L1qu1dSword's forum posts
"What's so hard to comprehend that it's your own problem if you don't understand that"
that doesnt make sense on a couple different levels. what sort of problem does one have when they decide they dont like a particular game? and you say thats hard to comprehend? im wondering if you are even making sense to yourself right now.
[QUOTE="L1qu1dSword"] It does not detract from horror...it IS horror. What you describe is the little sister of horror the "psychological thriller". Righ now its clear you do not even know what you are talking about so I'll let you goVandalvideoHaving the ability to dispatch anything and everything easily and being forced into combat scenarios detracts from horror. B-Movie horror is nothing more than cheap thrills. This game lacks any kind of difficulty, and the disjointed, forced combat greatly distracts from the overall game. I more than made my point in the last post and you failed to address any of the points that I made. So I redirect you back to it: I've always been a big proponent of the idea that when you start relying on cheap B-movie horror scare tactics and giving your character guns and combat scenarios that it detracts from the horror, and it does. In Silent Hill its all about Fight or Flight. In Dead Space it is fight...fight some more...fight some more...and fight until the door goes off standby. These canned fights are so annoyingly disjointed and break up the pacing of the game that it reemoves a lot of the horror elements in the game. In SIlent Hill, fleeing was what added so much atmosphere to the game.
Dont direct me back to the part where you said essentially nothing. I ignored it because it was pointless. You are obviously someone who likes psychological thrillers more then horror and thats fine by me. I like both.
Think about this meaningless statement of yours, " cheap B-movie horror scare tactics( = HORROR) and giving your character guns and combat scenarios that it detracts from the HORROR. Adding horror does not detract from horror. I get it. You like a more cerebral moody atmospheric and slow paced approach to a scary game and this is a PSYCHOLOGICAL THRILLER. The genre of horror has allways involved a much more visceral blood and guts approach and this game embodies that very well. After all it is survival HORROR not survival PSYCHOLOGICAL THRILLER.
I personally like both but you are acting like just because this game examplafies its own genre so well that its a negative. You really have no clue what you are saying.
[QUOTE="L1qu1dSword"][QUOTE="Ninja-Hippo"]Saying it looks like a cartoon version of a real city as if that's a negative is to show that you really dont "get" the whole point of the game. It's meant to be dumb, slapstick, funny and entertaining. It's not going for grit like GTAIV. It's the direction GTA WOULD have gone in had they followed the idea of Vice City rather than going for super realism.
Verge_6
just because i dont like it does not mean i dont get it.
But you don't. The SR franchise is zany, over-the-top, and mindless. It knows this, and doesn't try to be anything else. SR2 kept the zany aspects that GTAIV tossed out the window in favor for a darker, grittier feel. Rockstar's decision to take that route turned many gamers off, including me. That's why alot of people find SR2 so much more fun than GTAIV, and therefor, a better game.
If you really think agreeing with you = understanding you then you've missed the boat. Yes I know SR is meant to be goofy. I just find it so goofy I didnt bother with it. Same thing as Viva Pinata.
[QUOTE="L1qu1dSword"]OK EA made the HUD integrated into the actual gameplay on every level to add to immersion. Sound is fantastic and certainly contributes to that as well. The graphics are among the best of the generation also adding to immersion. VandalvideoThe HUD, I will admit, is nice, but its not like it adds a great deal of immersion. The ambient video logs and audio tapes are interesting and add a degree of surealism, but it definitely isn't atmospheric. The sound design jumps around alot as well. At times it will even cut off completely and you're just sitting there wondering why theres no music.
It is a SURVIVAL HORROR GAME, and if you would take the time to read my posts you would realize that "I am playing the game on HARD DIFFICULTY my first time through". I can't dial the difficulty up anymore. I've always been a big proponent of the idea that when you start relying on cheap B-movie horror scare tactics and giving your character guns and combat scenarios that it detracts from the horror, and it does. In Silent Hill its all about Fight or Flight. In Dead Space it is fight...fight some more...fight some more...and fight until the door goes off standby. These canned fights are so annoyingly disjointed and break up the pacing of the game that it reemoves a lot of the horror elements in the game. In SIlent Hill, fleeing was what added so much atmosphere to the game. And Pyramid head is never supposed to be scary. He is the embodiement of your own sins and your shepard in the darkness.Just because you don't find it dificult or scary is not a meaningful observation to say about the game. In fact that really just says more about you. Dial up the difficulty. You don't find this scary and yet a big stupid dude with a pyramid for a head is? ok whatever.
It does not detract from horror...it IS horror. What you describe is the little sister of horror the "psychological thriller". Righ now its clear you do not even know what you are talking about so I'll let you go.
and yet freespace 2 is the best game of all time....ummm...yeah
That's all you can come up with? Sad...FYI Freespace is actually widely regarded as a classic so I don't know what point you're trying to make.
My point is that if you regard that cheesy afterthought of my time as a PC gamer to actually be anywhere near the greatest of all time or even "great" then i dont even have to argue with you at all. your sig really debunks anything you have to say.
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