The patch for updating the current version of World of WarCraft (3.0.9) to version 3.1.0 is behemoth.
Originally, I think it was 555 megabytes - over half a gigabyte.
At the moment, the infatigable Blizzard Background Downloader is reporting the patch is 714 MB. That is almost three quarters of a gigabyte - too much to fit on a CD-R!
My downloadd rate is only ten kilobytes per second so this is taking an epic amount of download time.
I remember when my first storage system for my first personal computer, an Apple II - was a cassette drive, the first online storage device I bought for it - a floppy disk drive - held only 113 kilobytes, and the mass storage hard disk drives of the time had a capacity of only 5 megabytes.
So it is with that perspective that I regard the size of this patch with a bit of shock and a lot of impatience.
I just want it to be done. Toward that end I finally turned the auto sleep mode on my computer completely off last night before I went to bed. I figured the thing would finally be finished when I got up.
Nope. It still had 20 megabytes to go!
Size aside, this sounds like it will be a big improvement in may ways for World of WarCraft players.
One of the players I respect a lot for his ability, friendliness, helpfulness, and skill recently mentioned he spends a mind-boggling sum of gold every day on re-specing his Druid to do diifferent rolls on dungeon runs.
For people like him the new dual-specing feature - which will purportedly cost a one-time 1,000 golds fee per character - is going to be a financial godsend.
He is having no problem now accumulating vast sums of gold. When this change goes into effect, I can barely imagnie how much gold he will be accumulating each week but it will be a lot.
Level 80 characters changed the WoW economy. Items for low level characters that are crafted or dropped, ordinary greens, sell for a lot of money. The most mundane robe can sell for almost a gold. Decent weapons for characters in their teen levels can sell for multiple golds.
Something like once a month, I will run a low-level instance on one of my characters so I can get the combat skills of that character up to or close to maximum. If you do not do that then I think your PvP capability will suffer some. Lately, I do care about PvP a lot at times. So, I do these runs to sharpen my characters skill and learn some new things about how to play it with the latest abilities it has.
I selll the greens I pick up from those runs in the auction house (AH) afterwareds. After all, they are too low-level for me but other players have characters that can find them very useful.
The greens seem to be selling for about twice as much as I am used to these days. If the item is a good fit for a popular class then it can sell for lots more, even if it is not extraordinary. The ceiling for how much more seems to be, shall we say, somewhat elastic.
I created an new character this month on the home realm of a guy I met in Alterac Valley BG who has kind of the same approach to WoW I do: mostly PvE with spates of PvP when necessary, in order to get nice armor to make it easier to go up in levels.
I just intended to make the character a conduit to use as a point-of-contact. However, I figured what the hey, I might as well give it a couple professions so it could earn some gold, buy some armor from time to time, and level it just a little.
I picked herbalism (if you will forgive the pun) and mining. Barely did the mining, did lots of herbalism.
Without really setting out to "farm gold" in only a week I had 70 golds. The principle things that let me do this I thik were:
- Do not do crafting professions - just gathering professions.
- Start using the bank in your nearest capital city right away.
- Get 5 bags equipped on your character as fast as possible and keep upgrading them as early as possible.
- If people invite you to run an instance and you are not planning to log off soon - go on that run.
- Keep the cloth you pick up if you possibly can.
- Roll Greed instead of Pass by default - unless of course you feel another character should wind up with it.
- Auction the greens you do not want to use yourself after your run, pricing high any items that seem are extra desirable.
- Auction the cloth too. If the market seems glutted for a particular kind of cloth, hold on to it a while in your bank or overnight on your character.
- Auction low-level gear, telling the auction house to accept bids for 24 hours not 48. Low-level characters rise quickly, so in 48 hours the character that could be at least bidding on your item will likely be too high to use it.
- Buy recipes that you know are really good and/or inconvenient to obtain and sell them in the auction house. If you are making a run to get them for your own character, you might as well grab a couple to sell for a profit.
The overall guiding principle in pricing items profitably in the AH for me is this: imagine the buyer as someone who has a level 80 character with lots of gold, not much time, and has a desire to level a new character as quickly/easily as possible so it can be used in BGs or end game PvE - and be fun.
A secondary principle is cater to Collectors.
hose are people with crafting professions (Cooking, especially) that just have to have every recipe that exists.
For some reason that is probably related to this, one of the lowest level Cooking recipes sells for several gold - orders of magnitude more than it coststo buy from a vendor.
I have no idea why this is. The cooked food has minimal effect and buyers in AH pay orders of magnitude more than the item is worth. The only reasonable actions on their part would be to ignore the item because it has no special utility in advancing their character's Cooking skill level or its survial - or if they must have it, just run out and get it from the vendor themselves.
It is a mystery but one I cater to once in a while.
There are some slighly higher level foods that people pay very good gold in order to get Cooking recipes to make them. I sold a handful of one handy recipe for 12 golds each. There were a combination of good reasons to buy it in AH and pay a premium for it but I thought 12 golds was a bit much.
Still, who am I to judge? Level 80 quests pay five golds and up, including the daily quests. If some player with an 80 wants to take the golds he earns from doing 2 quests to buy a nice recipe for his alt then that is his choice. And nobody would be questioning it if he spent the money that alt earned by doing quests on the same recipe.
It is a big relative difference when you look at it one way but about the same when you look at it the other. My guess is that there are players who have played the game so long that gold is not an obstacle to them anymore.
When this 3.1 patch goes live, some those guys are going to have fifty to hundreds of golds more to spend every day if they are not inclined to spend more than they already have.
My guess is that this will rock the world of Warcraft even more. That gold is going to go somewhere. They are going to do something with it.
One possibility is the emergence of uber twink guilds that are principly bankrolled by one player - an uber rich GM. It is sort of one of the ultimate social things to do and WoW is a social MMO game, after all. If these super rich guys were not social, I do not think they woulld be super rich.
I have found that creating a new character on a new server, leveling it quickly through a burst of levels, and accumulating a nice amount of gold from nothing in a short time is not so hard for an experienced player. Indeed, it is a hundred times easier than creating/leveling their first main was. Especially, if they follow the principles I listed above. Principles they will probably naturally adhere to anyway out of experience, knowledge, instinct, and desire.
I suspect that within a couple of months of WoW 3.1 going live that this is going to be even more true and that some of these brand spanking new characters of experienced players will be welcomed into uber twink guiids. From nothing to a killer character in weeks if not days.
Just a thought.
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