This is gonna be a big one.
Okay, so I know that I've come a bit late with my Game of the Year awards, but here they are anyway. My top 5 of 2010 will follow with the five most anticipated titles of 2011.
I experimented with differing layouts, some of my earlier drafts involved epic nominee lists and so forth... I even somewhat re-posted it at the Reviewers union, but decided against it here.
I'll just keep it plain and simple, best five of 2010 and the anticipated five for 2011.
Hope you guys forgive me :D I'll try to make this as enjoyable as possible.
Without further ado,
LGTX's Top Five PC Games of 2010
#5 - Call of Duty: Black Ops
"...while lacking polish in the more Infinity-Ward-areas, Black Ops gleams with outstanding directing and an even crazier pace of gameplay. And with now a decent enough story element to pull everything together, a perfected multiplayer component and a new level of digital acting, the experience is fuller than ever. Applause Treyarch, as they supersede the fathers of the franchise for the first time."
And truly, when you look at it from a high enough vantage point, it is clear that Treyarch managed to achieve the uncertain height in designing spotless, completely immersing rollercoasters which compel you to shoot just as they break you into a story grazing psychological boundaries regarding genre and perspective. Their every former effort, even World at War, which introduced some lucky concepts and strong mechanics - went into the basis and frame of their latest game, which gleams with astounding set pieces masterfully directed with one ultimate goal in mind - to throw YOU into the epicenter of a segmented adventure which slowly unravels before your eyes as you do things which manage, with the full meaning of the word, to dwarf Modern Warfare 2 by sheer intensity and scale. That means much more than it initially says.
Whether it's a Helicopter skirmish over Vietnam or a covert insertion behind enemy lines, Black Ops knows when to halt the carriage and when to head downhill, fast. The adrenaline-filled multiplayer only lenghthens the experience, simultaneously throwing the replay value to tremendous heights - Treyarch actually had it in them, holy hell. I remember saying once that Modern Warfare was an absolute pinnacle of on-rail shooters - hands down - and that the standard it set would hold for years. I said the same when Modern Warfare 2 hit the shelves. Consider my tongue swallowed this time, because I hate repeating myself. The temptation is awful, though.
Winner as: Best First Person Shooter
#4 - Transformers: War for Cybertron
"Sure, it's definitely not an Arkham Asylum to the franchise, nothing major was delivered in terms of gameplay or genre innovations, but it's guaranteed to satisfy lots of hopeless fans who waited for so long. Or what do you know, maybe even recruit new followers to the world of giant transforming robots, a silly, but magically nostalgic series which entranced millions many years ago, and is now taking up far larger fronts and continues to expand."
Transformers had a hefty going these last years, with Michael Bay doing his best to screw the essence out of the franchise, somehow turning the produced crap into worldwide hits. At least the bots drove the hall of fame again, but not in quality - at least, not until War for Cybetron.
It's funny really, how ditching obvious trends can benefit a license-based product - Who needs annoying little humans and their Earth-problems? Who said anything about melee bashing? Enter Cyberton, a world of war and corruption, a world where even the most gigantic Decepticons jump around like mad and rain fire from repeater cannons. No complex mechanics, no pauses during the gunfights, no boring preservation of supermarkets - that's what War for Cybertron is about, bringing true Third-Person Shooter mechanics to the unique world where the legendary conflict between two warring factions of giant, transforming, and totally awesome robots found its inception. And what's even more important, it's about as good a game as silly it sounds.
The end line is easy to formulate: War for Cybertron proved that a game crafted from inspiration beyond limiting confines of movies or cartoons offers much greater potential than a rushed product meant for a bonus to a cinema ticket. You'll never want to return to Bay's abominations again. Not that the temptation ever drove anyone to agony, but... point made, man!
Winner as: Best Third-Person Shooter, Best Use of Creative License
#3 - Need for Speed: Hot Pursuit
"...Hot Pursuit manages to deliver one of the most polished, visually stunning, and innovative racing experiences this year. Dazzling views of a fictitious Seacrest County, an Exotic car pack for any of your Lamborghini or Porsche needs, the Autolog system - which describes best as the Hot Pursuit Facebook - and lots and LOTS of cops pool together in a gameplay process which calls for imaginative chases and awesome throwbacks. "
What defines the perfect racing experience? A simulation in the smallest of details, turning fun into a hardcore imitation of real-life driving? Or a joyous, relaxing ride in a ridiculously overpowered and idiotically controlling Bugatti Veyron across kilometers of exotic terrain with nothing in the way? Every person has his or her answer, and more often than not choosing isn't even an option. But ask me, and I know what I'll pick. Had Gran Turismo 5 come out on PC this year, rest assured, this position in my list would've remained unchanged.
I'll never forget how cautious I was when I first inserted the disc and booted the game up. On one hand, holy crap man, NFS from Criterion! On the other, countless reviews constantly criticizing that very fact - describing the game as Burnout on a break and spooking the hell out of my nostalgic-NFS-geek side. The wounds were tended as soon as I hit the gas and busted my first race. It was back, and never since had a contradictive thought crossed my mind - I never even saw Burnout in there actually - the mechanics might've been based off the same drafts, but the physics were new, the handling was unique, and the chases had a completely different dynamic than Paradise or anything else for that matter. They did carry a slight cue, an easily discernible heritage of the very first Need for Speed where cops and racers was what everything revolved around.
The resulting mix, spiced up with the hyper-addictive Autolog, was a game with ridiculous life expectancy - it's the genes showing.
Winner as: Best Arcade Racing, Best Multiplayer
#2 - StarCraft II: Wings of Liberty
"...a comeback quenching a 10-year long thirst of millions and by far the strongest argument in favor of the PC as a gaming platform, StarCraft II does little to discover new horizons in a genre it established itself a king long time ago, but puts tremendous effort into further polishing the mechanics and presentation, containing amazing variety and balance along with an unprecedented sense of scale."
It's just not the same with Blizzard. The folk can go as much as developing a sequel for over a decade - just so that what they deliver in the end is a nuke of such force that it blows all recent advancements to smithers. StarCraft II: Wings of Liberty, a flawed third of a story for some, a clone of its predecessor with an additional dimention for others, and a problematic multiplayer experience for many - finds solace in the single uniting overall opinion of every living person on Earth - it is the absolute pinnacle and the best of the best in a genre it reinvented a long time ago, and, unbeknown to other competitors who kept stomping the sand, set to overcome years later.
Argue on the story, complain about the online services, but don't stand and rant that Starcraft II is anything but astounding in terms of gameplay mechanics: never before has such a wide range of diversity managed to bind itself together by an actual balance of power - whether you have additional Pylons to construct or Siege Tanks to unfold, you know that the differences are superficial deep, deep down. I'm presenting you to a game which successfully fuses several absolutely unique play styIe into a single scheme, and, what's more important, makes them work. Give it a try.
Winner as: Best Real-Time Strategy, Best Graphics: Technical, Best Sequel
#1 - Mass Effect 2
"...Yes, it did make that huge step from hours of inventory micromanagement and focused on adrenaline-filled gunplay, but apart from this imbalance, it is still the Mass Effect we loved and missed: the futuristic cityscapes, mysterious enemies, a living, breathing world filled with believable aliens and a scale of events ranging from personal drama to the obvious battle for humanity and (eventually) the Galaxy."
Mass Effect 2 is a sequel as tightly bound to its predecessor as no other game, but, at the same time, as drastically different as a prime continuation should be - you can almost see the unrelentless developing which forged the game into its current form: fan feedback? We'll take it. Combat's blunt? Gears of War can prove a nice inspirational material. RPG elements too stacked? Simplify, streamline. The Mako was crap? Make it hover. Characters lacked depth? Multiply their quantity AND quality thrice and see what they'll say next. Dialogues were too static? direct them so a hollywood cutscene might whimper.
The game did all this, then multiplied the result ten-fold, and was subject to further polishing until what came out was a wacky mix of an epic adventure, team-building intricacies, and absolute immersion in a world of politics, believable alien races, and threats beyond imagination - all of them motivating and leading you towards a suicide mission which would prove it's worth of title based on your choices throughout the entire quest.
I'm still adamantly convinced that we'll never see Mass Effect 2, or Mass Effect for that matter, in their true scope and meaning until the trilogy has locked and Mass Effect 3 has made the clockwork tick as a whole. That feeling alone is enough to offer Bioware my deepest respect for their ability to create and bind such stories - until then, however, I give you the most captivating and atmospheric game to have braced the PC this year, bringing utmost perfection in everything, from story and gameplay to porting and presentation.
"...whether it's an emotional dialogue scene on a hi-tech space frigate, an unrelenting combat sequence on the streets of a futuristic metropolis, or a calm, serene exploration of a post-apocalyptic world, Mass Effect 2 delivers it all in mint quality: you'll never find a game more bigger, stunning, and professionally set in the whole white world, and dark space beyond."
Winner as: Best Story, Best Downloadable Content, Best Graphics: Artistic, Best Role-Playing Game, Best Acting, Game of the Year
And now for some outright stupid and silly nominations!
Hero of the Year: Starkiller (Star Wars: The Force Unleashed II)
Villain of the Year: Illusive Man (Mass Effect 2)
Sidekick of the Year: Leonardo Da Vinchi (Assassin's Creed - Brotherhood)
Body Count of the Year: Dead Rising 2
Copy/Paste of the Year: Bioshock 2
Steroids of the Year: Split/Second: Velocity
Overhaul of the Year: Lara Croft and the Guardian of Light
Roflcopter of teh Yar: Deathspank: the Thongs of Virtue
Indie Game of the Year: Super Meat Boy
Best Score: Mass Effect 2
Shattered Hopes of the Year: Spider-Man: Shattered Dimentions
Movie Adaptation: Tron: Evolution
Epicmost Fail of the Year: Dark Void
Thanks for reading this through everyone. Now, I'll briefly Recap what I'm waiting for most in 2011 - the five games which are guaranteed to make it to my shelf.
#5 - Batman: Arkham City
Our favorite pointy-eared man with a caped spandex suit is back, if you'll forgive the bluntness. Arkham City is a vast, free to roam space where multiple villains, such as the Joker, Two-Face and Hugo Strange will face off against us and our bat-wits (and again, couldn't resist) in a continuation to the 2009 hit.
#4 - Portal 2
You know, after all the talk about coop portal-ing (just imagine. For a second.), post-apocalyptic puzzle sets and the glorious return of everyone's favorite AI-overlord of songs and sarcasm, I kind of find myself not caring about the cake anymore. I mean, it's a lie afterall... right?
#3 - Crysis 2
Lush, green jungles give way to skyscrapers and... ruined skyscrapers of Manhattan, throwing a Nanosuit 2.0-equipped protagonist amidst a pressing invasion of alien forces. The multiplayer thrilled me, and the suit seems practical to use at last... maybe we'll get that Crysis we were promised years ago, finally?
#2 - Deus Ex: Human Revolution
The anticipated prequel to a cult cIassic and simply a brilliant cyberpunk-era RPG with first-person shooting and choice-based gameplay, there's lot expected from the augmented Renaissanse of a once-great series. Stop postponing it already!
#1 - Mass Effect 3
I swear, after all I've written above, if you still expect me to say a word about this game, or franchise, or whatever - cut me some slack. Ok...fine. To say it short, I don't believe anything as grand as ME3 will happen in the foreseeable future, but I do have a nasty feeling in my gut that, like Deus Ex 3, its initial date will get pushed away long before we get near it - I'd honestly tolerate that rather than an unfinished conclusion to something deserving an epic one.
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