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Lance_Kalzas

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#1 Lance_Kalzas
Member since 2007 • 2135 Posts

I also dislike how if you move your xbox while its on it scratches your disk (if your playing the game, just happened to me today with MW2 so its why I am making this thread.) I also hate paying for live, i already pay 20 bucks a month for the internet, now i have to pay for it twice.

unkis4l

I can understand most of your points if not agree with them except for these two. I can't imagine why anyone would suddenly need to move their Xbox 360 around while they're in the middle of playing a game but if you need to, I guess that's a potential improvement.

You're not paying for internet twice. Xbox Live is not an internet service. It's a gaming service. There's a significant difference between the two types of services. You pay Verizon FIOS for internet (or whoever you have) to be able to surf the internet. You pay Microsoft for Xbox Live to be able to have a Gold account. Using Xbox Live does count as surfing the internet.

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Lance_Kalzas

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#2 Lance_Kalzas
Member since 2007 • 2135 Posts
A game does not have to be groundbreaking to be considered good. Many developers do not the have the resources necessary to make what YOU would consider to be a groundbreaking game. Since you've never made a video game yourself, you have no idea what challenges/obstacles are involved. I've read quite a few articles/interviews and seen quite a few interview videos where various developers talk about what they have to go through to make a game. Many of them are working up to and more than 80 hours a week on a variety of projects for developing a game. This is time spent away from their families/friends, etc trying to make ungrateful people like you happy. Also there is a limited number of fresh and new ideas out there. Sooner or later, they're going to run out and not to mention the fact that there are limitations to the technology as well. Xbox 360/PS3 and the PC deliver awesome gaming experiences that are constantly improving all the time. You are a prime example of a common human condition: Want what you don't/can't have rather than appreciate what you do have.
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Lance_Kalzas

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#3 Lance_Kalzas
Member since 2007 • 2135 Posts
I beat Call of Duty 2 on Veteran but haven't been able to beat any other COD game on that same setting. I hope to do so with MW2 though. Halo: Combat Evolved is one game that didn't make your character weaker on the hardest difficulty. Legendary diffculty made the enemies tougher and more intelligent.
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Lance_Kalzas

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#4 Lance_Kalzas
Member since 2007 • 2135 Posts
[QUOTE="Dordledum"]

[QUOTE="McSkurvy"]

That part is very true. You're either nice, an average guy with decency, or a total nazi.... those are your three choices. lol

small SPOILER ahead

You could scrape me from the floor whenI made the "evil" remark (I can make him shut up)in the dialogue with the insane guy in the tutorial,I was like: "ok, my character just did WHAT?"

:twisted:

Yeah, I thought it was hilarious when Shepard just clocks the guy right in the face. I mean, he gets knocked out either way but the Renegade response in that situation is just hysterical.
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#5 Lance_Kalzas
Member since 2007 • 2135 Posts

[QUOTE="Angry_Mushroom"][QUOTE="MadVybz"]

The finger is being pointed more at the devs and market, rather than the games themselves, frankly.

Yes, difficult games still exist, but are they not also the least popular ones, along with being the most rare and obscure? Like what many have come to realise, many people who play video games today are looking for an 'interactive 8 hour B movie experience', which is actually a very accurate description of most games today. And, with that mentality of the average mainstream consumer, the actual game play and skill required to go through that experience is virtually zero, unless you crank it up to the hardest difficulty (which is quite rare for people to do these days). Instead of playing a game, people demand story, and if there is no story, the game is bashed to no end (Prime example: Virtua Fighter 5. A more obscure case is The Dishwasher: Dead Samurai) and it's actual game play value is completely ignored.

MadVybz

Good point, but sometimes a good B-movie is worth more than 4 hours worth of the same impossible bit. Left 4 Dead is one of those games that I love. Overall games have become more of an art form rather than just a challegning puzzle. Mass Effect, Bioshock, and Brutal Legend are all awesome games for the story. Overall an impossible game doesn't offer much fun, since it becomes more of a chore rather than actual fun. There is a balance that some games have achieved.

Calling games more of a 'art form' is something that always seemed weird to me, because if you call a game 'art', your comparing it to the work of authors and artists.

Compared to them, video games are no less than mediocre when it comes to it's art form.

The thing is video game developers use authors and artists so comparing it to what authors and artists create outside of the video game industry is not an unfair comparison. This is what leads to novels and portraits being created based off of video game IPs along with many other types of medium. It is true that it's ultimately all about making money but it's entertainment in general, which is what people need especially in the world we live in.

It's more important to create a fun experience than an extremely difficult one; that is exactly what multiple difficulty modes are for. There is no reason for a company to have only one (extremely hard) difficulty mode; this would limit the target audience to a niche few; they'd make no money off of it therefore no profit which means no money to invest in future games, etc. Accessibility is one of the keys to a developers success.

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Lance_Kalzas

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#6 Lance_Kalzas
Member since 2007 • 2135 Posts

[QUOTE="connorisgreat93"]is magic hard to get into?:P like the rules etc..slipknot0129

Its alot harder playing the paper game if you havent played duel of the planeswalkers.

I would say the Xbox version of Magic: The Gathering is easy to get into because it's a pretty casual version of the actual game. I would recommend downloading the demo to try it out.
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#7 Lance_Kalzas
Member since 2007 • 2135 Posts
Magic but that's without trying Castle Crashers, Shadow Complex or Battlefield 1943 yet. One day I hope to.
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Lance_Kalzas

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#8 Lance_Kalzas
Member since 2007 • 2135 Posts
Awesome post. I'll have to wait to watch the youtube video link however because they have the entire website blocked at work.
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#9 Lance_Kalzas
Member since 2007 • 2135 Posts
I only said that because I remember Cliff saying something about soldiers not jumping. I wouldn't know if that's true or not because...well I'm not a soldier. The only thing I have to go on as far as what soldiers do is from watching movies like "We were Soldiers", etc and I don't see them jumping all over the place in there either but then again, you're right, I don't see them running for unlimited distances either. I do want to note in Gears 1, you couldn't run for unlimited distances but you've always been able to do unlimited barrel rolls. I think they included the running because of that stage in the giant worm.
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#10 Lance_Kalzas
Member since 2007 • 2135 Posts
Having only one map to pick from with the initial purchase of the game is definitely a Con but what's an even bigger problem for me with Nazi Zombies is you cannot play split screen and have 2 more people playing with you. The game wasn't developed this way (like Gears 2 and Halo 3/ODST). When I bought COD:WAW, I wasn't aware of this limitation. My g/f plays shooters with me on a regular basis and we haven't touched Zombies since as a result. Instead we're either playing FireFight or Horde. Treyarch's half assed attempt at co-op is pretty significant for me.