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KAS3Y_JAM3Z

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#1 KAS3Y_JAM3Z
Member since 2006 • 1699 Posts
[QUOTE="MaTT2011"]

Die in hell?

 

That makes no sense.

25-Automatic

Hey my freind you have the avatar but I'm pretty sure you even didnt watch the movie. the movie was rated for +16. so wait for the DVD

 

haha +17 buddy.

 

dude, you didn't even see it kid. 

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KAS3Y_JAM3Z

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#2 KAS3Y_JAM3Z
Member since 2006 • 1699 Posts

Hi

PS3 fans are about 300 hundreds. Xbox 360 fans are about 10 Millions.

PS3s are Spartans. Xbox 360s are stronger ( More users not Techs and specs ) than PS3s but PS3s are more popular.

Someone continue the story.

 

25-Automatic

 

you mean, dine?

 

haha smooth buddy.

 

you didn't even see the movie did you? 

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KAS3Y_JAM3Z

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#3 KAS3Y_JAM3Z
Member since 2006 • 1699 Posts

hahahahaha

 

killzone 2.

 

priceless. 

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KAS3Y_JAM3Z

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#4 KAS3Y_JAM3Z
Member since 2006 • 1699 Posts

ummm..who said the ps3 doesnt have games?lawlessx

 

The PS3 has games, it's just the matter of if they are any good or not.

 

Which they aren't. 

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KAS3Y_JAM3Z

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#5 KAS3Y_JAM3Z
Member since 2006 • 1699 Posts

All of you are sayong PS3 has no games. Let me tell you it doen't take 4 months to make a game. Halo took 4 years so did Gears. It takes time because it is alot of hard work. If you had to make a game you know how hard it is if you think it is easy go make your self one and you be stuck at the first part. :DPS4ItachiUchiaS

 

says the level 2 with numerous horrid spelling errors.  

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KAS3Y_JAM3Z

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#6 KAS3Y_JAM3Z
Member since 2006 • 1699 Posts

OMG iv'e seen the light. Wait, what?tonythestudent

 

your avatar scares me... :( 

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KAS3Y_JAM3Z

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#7 KAS3Y_JAM3Z
Member since 2006 • 1699 Posts
[QUOTE="25-Automatic"]

GTA San Andreas Xbox Version

The entire disk is 2.85GB, of that:

1.7GB is audio, over half. The potential for the size of the audio to grow? almost none. Creating the audio costs money. liscencing music, recording talk shows, recording cut scenes, recording random ped talk. the ammount of audio is likely to remain about the same, whereas the audio compression has advanced, creating the potential for the audio to take up a smaller ammount of space on the disk.SergeantSnitch



I stopped reading right there. There WILL be a growth in audio if they want to make this game feel "next-gen." You don't build an impressive game, then skimp on the audio portion. If anything, the audio portion is going to increase more than any other portion of the game, excluding the textures/models.

 

You act like it's IMPOSSIBLE to compress audio... It is not hard to compress files.

 

 

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KAS3Y_JAM3Z

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#8 KAS3Y_JAM3Z
Member since 2006 • 1699 Posts
[QUOTE="25-Automatic"]

GTA San Andreas Xbox Version

The entire disk is 2.85GB, of that:

1.7GB is audio, over half. The potential for the size of the audio to grow? almost none. Creating the audio costs money. liscencing music, recording talk shows, recording cut scenes, recording random ped talk. the ammount of audio is likely to remain about the same, whereas the audio compression has advanced, creating the potential for the audio to take up a smaller ammount of space on the disk.

20.4mb is "data" this consists of the maps, ped and vehicle paths, and the game-governing files. anybody with even a very basic understanding of modding the pc version knows of these, handling.cfg, carcols, etc. potential for this to grow? some, but you won't see it grow a whole lot. the majority of these are text and image files which take up relatively little space.

269mb is animations. this includes all cutscene animations and such. potential for growth: with cutscenes becoming more detailed, this is likely to grow quite substantially. although even doubling in size, it is still only around half a gig.

38.3mb is text(subtitles, directions and such), movies(the two opening movies) and other misc files. growth will be pretty small, if at all. expect high-def opening movies, and around the same ammount of text. this will maybe double in size.

850mb is models. this includes all models and textures in the game. this is where we will see the biggest growth in the next gen jump. however:

If audio stays the same, data, animations, and text doubles, everything except for the models/textures totals 2.36gb leaving 6.14gb remaining for the models and textures. compression aside, that means you could have a game the size and complexity of SA with 7 times the detail.


now. i know people will say "but teh blue-ray, 50gb", suggesting the game could be 10 times the size of san andreas, but you have to realize, creating in-game objects takes time, and time is money. rockstar won't make 10 cities in a game when they could make 3 cities/game in a yearly game.

the 7x the detail is without compression. if you want to know what compression can do, look at the PGR 3 car packs.

the ****pack:

-BMW M6
-Mini cooper
-BMW Z8
Gumpert appolo
-Ferarri CLK DTM AMG(acronyms ftw)
-Chrysler firepower conept
-Pangani Zonda F
-BMW M3 CSL
-Ruf Spyder
-ferari 430 challenge
-vanwall GPR V12
-Ferarri 365 GTB4 daytona

12 cars, each with ~100,000 faces(about 50 times a SA car), sounds and textures, the size? before you check the spoiler, think of how much this should all take up, think of how many MB 12 incredibly detailed cars would take up, you ready?

33.7mb



Thats it. these are cars WAY more detailed than we could possibly expect in GTA.

if that doesn't show you that DVD-9 will be sufficient for not only GTA 4, but this generation of games, nothing will, you are a lost cause, and you belive more in a hype machine than you do in solid fact. i pitty you. i truely do.

thank you for your time

progenitorvirus

:lol: yeah sure... don't you know becuz of GTA IV being multi-platform that it's going to be a LOT smaller compared to san andreas thanks to the dvd9... don't you know high-def graphics take up a alot space? well GTA fans thank microsoft and it's poor technology decisions the past two years(dvd9, the elite, rushed system) :lol:

 

that was a pretty pathetic post.

 

And yet one version of sony's ps3's has already died.

 

Audio takes up the most space kid. and Rockstar wasn't held back by the 360. GTA san andreas has more square feet in it, but is filled up with empty desert and forest areas and other pointless filler. You would know that if you were old enough to actually play a gta game though, what are you 13?

 

GTA4 is denser than san andreas. and is all city and all inhabited.

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KAS3Y_JAM3Z

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#9 KAS3Y_JAM3Z
Member since 2006 • 1699 Posts

[QUOTE="datret"]Good post, however since Resistance took up 16Gigs worth of data, I'm still sceptical.pundog
But it was supposed to have a ton of uncompressed audio, which would take up a ton of room.

 

indeed, audio takes up the most room.

 

They didn't have to compress it. 

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#10 KAS3Y_JAM3Z
Member since 2006 • 1699 Posts

I was watching the 'vidoc' halo 3 gameplay videos on gametrailers.com b/c i was interested in it...
but WOW...they use the same animations, graphics, weapons, and textures as Halo 2.....the only difference is the better lighting....even the frame rates are bad....i think RE4 for gamecube looks better....even LittleBigPlanet has better physics, graphics than Halo 2.5....
Halo 3 is a disappointment....just like the Xbox 360.....
what do you guys think of the gameplay 'vidoc' videos?Password1233456

If you actually watched it you would notice the sign on the bottom left saying, ALPHA 05

 

fanboy