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Liferipper

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@playniko69 Who would they do that? Can you give a specific example on HOW to turn the horrorfactor up? Running around alone for a few hours, shoot a boss and then repeat?

How do you do it without it going stale? It's easy to complain when devs don't make the game you want. (this is not an attack on you personally)

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Liferipper

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I, and I think alot of people agree; don't play (buy) games like Dead space to shoot up more and more monsters. It's just something I've to do. Devs. (or them higher up) must be afraid that fewer people will buy it, if there isn't tons of repetitive action. But that's not so. Take a look at RE: Operation. No one wanted that.

A game like RE remake was much better, but for some reason didn't anyone improve the controlles. I think that's all it needed. A game must not be hard because of the controls. Ninja Gaiden is a perfect example of this. You die easily but the enemy is never cheap, like in some fighting games with neverending combos that keeps you ind the air. That's another thing but for any game. "Simple controls like in a boksing game."

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Liferipper

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Playing the sequel? Not very random! :D

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Liferipper

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@Rheinmetal Don't exagerate.

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Liferipper

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Edited By Liferipper

@musalala @Liferipper You could fear that

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Edited By Liferipper

@ForceFedBullets @Liferipper The soul of RE4? Any one can say that. You can't use that in development of the next game

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Edited By Liferipper

What is it specific that makes RE4 better than 5/6??

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Liferipper

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"...appealing to fans, WHILE also making it accessible to new players"

That's where they go wrong. Of couse they want as many as possible to buy it, but I don't think they know what the fans want anymore.

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Liferipper

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@faizanhd Please don't start!

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Liferipper

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I actully like this Dante more. The characters all look more human and real.