@xnshd: Was Blizzard also disgusting for putting a Robin Williams NPC in WoW? What about the memorials to Leonard Nimoy in Star Trek Online? Michael Mamaril in Borderlands 2?
@Lach0121: That's mainly what I was referring to. I realize that hitting 4K/60fps while maintaining graphical quality (lighting, large environments, draw distance, ray tracing, etc) is a balancing act and not all games are gonna hit the 60+ fps mark, but for some games, that's not the worst thing ever. Ratchet and Clank? Fine. The last one was 30 fps and I didn't have an issue with it. Shooters and racing games? That's another story. I'm glad Ratchet lets you opt to do 60fps at a reduced resolution tho (most likely 1800p or something). PS4 games had this same performance issue at launch with games like Battlefield 4 playing at 900p/30fps while the newer ones are 1080p/60 fps. Infamous SS came out like 6 months after the PS4 launched and was able to hit 1080p/60fps (though with some drops during hectic battles). I'm sure it will all get ironed out pretty quickly.
@Lach0121: The specific "fake news" was a person claiming to be from the Quantum Error studio saying that they were struggling to do 4K/60fps, but within hours, an ACTUAL dev from that studio tweeted that their game was running at 4K/70fps without optimization and whoever said that was a liar.
@atherworld: Except the difference is that if I bought a Series X, they would still get a cut of any 3rd party games I buy on the system. On my PC, that cut for 3rd party games goes to Steam. They only get 1st party money.
@Lach0121: Quantum Error is running 4K/70fps before optimization and COD is going to run at 4K/120fps. Granted, the overall graphics will likely take a hit, but that’s normal for every COD game’s MP.
@john_price_1: cross gen PS3/PS4 games were still coming out pretty regularly until like 2016. I can’t imagine this gen will be much different in that regard. 4K/120fps is not real necessary for most indie games.
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