@playniko69 Who would they do that? Can you give a specific example on HOW to turn the horrorfactor up? Running around alone for a few hours, shoot a boss and then repeat?
How do you do it without it going stale? It's easy to complain when devs don't make the game you want. (this is not an attack on you personally)
I, and I think alot of people agree; don't play (buy) games like Dead space to shoot up more and more monsters. It's just something I've to do. Devs. (or them higher up) must be afraid that fewer people will buy it, if there isn't tons of repetitive action. But that's not so. Take a look at RE: Operation. No one wanted that.
A game like RE remake was much better, but for some reason didn't anyone improve the controlles. I think that's all it needed. A game must not be hard because of the controls. Ninja Gaiden is a perfect example of this. You die easily but the enemy is never cheap, like in some fighting games with neverending combos that keeps you ind the air. That's another thing but for any game. "Simple controls like in a boksing game."
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