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Lance_Kalzas

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#1 Lance_Kalzas
Member since 2007 • 2135 Posts

[QUOTE="ProjectTrinity"]Would there happen to be some sort of law that could better squeeze in the banning of protesting during funerals, or does freedom of speech really cover it all?Palantas

You might be able to make a law that simply bans all demonstrations within a certain distance of a funeral. Speech is restricted in all sorts of situations for a myriad of reasons, "disturbing the peace," being the most common and obvious. Freedom of speech is intended to protect citizens who want to speak out against their government. It's not a blanket protection for people to be disruptive jackasses.

President Bush already passed a law banning anyone protesting at soldier funerals. You cannot protest at one of these funerals any closer than 300 meters I believe. I read through this entire thread and knew exactly what hate group was being referred to from the post: Westboro Baptist Church. This group is absolutely NOT protesting the war. They believe the USA is doomed because of homosexual tolerance. That is 100% the sole reason for all of their protests.

They do not just protest at funerals. They protest anything related to homosexuality. They will travel all over the country to do so. Their travel budget for this exceeds $200,000 annually. They believe every time something bad happens to American citizens or inside the US (9/11 included) that it's a sign from God that we shouldn't tolerate homosexuals.

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Lance_Kalzas

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#2 Lance_Kalzas
Member since 2007 • 2135 Posts
I only set out to prove that surveying every single person in the world is unnecessary. This is obvious from the very first sentence in my original post. I proved that. As far as the mall aspect of your argument is concerned, I'll say that anyone relying solely on surveying those shopping at a mall is obviously insufficient, which is the same thing you said. You're right, I can't prove what I said about a "shopping survey". I didn't specify whether I thought that was fact or opinion but thank you for politely asking.
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#3 Lance_Kalzas
Member since 2007 • 2135 Posts
[QUOTE="Vandalvideo"][QUOTE="Lance_Kalzas"]

[QUOTE="Crimsader"]

I'm interested who made this research and asked 6.8 billion people?

You wouldn't need to ask 6.8 billion people. It's called a statistically valid sample size. If you were to actually spend all the time, effort and money to ask that many people and then, as a comparison, you took the time to just use a valid sample size, you would find the results to be close enough that it makes no difference. Using the following link, you can determine the minimum valid sample size for 6.8 billion people.

http://www.surveysystem.com/sscalc.htm#factors

Using the calculator on this webpage, you'll see that amounts to 384 people. In terms of cost, time and effort, it's obviously a lot easier for a company or research group to survey a small group of people rather than the entire world. Very likely a survey such as this would involve more than 384 people but that is the minimum.

That calculator isn't very reliable when it comes to statistics. It doesn't include a number of important mitigating variables. For instance; does every single demographic have an equal chance to be part of the sample which is selected from the populous? For if it is a self-selecting sample it is still entirely unreliable. For instance, let us say you want to get the spending habits of the average American. In the process, you interview 500 people who are shopping at the mall. Do all American shop at the mall? No. I most assuredly don't, and there are millions who shop online. Does it necessarily follow that the average American is a mall shopper? Nope. Self selecting sample size fails.

I was using basic valid sampling size tactics without taking into consideration any of those things. The point is you don't need to ask 6.8 billion people. That's the first sentence in my post. That's the only thing I was pointing out. Whether that calculator is reliable or not isn't relevant to my point. In regards to your "spending habits" example...No one conducting that type of survey would only rely on results from a shopping mall and your argument does not disprove my point of asking 6.8 billion people is unnecessary to determine how much of the world's population believe in aliens. So when you go to do a survey, are you really going to interview every SINGLE person involved or are you going to pick a sample size knowing that the results will be close to the same?
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Lance_Kalzas

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#4 Lance_Kalzas
Member since 2007 • 2135 Posts

I'm interested who made this research and asked 6.8 billion people?

Crimsader

You wouldn't need to ask 6.8 billion people. It's called a statistically valid sample size. If you were to actually spend all the time, effort and money to ask that many people and then, as a comparison, you took the time to just use a valid sample size, you would find the results to be close enough that it makes no difference. Using the following link, you can determine the minimum valid sample size for 6.8 billion people.

http://www.surveysystem.com/sscalc.htm#factors

Using the calculator on this webpage, you'll see that amounts to 384 people. In terms of cost, time and effort, it's obviously a lot easier for a company or research group to survey a small group of people rather than the entire world. Very likely a survey such as this would involve more than 384 people but that is the minimum.

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#5 Lance_Kalzas
Member since 2007 • 2135 Posts

if people stopped buying the DLC, they would stop making it. I honestly havent even beat the original story of Fallout3, so i dont plan on getting any of the add-ons. same with Saints row2. but I know what you mean. its really stupid that a game comes out, and THAT day there's an update AND DLC available. That means the developers could have 1.fixed the bugs before releasing and 2. included the dlc on the disc you paid $60 for. if they at least waited til AFTER they FINISH the game to start working on DLC it would not look so bad. If DLC is released right when a game comes out, they are saying they could have included it in the disc, but didnt want to. Thats just mean.

Talldude80
You must think the game is finished the day before it comes out, right? Do your research and you'll see that's not the case. I've seen multiple articles here on Gamespot even where it says "Insert game title here" has gone gold. That means the game is finished and they're shipping it. This part of the process doesn't occur the day before it launches to the public.
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#6 Lance_Kalzas
Member since 2007 • 2135 Posts
Linear? Yes, the environments are linear but that is because they put more focus on how you handle each situation (via choices) and combat (multiple ways to fight through the different combat situations). Citadel? Yes, the citadel is reduced because of the amount of damage it received in the fight from the last one. ME2 is set only 2 years later. Construction is still construction. Just because the game is set hundreds of years in the future doesn't mean construction crews operate any faster than they do now. This is where logic will help you. Weapon/Armor upgrading and customization? This is what is referred to as item management. It's boring and pointless. All you end up doing anyways is using the most powerful version of each piece of armor, weapon, equipment and upgrade. I'd say it's safe to assume most people used the Polonium upgrades for the weapons (excessive poison damage), the Medical health regeneration for armor (also has poison resistance later in the game) plus the Shield Modulators for armor as well (this one is obvious) because they gave you the best increases overall. What do you do with the rest of the stuff? Sell it or turn it into omni-gel. You probably end up maxing out both at all 9's, at least until you use some of the gel or happen to buy something. It makes perfectly logical sense, both strategically, tactical and military, that when you buy a weapon, anyone in your squad could use that weapon if they've been trained in it. This simplifies item management and allows you to focus on what's important. The story, the plot, character development, etc. This is the core of an RPG. Item management is not the core of an RPG no matter how much you might think it is.
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#7 Lance_Kalzas
Member since 2007 • 2135 Posts
Since when are video game developers not allowed to be inspired from some IP in another medium? These aren't "rip-offs". Similar? Yes. But name one science fiction story in the last 20 years that doesn't have any similarities to any other science fiction story.
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#8 Lance_Kalzas
Member since 2007 • 2135 Posts
[QUOTE="Palantas"]

Something just occured to me. In another topic, the thread creator was complaining about the newer Rainbow Six and Ghost Recon games not being like earlier ones in the series. In this topic, he's complaining about a lack of innovation and change.

:question:

So he can't make up his mind. What's wrong with that? :P
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#9 Lance_Kalzas
Member since 2007 • 2135 Posts
Thinking logically, the points you just gave are not part of your argument. You only stated the games don't take any skill when in fact they do and, by your own statement referring to hardcore players, they do take skill. Just because a game is easy to get into doesn't mean it's easy to master. Those are two completely different problem statements.
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#10 Lance_Kalzas
Member since 2007 • 2135 Posts
[QUOTE="ThePRAssassin"]

[QUOTE="Palantas"]

[QUOTE="ThePRAssassin"]

Necessary Improvements: A shooter that takes some skill.

Oh Jesus, more of this. Every game you don't like takes no skilll, right? That whole MLG thing must be a big hoax. I mean, the games take no skill, so every match will be decided by random chance. There is a 50% chance of any team winning against any other team. Right?

No, they don't take skill.

Why do you think Gears of War and Call of Duty are only played in MLG? MLG isn't about games that take skill, it's about what games are popular. They tried to bring in Shadowrun, it failed because it wasn't popular. They tried Rainbow Six (takes more skill than COD/Gears..but not enough to be considered a skill game) and it failed due to it not being popular.

They talked to Infinity Ward to try and get LAN support so it could be played on the main circuit, why? Because it's insanely popular and I believe 4 of the 5 top active ladders on GB are Call of Duty games.

I also like Gears and Halo by the way, so that throws out your assumption. Maybe next time you should actually try to prove me wrong instead of making assumptions, k?

But at the same this does not mean the games do not take any skill. This would imply you'll get just as many kills in the Multiplayer portions of these games by shooting in randomly different directions as opposed to actually aiming. This would also imply that it's random as to which team wins which is absolutely not the case. Despite popularity, both games do take skill and, generally speaking, someone who is excellent at the game will beat someone who is not.