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Lithius

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#1 Lithius
Member since 2004 • 125 Posts

>GKPAIN+ I'll be sure to keep that post in mind when in the future (probably a long ways in the future as I'm planning to do NUR+ of 1 and 3, then normal PAIN+ of 2 and 3, and PAIN of 1). When all that is done I might consider GKPAIN+, but I want to restart my Robotos PAIN+ of GoS, filling out a skeleton and finishing it. Has anyone done that particular run?.

>DSP and Street Fighter Do you know anything about Dudley GMG? He might be the sort of character you like. I watched one video of one of DSP's matches and never again. He complains about people repeatedly using attacks that work and hit him every single time. That's not the kind of attitude that will get you to the top. You have to figure out how to block and punish, or another way to deter it from happening. You gotta realize you're gonna improve more from losing than winning and that having a high win % will only come with time and thousands of matches online worth of dedication. (I'm at over 4500 matches played online with the same character and I'm still just medium skilled in the big scheme of things). "Mid tourney level" is a drastic overstatement. From what I've seen this would be about like someone who had beaten God of War 1,2,and 3 on VH and claiming to be a long time experienced vet, on par with the best of them.

>Street fighter inputs and Infinite jump What I was trying to get at there actually was that I treat the IJ the same way I would learning a new combo in Street Fighter. Obviously something with a strict timing input like IJ is going to take some time and dedication to learn, and my experiences playing Street Fighter make learning the IJ not so intimidating at all. The thing is that I only ever intended to use it to create the checkpoint in the translator fight, so once learned the easy way to do that without having to do the full IJ I lost interest in it. Am I wrong in remembering that you, GMG, noted in the past you play that newest Mortal Kombat game with Kratos?

>Current progress Having some trouble with the hallway before Clotho. The first wave I can handle cromulently, but I know I could be doing it better. My main strategy is launch with the spear into OH for collisions against the minotaurs. My problem is that I have to roll around so much to avoid being hit by the large numbers of legionnaires that it's very difficult to set up the proper angle for the launch, and more often than not when I see a good launch opportunity they end up doing their jumping blue flash attack a split second before the launching attack connects. When I did this part before on NUR I mainly used the hammer and didn't utilize collisions like I should have. I'm gonna have to watch some videos and read some run coverage. The third wave with gorgons and sirens is where I'm having real trouble. I've been trying to play it safe, waiting for the gorgons to use their gaze to stone some enemies, but I keep getting interrupted by the sirens ranged magic attacks, and the sirens creating the damaging magic under your feet is really causing me problems since I tend to turtle up and block until the gorgon's gaze comes out.

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#2 Lithius
Member since 2004 • 125 Posts

>Collisions You mentioned about that aspect of them when I first started coming to this board and I inquired about the differences between PAIN+ and GKPAIN+. It was just some person on the God of War 2 board who mentioned it being a glitch. Likely they didn't know what they were talking about.

I'm not sure who DSP is, but I like the cut of his or her jib.

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#3 Lithius
Member since 2004 • 125 Posts

>Odd that you didn't explain it Well you noted a while ago when I first came to these forums that it scaled inversely to your armor (I was told when the game first came out this was because of a glitch where the game considered any attack originating from an enemy, which would include collisions and any attack against Kratos, as being affected by armor %). Whether or not it was intended I'm not sure, but there's no way they couldn't have known.

Timing on the IJ I was quite close to getting it down consistently, I have been able to do it a few times, but never on command. It's unrelated I know, but I'm a Street Fighter 4 player, and I use exclusively Dudley, the most combo reliant character. Any one of his combos is going to require a lot of time in the training room to master, and he has thousands he could possibly pull off. It literally takes hundreds of attempts to be able to land any specific combo of just 2 or 3 hits against a dummy in the training room, let alone against a real player in a match. I think of IJ the same way.

>Colossus 2 and T3 Forgot may not have been the correct word, I realized as soon as i hit the wrong button my mistake. I had just been used to using sts combos before I got the hammer so I did that combo without thinking. I know there's all sorts of ways to deal with this fight, but it becomes trivial after a few runs and I tend to just stick with what I know for something like that.

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#4 Lithius
Member since 2004 • 125 Posts

>Trouble telling whether or not I'm hitting in Lowlands caves I was referring to hitting them with air OS where they have to seemingly be directly under you. I was having trouble telling if I was connecting with the collisions or not, but I don't think I'm going to be using that method for collisions in future runs.

>False OS on Hades Minotaurs I'll be sure to try that out.

>Why I didn't OS spam the satyr while alone I was using OS, just after it fell I hit it with the hammer a few times because I thought it would do more damage. I wasn't able to kill it before the next enemies spawned either way.

>What grabs on the harpies in Atlas' Spine I believe it was air OS for those, alongside some ground OS for instant kills. I could have used

>Collisions You've never explained it to me, but I think I know the gist of it. They scale in damage inversely to your armor, so the higher the difficulty the more damage. I think there are multiple types of collisions with more than 1 amount of damage. If I remember one does 50 one does 25.

>Titan Minotaur 3 In that video you roll clockwise

>Infinite Jump I never was able to get it down, but Classygent linked me a video showing how to get over the door without having to do the full IJ. Ascension, to Motk, pause then jump on the right hand side of the door to grab a ledge to get over it. I'm not planning on doing any sort of speed runs so as long as I can get over that door I think I'll be alright.

>Colossus 2 I'll replay that part for you and I'll type out every detail I can. You're right about the fist I was confusing it with Poseidon's fist pound. So you climb up the wall and it shows him, he then hits the ground. I jumped in place to avoid damage and jumped down, staying a little bit to the left side. His fist came down, and I rolled to the left to avoid it. He sat his hand down and I used stssss before I had to roll away (I forgot about sttt for a moment) from another fist off to the left. He sat his hand down again and I used sttt, which injured him, causing orbs to be released. When he does this he does a big pound attack that I have always avoided by swinging to the other side, and running all the way to the opposite side, all the way to the right by the water wheel. He does an attack where he shifts to the other side, and he then sat his hand down. He stayed still long enough for me to get him with sttt, which injured him again, causing orbs to be released. I swung back across again, this time going all the way back and to the left by the other wheel. He did the same thing, resting his hand like before. I got him with sttt, causing the prompt. I swung over to his hand and did the QTE. When I came back down I avoided a backhand by rolling back, hitting him with st before avoiding another backhand, where I was able to injure him with sttt. I swung across like before, going all the way back towards the wheel and when he rested his hand I got him with stt, which injured him again. I swung across one last time, getting him again with sttt when he rested his hand, granting me the prompt to end the fight.

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#5 Lithius
Member since 2004 • 125 Posts
Guy Incognito is a character from an episode of The Simpsons who looks and sounds exactly the same as Homer Simpson, but with a handlebar mustache and top hat. I was able to get past the part with the translator. I'm about to fight the sisters currently.
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#6 Lithius
Member since 2004 • 125 Posts
Thank you very much Classygent I am now able to get back over the door easily, and I was able to get past the translator. Are you the same person who used to have the avatar of Guy Incognito? or was that some other person?
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#7 Lithius
Member since 2004 • 125 Posts

>Colossus 2 now that I look at it I did go a bit overboard with the brevity on this section of the skeleton. As best as I can remember when I dropped down I had to block a fist, he then rested his hand and I got him with ttt, or sttt, I can't remember. When he was injured I swung to the other side and all the way back to avoid being hit, he would rest his hand down either immediately or after an attack and I would repeat. I wish I had one of those capture cards. I'd rather edit out all the times I die for a video than have to type it out, since it's tough to get all the specifics in there.

>Restart when the rider appears I did not do that. I wasn't aware doing that did anything.

>Which throw I always use the square 360 toss. I never messed much with the x. I should try it some more i'm sure it has it's uses.

>Destiny's Atrium and TB tricking I think I saw a video where someone used alt.OH to 360 throw the pigs. for GKPAIN+ (this is a run that sounds like a blast in general, just very skill intensive) collisions I'm sure are the way to go. when I get to PAIN+ I'll mess around with some different ways to do it. I did not know there was an AI boundary here, good thing to know. I know how to bow trick, you'll see I use it some against Titan Minotaur 3, I'm just not great with it. I will have to get good with it for PAIN+ I know. The timing is different than blocking so it takes time to adjust to.

>BK I used s attacks with rage. I could have tried to get cute and use ttt on his back, but I generally prefer to play it safe even if it's a little slower. for phase 3 in PAIN+ I'm gonna have to get my bow tricking down or I guess chip with t3, but I don't like that idea as much.

>Rage of the Titans You have not explained any specifics of it to me. I did not know there were 3 levels, once you get it I didn't think it got upgraded until the Kraken.

>Can see where the run is going Headed for disaster? Once I get past the translator I think it'll be pretty smooth progress until I get to the hallway before Clotho. This fight will be tough, but it's so much fun I don't mind having to retry it a bunch of times.

>GMG I know that you (Mr. Starkiller) are GMG. I just phrased it like that because I wasn't sure if any other vets were gonna look at it.

>Baiting out taunts from the satyrs for collisions This sounds great, please explain how to bait out the taunts at your convenience.

>Current progress Still at the translator. I'm was sick yesterday and I still am today. Fever congestion and cough. I might play some later depending on how I feel and the availability of the television.

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#8 Lithius
Member since 2004 • 125 Posts
>Infinite jump and translator I've got it down pretty much except for the switch to the hammer after returning from the menu. I keep hitting it slightly too late so I'm falling when I get it. I should have it down soon. I'll consult some videos and GMG's run coverage for strategies on wave 3. I'm using MotK through the gate for the first 2 waves.
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#9 Lithius
Member since 2004 • 125 Posts
I'm at the translator now and I'm trying to get down my infinite jump. I was able to jump over the door with just Ascension and Motk, but I can't seem to get back over it that way (maybe if I did it absolutely perfectly). I'm following this video to do it http://www.youtube.com/watch?v=ka3anNZ9Sns My problem is that once I pause the game at the top of the MotK switch back to the hammer and exit I have the blades in my hands again. Is the person in that video just able to switch so fast you can't notice or do you have to have the blade of olympus in your inventory to do it?
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#10 Lithius
Member since 2004 • 125 Posts

Atlas Innards:Spine Chamber - grabbed the harpies, then finished off the satyrs with ground OS.

Atlas Innards:Battle Arena

Titan Minotaur 3 " See? The stronger fighter always wins! It's easy to understand as a flowchart!" - Ken Masters.

Stage 1 - I followed this video for this fight http://www.youtube.com/watch?v=xffGaObLD_c. I used the trick there to skip the first phase. Is this allowed for PAIN+?. There is a comment there that says it doesn't work on the collection version. I have the Collection with 1 and 2 in HD and it worked for me. Is it the version with 1, 2, and 3 that it doesn't work?

Stage 2 - I used r1 to slide down when he was about to throw it.

Stage 3 - Like the video showed I rolled clockwise when he did the pound to get off 2-3 PS with the spear. I used rage the first few times since I had it. When he did the spin I rolled away and came back for a single PS. Not much to note aside from that. Does PS at that range really do more damage than switching to the hammer for tt? I used up my mana on TB since I had it.

Atlas Innardsuzzle Room -Navigate ahead

Atlas Innards:Hades Nymph Hive Chamber - Grabs into throwing them into the hives, or just crushing the hives with the hammer.

Atlas Innards:Climbing Section -grabs

Atlas Innardsuzzle Room

-Use the Thermal Draft to exit

Atlas:Hanging Platforms

-(Atlas Lift) This fight is one of the more difficult in the game in my opinion. Once the harpies start diving it can get so that they never stop and it requires so much attention just to avoid them that i would get hit by a legionnaire and die. I ended up beating this part because I got lucky with the Head of Eurayle. When I dropped to the platform I immediately stoned and broke the first legionnaire with the hammer. I then used Icarus Ascension to launch some harpies, clearing out all of them temporarily. I was incredibly lucky since I was able to stone both the remaining legionnaires with 1 being offscreen. Once I noticed I got them both I used MotK to break them. There was 1 harpy left that I killed with a grab. Any advice or copypasta you might have on this fight for PAIN+ is greatly appreciated. I see this being a very troublesome fight for runs where I can't abuse magic, and I can only assume that Icarus Ascension is now allowed on PAIN+ either.

Atlas' Arm:Wall A - Killed them with rocks

Atlas' Arm:Rock Puzzle -Do it

Atlas' Arm:Wall B -Navigate it

Atlas' Arm:Hand

-Break the Chain, resist Atlas' grip

"Do you leave a light on after bedtime? Because I get a little scared in the dark sometimes. If it's a strange place." - John Coffey

-(AQ trial) Defeated them with AQ.

The Great Chasm -Navigate ahead

Palace of the Fatesalace Courtyard A -(Entrance) Fun fight. I started by killing the right beast lord with grabs. The other one climbed onto the cyclops. I stayed away until they, and the fire throwers stopped respawning. I grabbed the lord off the cyclops and was able to get the prompt on the cyclops with OH from the beast lord. This approach worked this time but there is probably a safer way to do it.

Palace of the Fates:Spiked Floor Chamber

-(Spike Room) Not as bad as I remembered it. I tried to stay away from the insects and I was able to clear almost all of them out by reflecting their shots back which knocked them onto spikes. There was only 1 alive when I had to pull the stone. I stunned it with CR. This will be much harder on PAIN+ -Get the Crank

Palace of the Fatesalace Courtyard B -Puzzle

East Auditorium:Hallway A -Navigate

East Auditorium:Hallway B - kicked the dogs for collision damage and threw the legionnaires into each other when I got a prompt.

-Get the block Auditorium of Lahkesis "I warned ye. Didn't I warn ye? That colored chalk was forged by Lucifer himself!" - Groundskeeper Willie

-(Wave 1) MotK through the gate

-(Wave 2) same

-(Wave 3) I ended up using http://www.youtube.com/watch?v=CCYDX63ZrXc&list=PL101351A349E86B71&index=14 as a reference. When I entered the room I rolled over and hit the priest with the blades one time, then I ran back and grabbed the dog on the right, kicking it into some legionnaires who had spawned. The priest teleported over, so things were how I'd hoped, with all the enemies behind the podium. I was able to hold this a short while until the priest died from collisions. When he died i rolled over to the lower left, turned on rage, used tt with the hammer while keeping up CR to kill of the priests. I was fortunate that the enemies seemed to want to come and fight me instead of hitting the translator, when the priests died I used up the rest of my rage meter and magic on CR and tt attacks. When those ran out there were only 3-4 guys left who I finished off with the hammer. for PAIN+ I'm gonna have to figure out a safe way to get in some collisions while keeping the translator safe.

-Crush his Head, get the key, open the door and head through Hallway C and Hallway A to Palace Courtyard B then use the key on the Ram Door.

West Auditorium:Spiked Wall Hallway

-I grabbed and threw them into each other, focusing on grabbing the smaller ones for the 360 toss. This part must be rough in no grabs no upgrades run.

West Auditorium:Garden of the Gods

-Hear yourself, break wall, navigate ledge leading ahead

West Auditorium:Sacrificial Chamber - I was able to knock them into the back left corner and keep them there with tt from the hammer. pulled the lever when I got the prompt.

West Auditorium:Blood Tunnel Chamber -Navigate it.

West Auditorium:Iced Phoenix Puzzle -Do the puzzle and proceed.

West Auditorium:Nymph Nest Chamber - Broke the one on the ground with the hammer. Grabbed the ones I could reach. When i got to the top I broke one hive, cleared out the insects with s attacks, then broke the second hive.

West Auditoriumantheon of Atropos - I was able to defeat the first 2 breeders by repeatedly throwing the seeds into each other, then into them. This made pretty short work of them. When the next breeder came out I used rage and defeated it very quickly with the hammer. The armored fellows I finished off by blocking their attacks and retaliating with hammer blows.

West Auditorium:Fate Statue Puzzle

-Do it

Auditorium of Atropos

-Save the Translator then crush him

-Get Warrior Skull, open door

West Auditorium:Thermal Lift Puzzle -Do it

Palace of the Fates:Courtyard B - I stoned and broke the first one, leaving me with slightly less than enough magic to stone the second. This fight I won by letting them chase me until they yelled where I could get some free hits in with the hammer. As I played through this fight it felt pretty easy to bait out their taunt. I know there is a way to ring out here, but I'm not sure what the procedure for doing so is.

The Undeground:Bone Crusher

-(Spiked Ceiling Elevator) Used AQ to knock them into the spikes. If any survived I got them with the hammer. I imagine the PAIN+ version of this fight will mainly be launches into the spikes.

The Underground:Lava Chamber A:Hallway A

- grabbed them on the rope

The Underground:Lava Chamber A:Hallway B

- I was able to kill almost all of them by using the fleece to stone them all. I was able to get some collisions too, but I mainly killed them by stoning them. For PAIN+ is it possible to ring out the gorgons here?

The Underground:Lava Chamber A:Hallway C

- Killed them by grabbing the archers into 360 toss. Cleared them out quite efficiently in this fairly enclosed area.

The Underground:Lava Chamber B -Navigate ahead

Phoenix Chamberlatform A -Navigate ahead.

Phoenix Chamberlatform B -I got skeletons and legionnaire alike with tt from the hammer. I'll need a bit more finesse for PAIN+, but this got me by for now.

Phoenix Chamber:Boreas Puzzle - I was able to kill them with the spikes by knocking them both back with a parry into counter from the safe area

Phoenix Chamber:Hallway -Navigate ahead

Phoenix Chamber:Flame Wall Chamber - A fun fight, if a bit frustrating. I pushed the Icarus statue forward up behind the first curb, then went back behind the AI boundary. I stoned the legionnaires and broke them with MotK from behind the boundary. When they were dead I pushed the statue forward, clearing out the harpies with alt.OH as I went. After I pulled the lever I once again retreated to behind the barrier and killed them by stoning and breaking them.

Phoenix Chamberlatform B -I was able to defeat the minotaurs by using t with the spear to launch into OH for collisions. At first it was hard to set up the angles right, but with a few tries I got it down. It became easier once a few of the skeletons died from unintentional ring outs or being hit by collisions. The third minotaur I found easy to set up the angles because it was just 1 skeleton and 1 minotaur.

-Pull the lever

Phoenix Chamber:Circular Stairwell - Grabs into throws.

Phoenix Chamber:Exit Chamber -Pull the lever

Palace of the Fatesalace Courtyard B -Use Boreas

Palace of the Fates:Interior A -Chain

Palace of the Fates:Interior B -Blow Horn, navigate to door, open it

Palace of the Fates:Upper Palace A:Elevator Puzzle - Grabs into OH for collsions

Palace of the Fates:Upper Palace B -Use the levers

Palace of the Fates:Upper Palace Balace Window

Last Spartan "I take her to the floor, looking for the moment when the world seems right, and I tear into the guts of something in the night." - Bruce Springsteen - I hit him a few times with TB when the fight began, I jumped from side to side until I was out of mana, then I used rage and hit him with tt from the hammer until the fight ended.

Palace of the Fatesalace Courtyard B

Kraken "I'm so hungry I could eat a plankton" - Leviathan the Tidehunter - I didn't use a lot of finesse in this fight. I'll have to clean it up some for later

Stage 1 - used rage and hit the left tentacle with tt from the hammer until it loosened it's grip. During the vent phase I floated towards him, hit him with t from the hammer, and occasionally a second 2 if I could pull off the weapon switch trick.

Knob 1 - Climbed it and broke it with t hits

Stage 2 - I went to the left tentacle, used CR a couple of times and hit it with the hammer without using rage. I was able to get it loosened without taking damage. I used the same tactic for the vent phase as before. I got quite lucky as I was able to get through this without taking any damage, leaving me at full for phase 3.

Knob 2 - got it with s attacks. I had to repeat the second phase one time, but it didn't take as long.

Stage 3 - I used rage and went to town on the 2 tentacles, right first then left. I was able to absorb all the damage I took although it was pretty close. I will check up on some videos for PAIN+. I know there are safe spots. -Cross the Bridge

Palace of the Fateshoenix Platform -Tame the beast and ride

Spire:Temple of the Fates: -Do the puzzle

Temple of the Fates:Throne of Lahkesis

Lahkesis "I do believe I warned you, miss. I have no sympathy for evildoers!" - Dudley

S11 - Not too much to this fight on my current settings. I used the hammer exclusively. She would do a projectile attack, while I reflected back, a 3 hit melee attack, which I parried and countered, and a delayed double projectile which I reflected back. After any of those I was able to get in a tt combo. I used rage early to help speed things along. If she deflected my projectile back I'd just keep deflecting until it hit her.

S12 - She has a couple of new attacks. A Cronos' Rage looking green ball, which can be blocked, but is often used right before the double projectile, forcing me to block twice in rapid succession. She will also throw out her stick and drop some attacks, I just moved out of the way of these. She'd sometimes do a drop down attack and I'd use the grapple points to avoid it. I was more careful in this phase, and mainly attacked after getting a knockdown.

Stage 2 - I played it safe here, staying on the grapple points when she electrified the floor. I shot her with TB as much as possible and reflected her beams back until I was able to knock her down. I ended up dying every time I tried to take the fight to her in the air so I decided to do it slow and steady.

Athens:Sword Bridge

Atropos "Tell me child, do you see me ruling Nosgoth?" - Kain "Yes! Yes! I see it now!" - Umah - "And do you believe that Nosgoth rightly belongs to me" - Kain "I do! I believe it now! Please!" - Umah "Then you may die knowing the truth" - Kain - I shot her with TB every chance I got. I threw the legionnaires into one another for collisions to kill them. When she threw her green balls i reflected them back, and when she got next to the blade I damaged her by throwing them into her for collisions. I wish I could note more, but that's about all there was to it.

Temple of the Fates:Throne of Lahkesis

Sisters of Fate "Until you display some dignity, I'm afraid I cannot take you seriously." - Dudley

S11 - I had quite a bit of trouble with this fight. I kept accidentally deflecting Atropos' beam back at her right as Lakhesis fainted, causing the whole act of getting her there to be wasted. After a few tries I started to get a feel for how much damage it took to cause her to faint, so I could judge when to stop getting close to Atropos to make her retreat. The fight is basically the same as Lakhesis S12, but with Atropos shooting beams at you. Her beam that sweeps across the room I used the grapple points to avoid, and her other beam I tried to stay away from or trick through to avoid having her retreat at the wrong time. Like I mentioned I tried to keep Atropos away as much as possible to keep things simple. The strategy was the same, but with more distractions. I blocked and parried her attacks, using tt with the hammer to damage her as best as I could. If I was able to knock her down I used rage very briefly to increase the damage I got in.

Mirror 1 - Ran over and used tt with the hammer until the timer was up.

S12 - The same as the first one, but Atropos will now always come out of the same mirror. (There may be other differences, but I didn't notice any) I tried to keep Atropos away until Lakhesis fainted, damaging lakhesis with the hammer.

Mirror 2 - same as before

Stage 2 - I rolled towards her, using rage and hitting with tt since my health was over half. Fortunately it didn't take very long at all to get the prompt and end the fight. What is the preferred way of avoiding her spreading green columns attack? I would guess bow tricking but I'm not sure. -Crush the Mirror