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King-Espi

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#1 King-Espi
Member since 2010 • 106 Posts

As long as it doesn't affect my purchases to be shared between my 2 PS3's I fine with it. I will be pissed if I have to buy the same game twice to have access to it on both units!jimmarko21876

Looks like you and I are out of luck. This sucks though. It's actually really stupid, I'm curious to see how they do this and what is effected. Me and my friends have like this mini-circle and we all take turns buying DLC.

To the guy who said it shouldn't have even existed. Really? So you support overpriced DLC that was created before the game even hit shelves? Cool. I like to spend my money on things that are worth it and deserve it. Paying for content that was held back to be released at a later date does not fit that description.

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King-Espi

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#2 King-Espi
Member since 2010 • 106 Posts

dinosaurs, time travel, more supernatural elements, I felt that the yeti degenerates from UC 2 were rather underwhelming.

Dead-Memories

Dinosaurs! Yes.

It is the only right answer to this question.

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King-Espi

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#3 King-Espi
Member since 2010 • 106 Posts

bluray and the cell makes games better plus free online

/thread

_SWAG_

This, as well as the large amount of framerate drops make PS3 the only version worth buying.

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King-Espi

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#4 King-Espi
Member since 2010 • 106 Posts

The game is actually pretty decent. I've never really enjoyed CoD multiplayer but I've enjoyed Black Ops so far.

SP missions are actually pretty decently paced for a CoD game so that surprised me, but the infinitely respawning enemies is ridiculous. All Treyarch has ever done is copy IW so I don't see why they couldn't copy that. They took respawning enemies out of MW2 and the campaign was actually playable on Veteran.

Of course it's CoD, so people will complain anyway. Theater mode takes a dump on Halo. First of all, you can actually watch it with other people (up to 6) as opposed to Reach, where it's just you. You can also watch the first person point of view from every player, and not be forced to watch third person point of view. Then you have the standard stuff like screenshots, film clips, etc that both have.

Zombies > Spec Ops. Spec Ops was terrible, why are people crying about it not being included?

I give the game a 7.5/10 but that's because I actually use a 1-10 scale, unlike GS which uses a 7-10 unless a game is really bad.

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King-Espi

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#5 King-Espi
Member since 2010 • 106 Posts

Don't think so.

There needs to be one with a katana though. I would buy that in a heartbeat.

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#6 King-Espi
Member since 2010 • 106 Posts

Yet they added sprint which other games had. Added jetpacks which other games had and added "credits" and challenges that other games had, despite being on record saying they wouldn't because they didn't want to be similar to other games.

Nobody is ahead of anyone. They all take ideas from each other and most ideas come from the little guys, they just don't get the recognition so the big name games get the credit.

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King-Espi

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#7 King-Espi
Member since 2010 • 106 Posts

[QUOTE="King-Espi"]

[QUOTE="-Snooze-"]

It's like we're playing two different games ...

It's the only power people use. At the start everyone used the jetpack, then everyone realised it was 100% pointless and just made you a target. Nopw everyone uses armor lock.

You're destroying a guy with you BR, go in to finish him off, he armor locks, then cancels it, stunning you and your shields, then kills you.

Or, you throw a plasma grenade at a guy, he's about to blow up, then armor locks.

How about when you're shooting a guy and he's about to die, and he uses armor lock and waits for his shields to restore(Is that a glitch?)

Then you have armor locks actual anti-vehicle use that it was advertised as.

Compare all that to going kindainvisable, becoming a giant flying target or simply ... running fast and you have an unbalanced loadout.

-Snooze-

Why are you "going in to finish him off" if you're destroying him with the DMR? Why not..I don't know. Shoot him ONE more time? The problem with armor lock is the stupidity of the players themselves. I forgot who said it, I think it was someone an an IGN/GS/GT podcast or something that said "Most Halo battles end up with two people shooting each other and then finishing off with a melee" and it's true. That's how most people play and that's why everyone cries "waaaaaaaah dis r overpowered!"

It's not their fault. It's games in general. Games don't force you to have to learn how to play and your hand is held almost the entire time.

If someone armor locks. It becomes a 3v4, a 5v6 or a 7v8. Use the man advantage. Help your teammates out by shooting other players and not stand there waiting for the guy to come out of armor lock. All you're doing is taking yourself out the game making it an even match and usually, one of his teammates will come to help him out because people barely callout in Halo and they definitely don't say "Hey, this guy is in armor lock, help me take him out when it runs out"

If you keep dying by something, figure out how to change it. I hate this fkn mentality that the game needs to fix itself to make up for the lack of intelligence of the players.

You want an example of something that is overpowered? Go play Super Turbo and play someone who is using Akuma. Otherwise, stop crying and learn from your mistakes.

Despite all that, it's still unbalanced. None of the other loadouts and even half as useful. I couldnt care less how overpowered Akuma is, i don't play Super Turno (Akuma should be overpowered, he looks awesome) howeve relative to the other loudouts, Armor lock is overpowered. The fact it can be avoided doesn't change that fact.

To be overpowered and unbalanced, there would have to be real gamebreaking elements to it. There is nothing broken about armor lock.

You say you don't care about Akuma, but he's the perfect example. He looks awesome doesn't mean anything, so does armor lock.Akuma cannot be stunned. I believe he can throw two air fireballs at the same time. He has high stamina and high damage. You put him in the hands of someone who knows how to do a hadoken and it's a victory. There's nothing you can do because he's that broken.

Armor lock on the other hand, is not. Just because YOU don't know how to stop it doesn't mean it's broken. It just means you have no idea what you're doing. I had no problems against Armor Lock spammers and my stats would show that it's not overpowered or broken.

Instead of crying about it. You could be spending that effort on figuring out how to counter armor lock. Nope. That's too difficult though. Let's just go on teh internets and say a game is broken because you're incapable of using a thought process.

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King-Espi

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#8 King-Espi
Member since 2010 • 106 Posts

[QUOTE="gamedude234"]

i still don't understand how armor lock in reach is overpowered:? its only good in everyone on the team has it

-Snooze-

It's like we're playing two different games ...

It's the only power people use. At the start everyone used the jetpack, then everyone realised it was 100% pointless and just made you a target. Nopw everyone uses armor lock.

You're destroying a guy with you BR, go in to finish him off, he armor locks, then cancels it, stunning you and your shields, then kills you.

Or, you throw a plasma grenade at a guy, he's about to blow up, then armor locks.

How about when you're shooting a guy and he's about to die, and he uses armor lock and waits for his shields to restore(Is that a glitch?)

Then you have armor locks actual anti-vehicle use that it was advertised as.

Compare all that to going kindainvisable, becoming a giant flying target or simply ... running fast and you have an unbalanced loadout.

Why are you "going in to finish him off" if you're destroying him with the DMR? Why not..I don't know. Shoot him ONE more time? The problem with armor lock is the stupidity of the players themselves. I forgot who said it, I think it was someone an an IGN/GS/GT podcast or something that said "Most Halo battles end up with two people shooting each other and then finishing off with a melee" and it's true. That's how most people play and that's why everyone cries "waaaaaaaah dis r overpowered!"

It's not their fault. It's games in general. Games don't force you to have to learn how to play and your hand is held almost the entire time.

If someone armor locks. It becomes a 3v4, a 5v6 or a 7v8. Use the man advantage. Help your teammates out by shooting other players and not stand there waiting for the guy to come out of armor lock. All you're doing is taking yourself out the game making it an even match and usually, one of his teammates will come to help him out because people barely callout in Halo and they definitely don't say "Hey, this guy is in armor lock, help me take him out when it runs out"

If you keep dying by something, figure out how to change it. I hate this fkn mentality that the game needs to fix itself to make up for the lack of intelligence of the players.

You want an example of something that is overpowered? Go play Super Turbo and play someone who is using Akuma. Otherwise, stop crying and learn from your mistakes.

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King-Espi

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#9 King-Espi
Member since 2010 • 106 Posts

[QUOTE="J-WOW"][QUOTE="Tony-Baxter"]DARN! Youre RIGHT! Ravensmash
either way, I dont give a crap, M$ gets a wag of my finger for pulling their BS business moves tho

Sony do it all the time now.

Nonsense.

Everyone knows Sony wanted to keep full BC and didn't want to release every PS2 game in an HD collection. There were just unfortunate events and to make it up to their fans that they love and appreciate so much, they decided to do PS2 HD collections.

Sony cares about us and not the money!

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King-Espi

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#10 King-Espi
Member since 2010 • 106 Posts

Yeah..

People who don't believe in a higher power have a "sign" that symbolizes that higher power.

That makes total sense.