason why we aren't staring at white pixels, or still playing games like Zork for that matter.
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#10 JabbaDaHutt30
Member since 2009 • 370 Posts
[QUOTE="shadow_hosi"][QUOTE="JabbaDaHutt30"][QUOTE="shadow_hosi"]there are lots of bad casual games on every console they are all overpriced the wiimote is a gimmick? what does that make sixaxis then? graphics are not important there are plenty of games with good stories, like Fire Emblem. it also has the best downloadable games by FAR

Not as many as there are on the Wii. Sixaxis is pretty much a normal controller. Graphics are very important - they can define gameplay and color atmosphere and immerse you more easily into a story. Perhaps - but that just means that Nintendo is still living off its past glory. 'Sides, you can easily get most of 'em on a PC if you really want to play the oldies.

maby for a graphics *****, i find games like system shock and duke nukem to be as immersive as games like Halo 3 and Mass Effect Fire Emblem had me pulled into it far more than almost every single game on the x360. Suikoden [img]http://2.bp.blogspot.com/_JdoOOej8rx8/SKyOCrL52jI/AAAAAAAAAEY/2cYgOtEV4o4/s400/suikoden1.jpg[/imghttp://img355.imageshack.us/img355/1592/suikoden2hz3.jpg[img] had far better atmosphere than bioshock did

Graphics are extremely important. They are the 'video' in video games; they shape and define gameplay. These two elements shouldn't be viewed as independent in a video game. If graphics weren't important, tabletop roleplaying games would be much more popular.