[QUOTE="Angry_Mushroom"][QUOTE="MadVybz"]
The finger is being pointed more at the devs and market, rather than the games themselves, frankly.
Yes, difficult games still exist, but are they not also the least popular ones, along with being the most rare and obscure? Like what many have come to realise, many people who play video games today are looking for an 'interactive 8 hour B movie experience', which is actually a very accurate description of most games today. And, with that mentality of the average mainstream consumer, the actual game play and skill required to go through that experience is virtually zero, unless you crank it up to the hardest difficulty (which is quite rare for people to do these days). Instead of playing a game, people demand story, and if there is no story, the game is bashed to no end (Prime example: Virtua Fighter 5. A more obscure case is The Dishwasher: Dead Samurai) and it's actual game play value is completely ignored.
MadVybz
Good point, but sometimes a good B-movie is worth more than 4 hours worth of the same impossible bit. Left 4 Dead is one of those games that I love. Overall games have become more of an art form rather than just a challegning puzzle. Mass Effect, Bioshock, and Brutal Legend are all awesome games for the story. Overall an impossible game doesn't offer much fun, since it becomes more of a chore rather than actual fun. There is a balance that some games have achieved. Calling games more of a 'art form' is something that always seemed weird to me, because if you call a game 'art', your comparing it to the work of authors and artists.
Compared to them, video games are no less than mediocre when it comes to it's art form.
The thing is video game developers use authors and artists so comparing it to what authors and artists create outside of the video game industry is not an unfair comparison. This is what leads to novels and portraits being created based off of video game IPs along with many other types of medium. It is true that it's ultimately all about making money but it's entertainment in general, which is what people need especially in the world we live in.
It's more important to create a fun experience than an extremely difficult one; that is exactly what multiple difficulty modes are for. There is no reason for a company to have only one (extremely hard) difficulty mode; this would limit the target audience to a niche few; they'd make no money off of it therefore no profit which means no money to invest in future games, etc. Accessibility is one of the keys to a developers success.
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