[QUOTE="Kalias"]I'm confused. Just because there is an inferior console that can't run the game, ps3 owners are going to have their game downgraded for the sake of this inferior console.
Last gen, I admit, the ps2 limited gta3's potential.. but this gen the 360 is going to be lowering the standard of all multiplat games just because they have to mirror both versions as "equal"..
people might use multiplat games like fear as an example of 360 outshining the ps3 counter-part but you have to remember it took some time for developers to grasp ps2's potential with titles like ff12, shadow of col, god of war1-2, and other later releases easily equaling graphics of the original xbox. Oblivion is already a great example of a developer really showing that a little time here and there will surely guarantee a better version.
I expect many other multiplats to follow such as Mercenaries 2 (which is using the ps3 as its primary console) and possibly Unreal 3 (though i doubt since epic has far more experience with the pc-friendly architecture of the 360.. but i ain't ruling out the possibilities).
360 fanboys are going to come with the same ol' argument of blu-ray and standardized hdd as unneccessary in the near future. however, the recent statements of r* are just signs of more developers speaking out against the limits emposed this gen by the 360.
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I absolutely love how cows are conveniently ignoring the part of the article where they say that both the 360 and PS3 are providing their fair share of challenges to develop for.
the ps3 problem he did not talk about. most likely so all we can do is assume what the problem is. it could be anything, something very simple or trivial for that matter. The 360 difficulties he actually mentioned.
i believe the ps3 difficulties is mostly to do with its complicated architecture to get around like sakaguchi stated "the ps3 is tricky" lol. if it were exclusive tho, all there recourses would be in ps3's direction and would have easier time developing.
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