I've been working for about 2 months now as a mechanical CAD designer, it's not easy but very fun to learn and do. Quite daunting though but the challenge makes it satisfying :)
STALKER's level of realism has barely been touched at all outside of the tactical FPS genre.ReddestSkies
Realism being taking on tens of hundreds of enemies all at the same time, right? I applaud Stalker's realism but NOT it's homocidal single-player campaign!!
I too feel that these are a close match. They're both good (but not great) games and they are indeed quite different from each other. I'd go with COD4 though since it delivers a better overall package, and while TF2 does try to do more and be more different than COD 4 does it doesn't really succeed at driving that home.
The different classes don't have objectives only they can handle like the demopack in well is no longer, I think that's something missing, it's just a glorified kill-fest. the way it is. COD4 is all about that and can't really be faulted for that, but I believe TF2 can.
I bought it on Friday and finished it this morning. I think I played around 8 hours or so, but it's one of those games I'm finding myself immediately replaying. Its sandbox nature and little things make it worthwhile, I'm using my nanosuit a lot more than I did the first playthrough and it's almost like a different game once you've gotten the hang of your suit by playing through the game the first time.
To be frank, Crysis should have learnt from Far Cry's mistakes well enough. They shouldn't need another expansion pack to finally "get it". I ain't saying Crysis is a bad game, but it's not really doing all that much more than Far Cry already did several years back.
I also much prefered the "shipwrecked" role than the "soldier" role. It's just more islandy and survivaly. But maybe that's a personal thing.
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