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#1 Lithius
Member since 2004 • 125 Posts

>Icarus vent example My computer and tv aren't in the same room so it sounds like a nightmare to have to go back and type every time you avoid anything. It'd take forever. I'd forget the specifics if I did it all and then went to type it out, it's mostly based on memorization and twitch reflexes.

>Visual errors and retcons I didn't know there was a visual retcon at that particular spot. What changed? I know in 2 Zeus had some kind of something at the bottom of his beard, and his beard wasn't fat dreadlocks. The only ones I can think of off the top of my head are Kratos' tattoo being narrowed after the first game, Gaia was orange in 2 while in 3 she is gray, in 2 when you watch the past from the blade of the gods Kratos has the scar on his stomach, and for some reason his tattoo is a very pale orange color instead of the usual dark red. Cronos has no chest hair in 3.

"Real men wax" - Fabio

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#2 Lithius
Member since 2004 • 125 Posts

>Jurassic Park in 3D Probably gonna miss that one. It's interesting that Crichton himself worked on that movie directly, but many of the characters are so drastically different from their original incarnations they're not even really the same character. (Gennaro, Lex, Grant), and many share only the same occupation as their film counterpart and are otherwise very different (Hammond, Muldoon) . I guess that's the power Spielberg had at the time. It's also interesting to note that Michael Crichton wrote and directed a movie in the 70s called Westworld that's extremely similar to Jurassic Park, just replace dinosaurs with robots.

>Tim and Lex and computers Both kids are younger than their movie counterparts. Tim is said to be 11, and is described as being somewhat of a nerd with glasses and being good with computers. Lex is only about 7 so you're right, she is pretty much just a liability. Their roles were reversed for the same reason Satler was given more emphasis, because evidently Spielberg felt the novel didn't portray women as being very capable or some crap like that.

>Raptors Actuallly yes there is an explanation, it's the same as the explanation for the T-Rex's vision. It's briefly touched on in the movie, but the Dinosaurs in the park are not real authentic dinosaurs. The DNA strands for the dinosaurs aren't complete and in the movie they use frog DNA to complete the missing portions, while in the book frogs are only a few of hundreds of different species they used. Since they weren't authentic dinosaurs they had certain things wrong with them (T-Rex's vision, which is implied to be the natural state of that animal in the movie). They made several versions of each individual dinosaur and labeled them like computer software. The first ones hatched would be Compsognathus v.1.0, then they'd change the DNA around for various reasons such as physical abnormalities and problems with disease, and come out with Compsognathus v. 1.1, and they kept updating and changing the dinosaurs.

According to wikipedia the reason for this is that the animal they call Velociraptor in the book and movie is actually a Deinonychus, which at the time was classified as a type of velociraptor, but isn't any more.

I don't know how much of a reader you are, but I personally would highly suggest you check out that book if you're a fan of the movie at all.

>That actor That's Wayne Knight. Believe it or not he lost all that weight and is skinny now.

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#3 Lithius
Member since 2004 • 125 Posts
>Number of scorpions left There were just a few i believe.

>Icarus vent coverage I have not seen an example. It feels like writing out how I did it would be harder than doing it.

>Continuity error and visual retcons I'm not sure what you're making reference to here.

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#4 Lithius
Member since 2004 • 125 Posts

>Book to movie changes I haven't seen that movie in a long time, but I remember it pretty well. Without spoiling much in the book John Hammond is a very unlikable, greedy, Howard Hughes type of character. In the movie he's a kind old man who wants to entertain children or something to that effect. In the book Lex is younger than Tim. Dr. Grant in the book is a large man who loves children, especially ones who like dinosaurs. Muldoon is much more prominent, and Dr. Satler is not in it nearly as much as the movie. Ian Malcom is not goofy or prone to make wisecracks at all.

>John Arnold His ethnicity is not stated in the book. He is only described as "a thin, tense, chain-smoking man of forty-five"

>Velociraptors Much more threatening and well explained in the book.

>Nedry and the Dilophosaurus This character is played for laughs and comic relief a lot in the movie, while this element is not present in the book. He does not tease the Dilophosaurus. He is terrified of it as soon as he's aware of it's presence. It's been a while, but I don't think this character is overweight or messy in the book either, nor is he motivated by pure greed. He has much more fleshed out motivations for his actions.

>Not made clear In the book Nedry only shuts down a very small number of fences, and intends to be back within a few minutes of dropping off the embryos at the east dock. Arnold then shuts down power the the whole place in order to access the system which turns off all the fences. It's been a long while but I seem to remember in the movie Nedry just shuts down all the fences.

I think I might watch Jurassic Park with the Rifftrax.

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#5 Lithius
Member since 2004 • 125 Posts

>Evaluations Your input is always greatly appreciated. It's fun to figure out a way to get past a certain part then hear alternatives that others have found. No rush though, always at your convenience.

>IJ and Translator One of the hardest things about this fight is that the summoners tend to stay towards the bottom where they're off camera, and I have to leave the translator to attack them. I'll be working on the IJ. I'm very curious to try that ascension into MotK.

>Smart Black Man That's Ray Arnold. He was changed some for the movie. Jurassic Park is one of my favorite books. In the book his name is John Arnold it was changed in the movie to avoid confusion with the character John Hammond, the old man. It's not made clear in the movie at all, but he unintentionally made things much worse by cutting the power to the park and turning it back on. It allowed him access to the system which Nedry had locked him out of, but he didn't realize until hours later it also shut off things Nedry wasn't fiddling with such as the raptor cages.

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#6 Lithius
Member since 2004 • 125 Posts
Here is my coverage of my NUR+ of 2. I will not be upgrading any weapons or magic, or collecting any eyes or feathers.

" Yes, managing Drederick has been my highest priority, even though he is temporarily incarcerated for pushing his mother down the stairs. But with his impending release, I've been strategizing for his glorious return to the shores of Fistiana." - Lucius Sweet

Rhodes Temple:Antechamber - grabs

Rhodes Temple:Hall - grabs

Colossus 1 - grabbed and hit away with t0. When the colossus brought his hand down I used magic. It only took a few times to get the prompt.

Rhodes' Bathhouse -Nothing to note

Colossus 2 - I got it with ttt when it placed it's hand down on the side. Every time was enough to injure it so I moved to the other side and repeated.

Rhodes Palace:Hallways

- grabs

- grabs

-Go up the elevator and slap the Colossus in the eye

Rhodes Palace:Western Ramparts

- grabs and i was able to lock them down with repeated use of t0

-same as before and I used grabs on the archers

Rhodes Palace:Easter Ramparts - grabs

Colossus 3

Stage 1 - stood to the left of the blade and jumped when he slammed his fist down, using Cyclone of Chaos to damage him. I know CoC is considered bad form, but I haven't checked the damage values yet so I'm not sure what the best alternative would have been.

Stage 2 - Stood in front of the blade and used PR when the first came down. I dazed him before I ran out of mana

Stage 3 - Used the broken fist to daze him.

Stage 4 - Got in and used either a few s attacks, or blocking t, rolled out quickly and repeated.

Inside the Colossus

- grabs and slaps with the blade

(Shaft 1) Break it and navigate ahead

- grabs

(Shaft 2) Break it and navigate ahead

- grabs and a some hits with the blade

-grabs

-(Shaft 3) Break it

-(Puzzle)

-(Shaft 4) Break it and escape

Zeus

-Get killed "Officious little Prick." - Jack Torrance

Hades "They float, Georgie, and when you're down here with me, you'll float, too." - Robert Gray - Grabbed them and jumped

Pegasus 1 - I mostly used x to get in close while using ttt and r1 or r2 to damage them from the sides. These fights become second nature after a few playthroughs.

PATTERN: D, L, U - Followed the pattern.

Mount Etna:Hand Cavern - grabs, sometimes set up by st and t0

Mount Etna:Hand Cavern:Walls -grabs, with some being killed by suicide jumping towards me on the edge.

Mount Etna:Hand Cavern:Hallway A - Grabbed the harpies. It looks like st doesn't launch the minotaurs. I launched with T and found the air OS isn't infinite either. It still didn't take much damage to get a prompt.

Mount Etna:Moutainside A - I broke the first scaffolding and threw the archer into the minotaur, which got a prompt. After it died I broke the other scaffolding and grabbed the archers, but the last 2 minotaurs didn't come out. Must be some bug or something. -

Mount Etna:Fires of Olympus -get Prometheus down

Mount Etna:Mountainside B - grabs - grabbed and threw them into each other

Mount Etna:Typhon's Cavern

- I used this fight just to check out how the gorgons are different in this entry. As I suspected st no longer launched and air OS was no longer infinite. OH is different now too and looks like it'd be good for ring outs. These things really aren't that hard, they're weak enough you can just block and slap and get by them unharmed. I did some launches with sT, but it felt unsafe. I'll have to experiment more as I come across more of them. I killed them with some launching antics, some t3 chipping, and just some slapping. Nothing fancy.

- Stayed behind the walls and knocked the harpies down with st, finishing them with grabs

- Used TB to kill the archers right away and killed the legionnaires with grabs and throws

- killed them with TB

- If I'm not mistaken this is for that optional fight, which I did not do.

Mount Etna:Fires of Olympus

-Shoot down Prometheus - Collisions destroy this fight. I was able to get prompts on the minotaurs by throwing the legionnaires into them, and was able to defeat the legionnaires by throwing them into each other. -(rope) grabs

Mount Etna:Mountainside A -RotT the door

Mount Etna:Hand Cavern:Hallway B - grabs

Mount Etna:Hand Cavern:Hallway A - grabs

Mount Etna:Hand Cavern:Wall - grabs

Mount Etna:Hand Cavern -Free Pegasus

Pegasus 2 - The same as before. I rammed them with X L1 and R1 and slapped them around with s and t attacks.

-(Dark Rider) Used rage to be safe. It didn't take many hits at all to finish him off.

PATTERN: L, D, R, U, L

Temple of Lahkesis:Cliff 2 - Lots of collision potential here. I went with st into OH, but air OS also can cause collisions, I just wasn't able to hit with it very often.

Temple of Lahkesis:Hanging Garden - grabs into collisions

Temple of Lahkesis:Cerberus Courtyard - This enemy is strange. There's only 1 in the game, but it's not a boss or mini boss. Collisions from the dogs around it make this fight trivial . -(Ceiling) grabs -(Platform/Ledge/Chest Garden) Jumped across and threw the archers into each other with s, came back and killed all the dogs and legionnaires with collisions from kicking the dogs. Temple of Lahkesis:Siren Sacrifice - some TB use. I tried to set up T into OH for collisions, but I had little success. I ended up doing a fair bit of t3 chipping and some slapping with the blades. A bit of air OS too, but that launch is hard to land.

Steeds of Time:Saddle 4:Exterior

NOTE: Horse order (behind; left to right) yellow, green, red (Saddle 3), blue (Saddle 4)

Theseus "No quiero pelear con el payaso" - Roberto Duran

S11/S12 - A basic block and counter type of fight. I hit with mostly st since it can knock him down allowing you to get a bunch of hits. Once he powers up his stick it's even more easy since he lets you get in free hits while he summons ice at you. When he grabbed me I did the QTE for big damage.

S21 - I evaded/tricked through his bolts. not much to note here

S22 - I'm not sure what part of the fight this is referring to.

M1 - I got the minotaurs by lauching with T into OH for collisions. This fight ended up being a lot simpler than I remember it.

Steeds of Time:Saddle 3:Interior:CR Trial -(CR trial) used CR repeatedly until over.

Steeds of Time:Bridle Puzzle -Do it

Steeds of Time:Saddle 3:Exterior - launched the legionnaires with st into OH for collisions. When the minotaurs came out I launched them with T into OH for collisions. - st into OH

Temple of Lahkesisivine Pools - grabs -navigate to the Amulet -do the puzzle and press on (head through the window)

Temple of Lahkesis:Amulet Chamber -Escape

Temple of Lahkesis:Courtyard - Used the amulet every chance I got. I killed the wraiths with grabs and OH, and the bugs with grabs from the air or ground. Not much to note here since the amulet makes this fight very easy.

Destiny's Atrium - I tried to go for collisions with the boars with OH, but I was very rarely able to set it up properly. I was always too far away, or the cyclops grabbed the boar before i could launch it. I ended up beating them all with some t3 chipping and slapping them around at close range.

Bog of the Forgotten

Barbarian King "Don't lecture me, pup! The wretches deserved death! Don't you feel it, Thrall? It's like the old days..." - Grommash Hellscream

S1 - He charges at you which can be avoided by rolling to the side. I got in some hits as he ran around me. Most of this phase was just blocking his hammer, rolling away from his charge, and blocking the arrows. It didn't take too long before the phase ended

S2 - I grabbed the ghosts. After each I blocked some hits from his hammer, or rolled away from MotK and continued grabbing.

S3 - I used t3 chipping, some TB shots, and Rage to get through this phase while minimizing the danger

S4 - I blocked his swings. When he charged up his spirits attack I rolled back and when he released it I rolled forward to avoid it. I just hit away on him while avoiding those attacks until I got a prompt. Not too bad a fight.

-grabs

Bog of the Forgottenath to the Bog - grabs

Bog of the Forgotten:Temple of Euryale

-Get Euryale's Key - I grabbed whored these guys. I know they can be used for collisions which I will try to take advantage of later. - smashed the skeletons with tt from the hammer. Is there a way to get collisions from these aside from launching into air OS?

Ruins of the Forgotten - I grabbed the small guys off the cyclopes and used OH to get in as much collision damage as possible. It only took a few hits to get a prompt after that. I repeated for the next cyclops.

Ruins of the Forgotten:Hallway -grabs into throws.

Ruins of the Forgotten - I killed the bugs with air os from the edge of the pit. The wraiths I defeated with OS and a little OH

Ruins of the Forgotten:Bog Battle - grabs

-(Pillars) grabs into OH

Ruins of the Forgotten:Forgotten Chamber - grabs -Puzzle

River of the Forgotten - I grabbed and threw them off while moving the platforms as much as possible.

Titan Minotaur 1 - some TB chipping, some T3 chipping. All he did was his spin attack which leaves him open for some free hits afterwords.

River of the Forgotten:Euryale's Guantlet -Pull down the tree -(Vine) grabs -(Gears) Use Amulet and cross. -(Conveyor) Rolled to the end and started hitting the wood. If an enemy got close i grabbed and threw it into the others with s.

Ruins of the Forgotten -Do the puzzle, navigate ahead

Cave of the Forgotten -Talk to the corpse - Killed with tt from the hamer. blocking hits and avoiding the gaze. -Proceed with the corspe

Cave of the Forgotten:Coliseum

Cerberus Bastard

Stage 1 - Blocked it's attack and hit with tt from the hammer. When it used it's fireball attack I backed off and shot it with TB

Stage 2 - Same as before. Is there even a difference in how it acts in this phase?

Cave of the Forgotten - Used the fleece to stone them and broke them with the hammer.

Bog of the Forgotten:Temple of Euryale -Destroy the Gorgon Door

Euryale's Temple:Antechamber - Used the hammer on these guys. I could have gone for collisions but I like using the hammer in general

Euryale's Temple:Underground Chamber - I was able to get a decent amount of collisions on the minotaurs by using OH on the legionnaires and throwing them with s when I got a prompt. I was able to do this to both, it only took a few hits after the last legionnaire died to finish off the minotaur.

Euryale's Temple:Elevator Puzzle - got them with air OH

Euryale's Temple:Lowland Vista - These guys are different from their God of War 1 incarnation. I notice you can move them quite a ways with OH, ill try to use this later for collisions or ring outs.

Euryale's Temple:Temple Hazards -Navigate through

Euryale's Chamber "Hey fatty, you are fat!" - Hank Hill.

Euryale "I'm just a n***a that loves tittes"- Dave Chappelle

Stage 1 - I used the hammer for this phase. The only thing that can't be blocked is her attack where she smashes down with her tail. I used tt and blocked. I either used counter after parrying to avoid damage from the smash, or walked to one side to avoid it.

Stage 2 - I hit her with tt as she was on the columns. All she did was swing her tail, which I blocked, and use an attack where she turns the ground red and turns you to stone. It can be parried with the fleece, but I don't know if the counterattack does anything. She jumps down sometimes but you can jump to avoid damage

Stage 3 - She will now do an attack where she smashes down with her front half. I stayed back and used all my magic with TB, then used Rage and hit away with the blades. I got a prompt shortly thereafter.

Euryale's Chamber:EH Trial -Petrify and crush 5 Sentries

Stoned and broke them with the hammer. This head is great since you can move around while using it.

Euryale's Templeillar Puzzle -(Center Pillar Battle) I used the amulet every time it was up. I used the hammer with tt against the large guys. I grabbed the smaller guys until they died. I was able to get a few collisions in, but with the amulet this fight is not much worth noting.

Euryale's Temple:Stone Crusher - kicked them into each other and smashed any stragglers

Euryale's Temple:Cavern

Titan Minotaur 2 - I activated rage as soon as he came alive and hit away with tt. I was able to hit through his first ground pounds by staying to his right, but he hit me with his follow up spin attack. After that he did his yawning time wasting motion and I was able to get free hits with rage. Once he started spinning again I knew he was low on health but I was too so I went and got the chest. It only took a few more hits to get the prompt. I looked at GMG's run coverage of 2 and for this it said use alt.oh, but I don't know what that is.

Catacombs of the Fallen - Smashed them with the hammer. These guys are easy you just have to watch out for their spinning attack which is pretty fast.

Destiny's Atrium -Break the door

Island of Creation:Walkway - I grabbed and threw the first archers, and lured the legionnaire around the corner. I killed him with the hammer and threw the archers in the way. The second legionnaire I killed by throwing archers at him.

Courtyard of Atropos - Camera issues make this a tougher fight than it should be. These guys are very threatening in groups, but alone are pathetically weak. I tried to keep them at the edge of the screen and I was able to stone and shatter 2. The next 2 I killed by using OS into air OS repeatedly. This is gonna be a really hard fight on PAIN+. I can't think of any strategy besides try to isolate one and grab over and over.

Halls of Atropos (lower)

-(Priests/Minotaur Grunts) grabbed the priests into air OS until they were all dead. I was able to defeat the minotaurs with T into OH for collisions.

- grabbed the harpies. I tried to get ringouts with s6 but there was some kind of invisible wall in front of the cliff.

-(2 Satyrs) I stoned and broke one and killed the other with grabs. I probably could have gotten them both. I need to practice fighting this enemy. I think you can get collisions with T into OH, but they seem to stay back and hit me whenever I try it.

Hall of Atropos (upper)

-(Exterior) just some insects, grabbed them.

-(Interior) there's lots of potential for collisions in here but it's made difficult because the camera seems to go out of it's way to hide as many of the enemies as possible at any given time. -navigate

-(Root 1) launched into OH for collisions

-(Root 2) Same as above. I seem to remember being able to get ring outs here but when I tried with s6 there seemed to be an invisible wall.

-(Root 3) Amulet use trivializes these fights. More launches into OH here. These fights might be annoying on PAIN+ just because it might be difficult to get by without taking damage and these aren't the kind of fights you want to be taking damage on.

Bathouse of Atropos

Perseus "Ha ha, you can't sense my energy! - Goku" "No, but I can hear you moron!" - Freezer

Stage 1 - The only difficult part of the fight. I've never gotten good at fighting him while invisible so I always have used rage on this part to help get past it. I counted the hits and from what I could tell he'd hit you either 1, 2, or 8 times. I would always use t or tt with the hammer after he stopped hitting with rage activated. I also watched out for his sling attacks that I was able to get through this phase with a little over half health.

Stage 2 - Quite easy. His attacks are slow and blocked ones always leave him open for hits. He'll sometimes blind you with his shield which you can block for more free hits .

Stage 3 - Same as stage 1 but he constantly runs away and uses his blinding attack. I saved my magic for TB to hit him while running to speed this phase up.

Stage 4 - Not much to note here, just got him against the wall and defeated him with the hammer.

Courtyard of Atropos

-Do the puzzle and press on.

Lowlands:Exterior Hallway - grabs

Lowlands:SoD Trial - grabs

Lowlands:Bridge -Get across

Lowlands:Crossing

-Cross it

Lowlands:Caves

-(Fight 1) A really rough fight for me. I died dozens of times before I got past it, and I expect more troubles ahead on PAIN+. The first 2 sirens are easy enough with launches into air OS. I spent a lot of time trying to get collisions on the minotaurs with the siren to pretty limited success. You can do it with air OS, but I can't tell when I'm hitting them, The minotaurs look big, but I never saw them flinch or get a prompt that way so I'm not sure if they're standing directly under me or not. I had much better success with launching with t from the spear into OH, but it was very difficult to set this up with the siren constantly throwing magic at me and the occasional unblockable attack. I ended up winning by using rage and smashing the first minotaur as he emerged with the hammer. I got the prompt before he was even completely out of the ground. I killed the siren next with air os from launches, then finished off the last one with the hammer and rage.

-(Fight 2) Easy compared to that last part. When the satyr came out I grabbed it and hit it with tt from the hammer on the ground. Once the big guys come out (I don't know what these things are supposed to be) I hit rage and was able to finish the first satyr as I hit it. I rolled around the room trying to stay away from the satyr while switching to the hammer for tt to damage them when there was some distance. Didn't take too long before it was just me and the satyr who i killed with grabs.

Icarus - Beat him up.

Atlas:Face - grabbed them

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#7 Lithius
Member since 2004 • 125 Posts
I decided I'm gonna do NUR+ of 2. Collisions are my second favorite way to kill enemies after ring outs. EH is my favorite item to stone with in the series, and the BH and SoD both have tons of potential for fun.
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#8 Lithius
Member since 2004 • 125 Posts
I finished my NUR of the first game and I'm close to the end of 3 (just finished box 7). Next I'm gonna do a NUR+ of 1, 2,or 3. I'm curious to see which the vets would prefer to see.
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#9 Lithius
Member since 2004 • 125 Posts

Character limit reached. Continuing NUR coverage of 3 in this post

Skorpius - Blocked until he came out

S1P1 - This fight wasn't actually very much different than normal. I used the same strategy I did before of getting all the legs as close to breaking as possible before breaking any. This took a little while since I got hit on occasion by the small scorpions and grabbed to get my health back. I came across a bug where one of the legs was stuck looking like it was yellow even though it was broken. Once I got all the legs red and damaged beyond that I broke his 2 front ones and one middle.

S1P2 - I used tt with the cestus to damage him and keep the scorpions away. I'm intimidated by this whole fight on PAIN+. The idea of having to restart every time I accidentally hit a small scorpion with the Cestus doesn't sound fun at all. This phase I guess you'd have to spam t0 or something to keep the scorpions from overrunning you.

S2P1 - I used fire and magic with the cestus to clear the scorpions, although the cestus magic didn't seem to do that much. I was able to break the last 3 legs very quickly. I just had to avoid a few swipes and it was on to the last part.

S2P2 - To be safe I went ahead and used Rage, but ttt with rage active didn't feel like it got through it any faster than tt with the cestus.

S3 - Icarus Vent to mini-game

-Use the Boreas Icestorm and go up the vent. Use it again. Do the grapple sequence.

The Caverns:Box 6 - Kept the gorgons around to stone the other enemies and broke them with the Cestus. I wish I could say more but that's about all I did.

The Caverns:Flood Chamber -Proceed

The Caverns:Hallway D -Get to the rope and cross it. Then deal with the grapples

The Caverns:Box 7 -Boreas it

The Labyrinth:Box 1 - I used the Cestus this fight. The Talos are easy enough, just hit and block. Once they were dead I mounted the cerberus and killed 1 talos with t, all the dogs with s, and getting the other talos to a prompt. Once the cerberus was dead I finished off the Talos and moved on.

The Labyrinth:Box 2 -Puzzle

The Labyrinth:Box 3 -Puzzle

The Labyrinth:Box 4 - A pretty rough fight, if for no other reason than the camera angle hides where the spikes are sometimes. I died many times because I accidentally jumped away from an attack onto spikes that were offscreen. Most of this fight I spent running away from the various enemies and letting the spikes deal with them. Aside from a few kills with OH from t launch with the whips all the legionnaires and minotaurs died this way. The second wave was particularly annoying since it includes sirens who are a big pest in geneal. Finally once they were cleared and I had clung to both harpies I finished off the last 2 sirens with t launch into air os.

The Labyrinth : Pandora's Cage

-Get her

The Laybrinth:Box 5 - This might be a tough fight on PAIN+, but for this run it wasn't bad at all. I used the gorgon's stare to turn all the enemies to stone and broke them with the cestus, except for a few that I defeated with grabs.

The Labyrinth:Box 6 -Puzzle

The Labyrinth:Box 7 - This fight is so long and complicated it's very difficult for me to give you detailed coverage. All together I'd say this fight took about 10 minutes. I used the whips and Cestus. My main tactic was to move from the left to right side as much as needed to use AI boundaries to get the fight I wanted to fight. I doubt it will surprise anyone that the hardest part of this fight was the shield bearing legionnaires. I saved my magic especially for them since you can break many shields at once. The sirens I killed by launching with t and using air OS over and over. The shielded legionnaires I defeated by luring one away at a time and getting them with the Cestus CG. The wraiths I beat with plain grabs, OH infinite if there was nothing around. Minotaurs I launched with t into air OS, hitting them while they're stuck in the ground. This fight just goes on and on. At least in the fight before Clotho you're moving forward so you can get a feeling of your progress.

The Labyrinth:Box Tops

-Get in position for the cutscene

Icarus Vent 3 - Avoided the obstacles

Three Judges:Lower

Hades Cerberus Breeder

S1 - Grabbed the pups and bow chipped away.

S2 - I had some success using launches with the whips into air os on the satyrs while the cerberus was occupied. I need to practice more on separating them, too often if I get the cerberus into a good position but the satyr just stands around too far away to reach. I was able to kill the satyr before the phase ended.

S3 - Only 1 satyr came out, I figured it would be 2 even though I killed the one in the first phase. I used my rage with ttt hits on the cerberus, then a bit of bow chipping got the prompt. I finished off the satyrs with grabs.

Three Judges:Upper:Section A -Smash - Took out the dogs with grabs and fire. Once they were dealt with I killed the sirens with air os from a launch with the whips.

Three Judges:Upper:Section B -Smash. - Broke the shields with Cestus CG, and killed the legionnaires by lauching with the whips into air OS or OH. Once they were cleared I got the satyrs with grabs.

Three Judges:Lower -Break it

Icarus Vent 4 - Avoided the obstacles

The Labyrinth:Box Tops -Get going

Chain of Balance -Keep going

Chamber of the Flame -Up

Upper Chamber of the Flame

-Turn it

Zeus "Let's fight... like gentlemen" - Dudley

S1P1 - I used the whips for this fight. I usually have counter after parry for this fight so the only adjustment I had to make was not being able to interrupt his punching combination attack. Instead I blocked the first hit, then backdashed into some bow hits. When he went up for his lightning bolt attack I got him with the combat grapple. When he tried to grab me I jumped over him.

S1P2 - Same as before but he has a new attack where he makes lightning come from the ground that I blocked. He can also do an attack where he flies up and smashes down, but he didn't do it on my run.

Olympus : Pavilion

S2 - I stayed away from him and blocked until Gaia came.

Gaia:Chest:Interior *Heart*

S3P1 - Not too bad, this fight doesn't get to be hard until he makes the groups of Phantom Zeuses. his lightning i reflect back, and his other attack where he sends out a copy of himself can be blocked and gives rage and magic if parried.

S3P2 - The thing that makes this fight hard is obviously the phantoms. When the phase first started there was only 1 or 2 phantoms out at a time, but later he summons 4 at once, all of which have a respectable amount of hp and can do a huge amount of damage if they hit you. He will often charge up an attack against Gaia's heart that is easily broken but if you fail to do it he gets some health back I used this chance to get health and rage by using tirade on the heart.. The phantoms will only use his punch combo, which is easy to avoid, but Zeus will constantly use fast lightning bolts which can be distracting enough to allow a phantom to get a hit in occasionally. When they were out I only hit Zeus directly to interrupt his attack, otherwise I just stayed back and tried to hit as many phantoms as possible while keeping my health up by hitting the heart when it glowed. I can provide more detail on this fight if anyone would like me to.

NOTE: The rest doesn't matter for run coverage.

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Lithius

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#10 Lithius
Member since 2004 • 125 Posts
I'm starting my skeleton for my NUR of 3 here. I will not be upgrading weapons or items, but I will be getting horns, eyes, and feathers. Until Hades I'm just going to hit the highlights since it's no different than my last run. I'll be sure to use ttt combos though since I just spammed s mostly before.

Mount Olympus

Gaia:Shoulder -grabs

Gaia:Arm -grabs

Leviathan 1 - (Standing 1) used ttt to get him down. Easy enough to avoid his attacks. No need for magic

(Ceiling) Just went back and forth hitting and dodging

(Wall) same as before

(Standing 2) used magic to avoid his attacks while hitting with ttt

Mountainside:Exterior A -grabs

Mountainside:Exterior B -grabs

Moutainside:Interior:Tomb of Ares -rammed into the centaur

Gaia:Chest:Exterior

Leviathan 2

Stage 1 - Chipped away on his right side

Stage 2 - same but used magic if he used his water spit just to be safe

Gaia:Chest:Interior - grabs

Gaia:Head

Poseidon

Stage 1 - didn't take long to get their claws out of either side with ttt combos. I rolled out of the way of the hippocampuses coming down, and used magic when he did.

Gaia:Hand

Stage 2 - Hit him with ttt combos and blocked his close range attacks. I was able to get some hits in on his big hand poke, but not the 3 ones.

Gaia:Head Stage 3 - same as stage 1

River Styx -Swim

Realm of Hades

Hades Path - Grabs and rams

Palace of Hades:Exterior (AoS Trial) Used magic over and over (Rope) Grabs

Gorgon Serpent Chamber -Mostly stoned them all by reflecting the gaze, killed a few with BR.

Peirithous Puzzle - I hit the cerberus with stsssst combos, what's the highest damage combo I know of with the blades. I cleared the enemies on it, and when it died I killed the rest with grabs and the bow

Harpy Chamber - I mostly killed them with the bow. Some grabs too.

Underworld:Cliffside -Navigate

Three Judges:Lower *Trials of Erebus*

- Grabbed them all man and arm alike

- I didn't let any touch the back wall while slapping the minotaur. Once they were all dead it only took a few hits to get the prompt.

-I kept the gorgon alive the whole time and used it to shatter the enemies.

Three Judges:Upper:Section B - They were mostly dead after I blew up the barrels. It just took a few slaps and bow chips to get prompts on them.

Caverns of Hades:Bridge - I grabbed into OH infinite. I know this is unsafe, but there's only a few of these guys in the whole game and they're not very hard.

Caverns of Hades:Bramble Vent Puzzle -same as above but on the top level I was able to blow a barrel to severely damage them on top of grabs.

Caverns of Hades:Hades Arms - I used t0 to clear a path I didn't bother to kill them all. Do you have to kill all these in PAIN+

Palace of Hades:Outer Atrium - I remember you mentioning there being an ai exploit here so I tried it out, and sure enough if you go far enough back they just let you get a few hits in as they walk back. I didn't bother to use this much though as it felt slow and this fight is easy. I blocked and hit away with st combos, as far as I could get although I didn't finish with t since it's dangerous. When the sentries came out I used them to BR.

Caverns of Hades:The Forge -Lever

Caverns of Hades:Gazebo -(Dogs) grabbed them

Hades Path

(RoS Trial) -grabbed and rammed them

Palace of Hades:Exterior

(Twin Hades Cerberus) I used a lot of bow chipping here, along with getting in a few hits when they get close. I used RoS when the fight started, but after that I almost exclusively stayed away and hit with the bow. Anything else felt dangerous.

Palace of Hades : Door of Hades - I grabbed the dogs for collisions, when they were mostly gone I grabbed the sentries for BR

Palace of Hades:Lower Chamber - killed them with the bow and a few grabs

Palace of Hades:Mezzanine - I ran back towards the tree since some seemed to get stuck in the door. I killed the dogs with grabs into collisions and the bow. The minotaurs I tried to ring out, but was only able to with s6. HR did not let me do it as best as I could tell. Any advice on how to ring these guys out in general besides s6, HR, and BR?

Palace of Hades:Upper Chamber - Grabbed the sentries and killed the harpies with the bow

Palace of Hades:Lower Chamber *again* - Killed them with the bow and grabs

Palace of Hades:Upper Chamber *again* -Finish puzzle

Hades

S1P1 - (Stand) Not much different than the last time. I blocked or parried his claw attacks, rolled away from his stomps and hit away at him mostly with just square combos.

S1P2 - (Wall) A little more bow chipping than last time, but not too different. I rolled away from his grabs and slam attacks, blocked his normal attacks with the claws, and jumped over his ground swings all while hitting away when I got the chance.

S1P3 - (Meat) Chased it down and tried to keep it as far back as possible. I imagine you could intentionally repeat this part to get some health back if you wanted.

S2P1 - (Stand) Quite a bit of bow chipping, which baits out his claw grab, which is easy to trick through and get a few free hits. I blocked his combo from the first phase like before, and rolled behind him when he used his unblockable attack. I rolled away from his stomp, although he hardly ended up using it.

S2P2 - (Wall) Mostly stayed away this phase, chipping with the bow and reflecting back his souls.

S2P3 - (Meat) Same as before

S3 - (Wall) I used magic a couple of times, but didn't use rage. When his claws are in the ground you can get a ton of free hits as they're easy to avoid. The monsters he summons can be blocked. The magic did quite a bit of damage as I only had to hit him a few times to get the prompt.

S4 - (Tug-of-War) I didn't bother to back away from the river since it doesn't seem to be anything but an asset. Not much to note here, his attacks are very easy to avoid. I hit away at him until I got the prompt.

S5 - (CoH) Hit away mostly with sst and ttt combos. I used the grapple point when I got the chance since it gives free hits against his back. His attacks are telegraphed in advance and easy to avoid.

Palace of Hades:Soul Summon Trial - Grabs into rams

Cavern of Hades:The Forge -Pass through

Cavern of Hades:Gazebo - I'm gonna stick with the blades until I get the Cestus I think. The first couple of Talos were easy enough. I blocked and hit away on them when I could. When the dogs came out I focused on them with grabs since they're very dangerous if they grab you. I stayed away from the main group as much as possible and cleared them out with collisions. Finished off the last Talos and moved on

Hades Path *yet again* -Got them with the bow

Olympia : Door -Cast Gaia down -I wasn't able to get as many ring outs as I'd have liked, but I still passed this part without incident. I led the first group back past where Gaia was while trying to catch as many on fire as possible. Once I got towards the back I fought them just by blocking and slapping. It wasn't long before I got a prompt and the ram cleared most of them out. I used this same tactic luring back a few at a time and taking them out. You can get some good damage in kicking the dogs as they follow you.

Olympia:Cave -Navigate

Olympia:Building A - Killed these guys with the bow from afar

-(Centaur) I stood to the left of the chest where there are holes in the side of the wall and rung out everything except the Centaur with HR. I was able to lure most of the legionnaires away by catching them on fire, which causes them to walk forward in whatever direction they're facing. Once I was able to get the Centaur alone it wasn't too tough to defeat. I blocked and hit away,sometimes catching it on fire and bow chipping, waiting for the qte which is always the same. I get the feeling it's possible to ring out the centaur, but I can't figure out any way to move it around like the smaller enemies.

Olympia:Ballista

Chimera

(Snake) I used almost exclusively bow chipping and a few slaps when he got close.

(Lion) Same as before, but I slapped him around with the blades more.

(Goat) I bow chipped him a little while and used rage to finish him off. This is gonna be a fun fight on PAIN+

Olympia:Chasm -Harpy ride

Olympia:Building B:Exterior:Balcony - Ring outs with HR

Olympia:Building B:Interior:Hallway - Burned them and used BR for collisions

Olympia:Building C:Wall -Navigate

Olympia:Eos Cave Door - Used bow chipping and some slapping around to get the cyclops to the prompt. Once it was dead there were only 3 left alive and I finished them off with just a few hits

Eos Cave:Corridor 1 -grabs

Eos Cave:Corridor 2 -grabs

Eos Cave:Catwalk 1 - I used the bow and a few grabs when they were on the ground.

Eos Cave:Corridor 3 -grabs

Eos Cave:Rope - grabs

Eos Cave:Corridor 4A -grabs

Eos Cave:Corridor 4B - grabs

Eos Cave:Broken Bridge -Harpy ride

Eos Cave:Cliffside - used OS into OH while staying to the bottom of the screen so I can keep my eye on the other.

Eos Cave:Catwalk 2 - Easy ring outs here with HR. Finished off the archers with the bow.

Chain of Balance:Icarus Vent 1 - avoided the obstacles

Chain of Balance:Scaffolding

-Navigate

Chain of Balance:Icarus Vent 2 - avoided the obstacles

The Caverns:Box 1 -Burn bramble.

The Caverns:Box 2 - Killed the sentries with BR. I used HR to back one minotaur up some, then launched with T into another HR for the ringout. I was able to do this on all the first 4 Minotaurs. I was able to take out all the rest of the minotaurs with t on the Cerberus, which finished up the fight.

The Caverns:Box 3 -Listen to Hermes then get up the Chain of Balance Chamber of the Flame -Unveil 3 frescos, read them and watch the cutscenes

The Olympian Citadel A

-Proceed to the wall from the walk way, slide down, cross the grapple point and land on the burning, breaking bridge. -(Bridge) jumped up, hitting the people in the way.

-Pursue Hermes. -grabs

-Grab hold the Crane, pull the lever, cross the gap, make your way across another breaking bridge. - I picked them off 1 by 1 with the bow as they attacked the villagers. None of them ever got close to me -Pursue Hermes past the portcullis. Use the catapult to reach Athena's Statue.

Grand Vestibule:Lower

Hermes "Boxing is a sweet science; speed alone cannot overcome it." - Dudley - He alternates between running around hitting you and resting. When he was running I rolled away constantly, or used magic if it seemed like I could get him. I mostly damaged him by using t3 while he rested. It only took about 10 hits with this and a little magic to defeat him.

Grand Vestibule:Upper -grabs

The Olympian Citadel B - The first 2 I beat using the bow before the fight even started. The other Legionnaires I ringed out with HR. The Cyclopes I defeated mostly by bow chipping, with some t3 and t0 chipping in there as well. When the wave of 2 Cyclopes came I moved back towards where you came from and was able to ai boundary glitch for a time and kill one with the bow safely. After it died though the camera angle shifted and I couldn't do it any more. I finished off with some bow chipping.

Upper Chamber of the Flame -grabs

Upper Chamber of the Flame:Hallway A -I just realized that you can launch these sirens with T into infinite air os until the prompt. I'm gonna use that come the labyrinth. I killed the sirens that way, and the legionnaires with some t0 into oh and catching them on fire.

Upper Chamber of the Flame:Muse Music Box -Puzzle

Upper Chamber of the Flame:Elevator - Used the fleece to stone them when the gorgon stared. This was annoying as it took much longer than I had hoped for. I broke them with t0.

Chamber of the Flame -Move on up

Upper Chamber of the Flame -Use the crank

Upper Chamber of the Flame:Hallway B - Ground OS mostly, some OH, but I played it safe here.

The Forum

Hercules

S1 - Grabs into BR

S2 - same as before but I rammed into Hercules. Also did some bow chipping here

S3 - Chipping with t3 and with the bow when he did his attacks. There's no real threat as long as you keep your distance.

S4 - (Cestus) Lots of bow chipping and some stt combos when close. Overall a pretty easy boss. I imagine the first phases are terrible on NGR though.

Olympus Sewer:Nemean Roar trial

-(trial) grabs into BR

-(Phalanx) used magic with cestus to break the shields then used BR

Poseidon's Chamber:Main Chamber - I found there is an ai boundary here so I stayed back and used magic plus FB to break the shields and used grabs on the dogs and shieldless legionnaires.

Poseidon's Chamber:Hyperion Gates

-(Puzzle) grabs

-(Elevator) grabs

-(Bronze Talos) I used the cestus and hit away with sss or stt combos. I remember you noting you can use ai boundary abuse by the switch but I didn't try it. Maybe on another run just for fun, but this is an easy fight anyway.

Poseidon's Chamber:Halls - I waited around the corner and broke their shields with the CG with the cestus. Once they were broken I killed them with grabs.

Poseidon's Chamber:Main Chamber *again* - I took care of the shields with a few hits from the Cestus. I was able to get the Talos to fall in the water just like you said. I only wish there were a more threatening enemy to use this on.

Upper Gardens:Bridges -Navigate

Aphrodite's Chamber -Go through the gate

Cavern of Hades:The Forge *yet again*

-Go to Tartarus

Cavern of Hades : Path to Tartarus -Kill Lost Souls -(Centaur) I used BR since there are hordes of sentries here. By the time they were cleared out I only had to hit the centaur a few times with the bow to get the prompt.

Gates of Tisiphone -(2x Chimera) I was able to use the camera angle to separate them, so this was just like the first fight except now I have the Cestus and bramble barrels. I bow chipped some, but the level 1 Cestus took them out pretty quickly. I used rage some just to be safe, but I really didn't need to in retrospect. -Do the puzzle

Pit of Tartarus : Path - grabs

Cronos -Blind him

Cronos:Right Hand - grabs into BR

Cronos:Right Forearm - Mostly grabs into BR. This part is mostly just waiting for his hand to become vulnerable. I got out of the way of his breath attack and jumped when he used his push with his hand attack.

Cronos:Right Hip - I grabbed these guys. That might be considered bad form though.

Cronos:Navel - I used collisions mostly and a few hits from the Cestus. The only problem here is it can be hard to grab the sentries since the grabs tend to gravitate towards the Talos, whether they have a prompt or not.

-Attack Onyx - Blocked them a few seconds until Cronos grabbed me.

Cronos:Left Hand

(Wall) killed them with s attacks.

(Floor)

grabs

(Ceiling)

grabbed and threw them.

Cronos:Left Arm -Navigate

Cronos:Left Shoulder - used BR on the cyclops until I got the prompt. Hit the shoulder with t attacks until the phase ended.

Cronos:Throat -Navigate then do mini-game escape

Cronos:Navel -Break it and do mini-game

Cronos:Face -Break onyx and finish this encounter

Cavern of Hades:The Forge *for the last time* -Get the whips and end Hephaestus

-(trial) Grabs

Aphrodite's Chamber -Passing through

Upper Gardens:Bridges (Nemesis Rage trial) This is my favorite magic in the game. It's like Charon's Mask combined with Chronos' Rage. I killed them all with it.

Daedalus' Workshop -Pass through

Olympus Garden:Maze - I really like the whips for the easy launches. It does decent damage too even at level 1 with the tirades. I launched for OH, or just beat up the legionnaires with the whips. The talos I beat with standard block and hit tactics. I used some burning too since they tend to group up here.

Olympus Garden:Hall -(Satyrs) When the first one spawned I walked back towards the entrance. I was able to grab it 3 times and the other didn't even move towards me. I killed it with grabs too.

Olympus Gardens : Puzzle -Do it and cross the gap

Hidden Passageway:Hallway - grabs

Hidden Passageway:Cave - grabs and burned them

The Caverns:Box 4 - Lots of Cyclopes, but not too bad. I used the whips for this fight. These guys do a lot of damage if they hit you, but their moves are very slow. They generally only give me problems if they hit me from offscreen or their spinning balls get into a pattern where dodging one gets me hit by the other. I cleared out all the armored ones before I got on the club wielding ones. I was able to kill 1 and get a prompt on another. I finished off the last one with some hits from the bow and the whips.

The Caverns:Flood Chamber -Pass on through

The Caverns:Hallway A -Use Elevator

The Caverns:Hallway B - grabs

The Caverns : Dark Path -Navigate

The Caverns : Dark Pool - Reflected the gaze and broke them with the whips

The Caverns:Hallway C - Grabbed and burned them.

The Caverns:Box 5