I have been a GTA fan since the first time I played GTA3 at my friend's house. The freedom of the game impressed me from the start, and the violence and humour were so amusing that I couldn't stop playing and go home for dinner. I didn't understand much of the game, but it was still fun to explore the city and just waste hours on end shooting people, seeing how long I could keep the cops and the gangs at bay.
"Is this a driving game, or a shooter? What's the goal?
I don't know, but I love it! KA-BLAM copper!"
My first own GTA game was GTA2 for PSOne, and even to this day I still love it as much as I love my newer games. It's one of my best games ever, and I have wasted a few hundred hours to it, just enjoying the sick humour. I am very proud of the fact that I have beaten GTA2 with all missions done for every gang without using cheats.
My first 3D GTA was GTA: Vice City, and it's quite possibly the best first-play experience I've had in a game. Driving around the 1980s Mia...Vice city, looking at the scenery while listening to good music and funny commercials. I don't know a game that offers as much fun outside missions.
And that gets me nicely to GTA: Vice City Stories I recently purchased.
To be honest, I didn't really expect much. From what I heard beforehand, none of the new stuff would be to my liking, and I was afraid that the storyline wouldn't be nearly as good as in the other GTAs. Simply put, I expected to see a half-assed story and clunky controls just because it was on PSP first.
Well, I'm glad I was mostly wrong.
Victor Vance gets kicked out of the army for posessing drugs he was hiding for his superior officer, and ends up doing a series of not-so-legal deals to pay his brother's medical bills.
Victor himself is against drugs, which is quite understandable this time, as his mother is a junkie and Vic and his brothers were raised by their aunt Enid.
I honestly think that Vic is the best main character ever in the whole history of GTA series, as he isn't a gangbanger or a mafia hitman. He's an averige guy from a dysfunctional family who takes care of his sick brother, and because of a series of unfortunate events ends up in the wrong side of the law. He doesn't whine and complain all the time, or go around acting like mr. tough bigshot either.
I also really like the voice acting of Dorian Missick, even though I don't usually pay attention to that kind of things.
But although I like the character and voice of Vic, there are others I do NOT like. For example Victor's superior officer Martinez. His character is supposed to be hated, as he is the one to start all of Vic's troubles, and he really is a disgusting guy I would never want to meet in real life, but the voice acting for him isn't all that well done. The timing and tone of voice don't fit in the dialogue of the cut-scenes, so it feels like the sound wasn't recorded for the scenes they appear in, thus ruining a bit of the experience.
I also dislike how one of my all-time favourite characters, Phil Cassidy, is portrayed in this game. The boomshine drinking arms-dealer is, still, a boomshine drinking arms-dealer, but he just doesn't feel like Phil Cassidy anymore. In the past GTAs he's been left a bit out of the main story and used for a comical relief on missions, but now he has more on-screen time with less humour in him. It's not a big deal, but I thought I might mention that so I don't sound too happy about everything.
Phillip Michael Thomas makes another outstanding performance as Lance Vance, one of the best side-characters in GTA ever, who still tries to steal the show with his funny comments and overenthusiasm in the middle of the action.
I also like how the young Lazlow sounds on the radio, not yet a professional radio host.
One last Chance for Lance Vance Dance
About the story, it's been kind of a let down up till now, but as I haven't yet finished half of the game I'm hoping to see an improvement soon. To this point it's been Vic getting kicked out of the army, protecting a white trash woman and a baby, and stealing drugs and weapons.
I've done a lot of missions without seeing a clear storyline between all of them, but since GTA usually does that in the beginning, I'll be forgiving for the time being. The bad side of the "story" up till now has been the fact that I don't buy it. Vic's a straight up decent guy, but still kills everyone, owns an illegal business and no criminal activity seems to scare him even a tiniest bit, except drugs of course. Wierd...
Vic and Lance getting info out of a bent cop
The missions are pure grade A GTA candy. I was a bit surprised how they even managed to add a few new types of missions too, as I didn't expect a PSP GTA to have anything new and different.
One of my favourite missions up till now has been a mission for the Cubans, where you drive old man Robina from Hyman Memorial Stadium to the future spot of Café Robina. This "driving mr Alberto" is a bit different for 2 things: The man's got a weak heart, so despite the time limit you can't just hit the gas and fly, and the second thing is that the currently big gang, Cholos, are patrolling around the city in their cars, so you need to sneak past them without being seen, or else old Alberto kicks the bucket. This isn't all that different from other GTAs, but the fact that you're not being straight-up chased by a hundred armored cars spawning around every single corner really adds a nice touch, and after playing every mission in the GTA history, I really enjoy seeing these kind of little things.
Another reason why I like the mission for the lack of continuously-spawning enemy cars is that in this game, the cars are FAST and spawn ALL THE FREAKING TIME! Sure, car chases are needed, but I don't see a reason why VCS had to have so damn ridiculous amount of enemy cars spawning behind and infront of you all the time with a better driver AI than before. Instead of being easily fooled, this time the enemy is better at blocking your path, and even I had trouble enjoying the action with my mad-leet driving skillz turned on.
But other than that, I've really enjoyed all the missions.
The export/import and car showroom type of fun
car hunting returns in Civil Asset Forfeiture Impound
A really great new feature that I never saw coming, not even in my dreams, is the building of an empire. Not long after the beginning of the game you get a hold of a little business of your own to generate cash. Now, you'd expect a simple "I own a small building and do a few boring missions" kind of scheme, but instead, you really do build an empire.
It works like this: All around Vice city there are small business-spots scattered around, and all of them are owned by one of the gangs in town. The places don't look all that interesting, usually it's just a tiny building in the middle of a brown square, but you can develop your own businesses to generate more money and also make them look a LOT nicer. You go in your office, choose a type of business you want from 6 types (3 are locked at start), ranging from loan shark to prostitution. You pick a size for your business from 3 possibilities, and the place turns into a construction site (with added background noise). When you later return, you might see a big, flashy building standing where there used to be a small, dirty shack.
You can steal enemy controlled businesses by destroying a vehicle at their site, killing all the guards, and then buying the place. The bigger the business, the more it attracts enemy attention, and the more damage you do to other gangs the more they try to do to you by attacking your businesses and trying to kill you on sight around town. Of course you can also do side-missions to generate more cash for every business type, like drive your girls to customers for example.
I can't express how much I like this new feature, and I hope it's used in future GTAs too, or at least something similar to it. It really feels like you're actually doing something, advancing somewhere, when you see your newly built 3 story building with neon lights on at night.
This is what you buy...
...and this is what you build
Another new feature is the possibility to buy special vehicles for your safehouses. For example, at your first own safehouse you can buy a bullet-proof Sanchez, and at another place you can buy a mini-helicopter named Little Willie.
And let me ask you this: Have you ever become frustrated after losing your substantial amount of expensive and hard-to-find weapons when you're busted? Well that's history, as you now have a chance to buy your guns back at the station or at the hospital. Exactly what GTA always needed.
Tiny helicopter named Little Willie...
James Bond, anyone?
Graphics...as a pessimist I expected again to see a stripped down version of Vice city, and that's what it looked like at first. But after one ride around downtown at night, it became clear to me: This game is a lot more lively looking than the original Vice city. Sounds unbelievable I guess, but it's true. Vice city in VCS looks more alive than the old... future? one where Tommy lives. There's more to explore, more neon lights on, more to see. Makes me want to just dive into the game through the tv-screen and swim in the colours for all etern...uh, nevermind.
And what I like is that trails are back. Most people hated trails in Vice city, but I personally couldn't play it without trails. This time, I've tested both trails on and off, and both look good. I keep switching back and forth everytime I see something new and interesting, but I really can't tell if trails on is better or worse. It's just different.
Occasionally the new old Vice city looks different, but still good.
After all this praising, I think I need to get down to earth and reveal the bad side of the game: Glitches. I have already encountered numerous glitches, and I haven't yet spent more than 10 hours with the game. One annoying glitch is random stuff, like lampposts and mailboxes, suddenly appearing out of nowhere. I've lost a few missions because of Vic's car suddenly getting stuck as a lamppost just grew out of the ground in an instant and went through the roof. Another annoying glitch is Vic himself getting stuck in a car, one half inside, one half on the hood of the car.
But the most annoying and recurring glitch is when Vic comes out of a store or some other building, the streets become empty. No peds, no cars except for the parked ones, even if you really need a car for a mission. Usually the cars and peds come back after a little while, at least when you re-enter a shop or enter a parked car, but the streets were once completely empty until I reset the game. I also had some little trouble with the radio stations for awhile.
So it's not all good, there's some bad mixed in too.
Pigs are back on the saddle
I still need to say that the controls aren't as clunky as they were in Liberty city stories, but they're also not as good as in the original Vice city. But it's a lot closer to good than bad, so I think nobody needs to worry too much about that.
Also, there's better fighting mechanics, with 2 attack buttons and grips, so definately something has been improved on that part too.
There's also swimming, though no diving, and the Python revolver makes a return. You can also get a pair of some fancy binoculars.
So, it looks like GTA, sounds like GTA and plays like GTA. It is GTA.
The new features make up for the lack of interesting story, so don't be afraid of the smaller price tag. This game isn't just a PSP port, its Grand Theft Auto to the fullest, baby!
And now, I need to get back and finish it.
Good day to you all!
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