[QUOTE="King-Espi"]
[QUOTE="-Snooze-"]
It's like we're playing two different games ...
It's the only power people use. At the start everyone used the jetpack, then everyone realised it was 100% pointless and just made you a target. Nopw everyone uses armor lock.
You're destroying a guy with you BR, go in to finish him off, he armor locks, then cancels it, stunning you and your shields, then kills you.
Or, you throw a plasma grenade at a guy, he's about to blow up, then armor locks.
How about when you're shooting a guy and he's about to die, and he uses armor lock and waits for his shields to restore(Is that a glitch?)
Then you have armor locks actual anti-vehicle use that it was advertised as.
Compare all that to going kindainvisable, becoming a giant flying target or simply ... running fast and you have an unbalanced loadout.
-Snooze-
Why are you "going in to finish him off" if you're destroying him with the DMR? Why not..I don't know. Shoot him ONE more time? The problem with armor lock is the stupidity of the players themselves. I forgot who said it, I think it was someone an an IGN/GS/GT podcast or something that said "Most Halo battles end up with two people shooting each other and then finishing off with a melee" and it's true. That's how most people play and that's why everyone cries "waaaaaaaah dis r overpowered!"
It's not their fault. It's games in general. Games don't force you to have to learn how to play and your hand is held almost the entire time.
If someone armor locks. It becomes a 3v4, a 5v6 or a 7v8. Use the man advantage. Help your teammates out by shooting other players and not stand there waiting for the guy to come out of armor lock. All you're doing is taking yourself out the game making it an even match and usually, one of his teammates will come to help him out because people barely callout in Halo and they definitely don't say "Hey, this guy is in armor lock, help me take him out when it runs out"
If you keep dying by something, figure out how to change it. I hate this fkn mentality that the game needs to fix itself to make up for the lack of intelligence of the players.
You want an example of something that is overpowered? Go play Super Turbo and play someone who is using Akuma. Otherwise, stop crying and learn from your mistakes.
Despite all that, it's still unbalanced. None of the other loadouts and even half as useful. I couldnt care less how overpowered Akuma is, i don't play Super Turno (Akuma should be overpowered, he looks awesome) howeve relative to the other loudouts, Armor lock is overpowered. The fact it can be avoided doesn't change that fact.
To be overpowered and unbalanced, there would have to be real gamebreaking elements to it. There is nothing broken about armor lock.
You say you don't care about Akuma, but he's the perfect example. He looks awesome doesn't mean anything, so does armor lock.Akuma cannot be stunned. I believe he can throw two air fireballs at the same time. He has high stamina and high damage. You put him in the hands of someone who knows how to do a hadoken and it's a victory. There's nothing you can do because he's that broken.
Armor lock on the other hand, is not. Just because YOU don't know how to stop it doesn't mean it's broken. It just means you have no idea what you're doing. I had no problems against Armor Lock spammers and my stats would show that it's not overpowered or broken.
Instead of crying about it. You could be spending that effort on figuring out how to counter armor lock. Nope. That's too difficult though. Let's just go on teh internets and say a game is broken because you're incapable of using a thought process.
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